Development Cycle Archive

Thread: “Oh my…sir, he says there are several creatures approaching�

ChFry
Wed Oct 29, 2003 5:52 pm
#131

� Pt 3Great job thunderheart....shows u actually read the posts, thx alot



Merc of the Burning Legion
hunt-x
Wed Oct 29, 2003 6:00 pm
#132

� Pt 3

Hm.. I thought you were interested in balancing here.


To be honest, I see you guys making CH even strong with this level 60 stuff.


Let me ask you the real question:


Do you really expect me to solo a level 60 pet?


Or a level 60 pet with the owner taking pot shots?

Lorell
Wed Oct 29, 2003 6:03 pm
#133

� Pt 3I think this is totally unacceptable! I'm tired of having to start getting xp all over again because you guys keep changing the skill tree. A fair solution would be to allow us to reallocate our xp to a new skill set if we need to. I've already had this happen to me once and I just got the new skill I need to be able to use the pet that had been sitting in my datapad since the the last change. I don't understand why the devs don't seem to care or understand the frustration they are causing. It seems to me that they keep making drastic changes in the hope that people will leave the creature handler profession altogether and bring the numbers down. If that is true, then it is very disappointing.



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Dextrix
Wed Oct 29, 2003 6:06 pm
#134

� Pt 3I think I can live with this !

Dex Fey'Scatha
baby creature tracker of Radiant



Dex Fay'Scatha
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Haruspex77
Wed Oct 29, 2003 6:06 pm
#135

� Pt 3

It is my impression that creature pets are very popular among not CHs, and that a majority of them are over level 10. Also people get very personally attached to pets they have had a while. I expect a huge uproar if they become uncallable and stuck in the datapad.


Some 90% of the players don't read the boards regularly, and most of those haven't even heard of the proposal. Even among board readers, the conversation seems to have been concentrated among CHs and interested bystanders. How many of the players know about this.


I strongly suggest that the existing creature pets be grandfathered somehow, even if they are badly nerfed to the point of useless. It would be just too traumatic iffolks logged on to find their pet effectivly dead.


playahater
Wed Oct 29, 2003 6:11 pm
#136

� Pt 3I just started CH, and I'm very excited about the changes! I guess my question is, when is it gonna happen?



Neosho Des'Suyeth
Chilastra Server
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Bacacuba
Wed Oct 29, 2003 6:24 pm
#137

� Pt 3Yes, there going to be a lot of people not able to use their rock beatles or CG's any more. But personally I"d rather get a probot instead to use as a "non-CH" use tank. A) they have a ranged attack. B) if they put the HAMs near what a mountain krevol is plusa AR1 or even AR2 I think a lot of people would move towards them. Have two versions ofthe probot even. One you can get upon getting a novice beginner profession. The other you have to either get a novice elite OR a master in a beginner profession. Yes that means a master artisan will be able to get the second version, but I think he should have a decent tank for harvestor runs at that level. The exact differences between the two, I'll leave to the Devs to create. - Bacacuba of Flurry.



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Bidoni
Wed Oct 29, 2003 6:26 pm
#138

� Pt 3

Thanks Thunderheart!



That was certainly a fast (not to mention positive) turnaround on all the questions. I was fairly close to quitting too. Now, if you'll just wander on over to the Carbineer forum...

Nicktwilight
Wed Oct 29, 2003 6:26 pm
#139

� Pt 3Wow Enix I have to say I TOTALLY AGREE with everything you said, your a sane mind
in a sea of winning CH's, I can only HOPE that TH reads your post (I'm sure he will
). I am very sadened by the cave in by the developers due of course in part to the
constant flamming and crying of CH's.

TH please remember that CH's are ONLY looking out for themselves they dont care
about the balance of the game. There are what, 32 other professions in this game
that depend on you to balance the game for the rest of us. By simply making it a
little harder to level up in the CH tree, that wont balance anything, like Enix said
people will get there eventually. I made Master Brawler AND master swordsman in LESS
then 1 month. People will simply make Master CH now becuase that is hardly changed.

The same problem will exist in 1 month. Player PETS will be able to seriously out
TANK any Player by a LONG SHOT. I dont think you find any CH that could give you a
valid reason why this should be the case, but it is the case, why?..You have the
ability to change that. I know they will wine that they would no longer be able to
solo their way to credit heaven but this is a Multiplayer Game, Not a single player
game. If you want single go play Xbox or Playstation.

I know Meele have lots of changes on test to make them stronger and able to 'tank'
better. This is an example though of having to retool and rebalance 5 professions to
appease one. This game would be great if only the Master meele classes could do the
VITAL job of tanking much better then any pet, sadly the gap between the best meele
and the best pets is only about what 8000 ham?. The day a master meele can tank a
Krayt longer then the best pet is the day there will be somewhate balance, but I
dont see that coming for a long time, sadly, and never if the CH's have anything to
say about it.

You simply CANT ask the CH's what changes they want then keep coming back to them
asking if thats OK, i know you want to have community feedback, but how bout some
feedback from someone other then a CH?
Even the initial changes didnt go far enough, please think long term, and realize
there are so many CH's because of the imbalance. Maybe you could just remove the
armor from pets or something so they couldnt tank as well, why should a Rancor have
like full composite armor anyway?. If you remove their armor they will still have
the 10k HAM but at least the best meele with nice armor could out tank them.

I can almost bet that this issue will have to be revisited again down the line TH,
its just too hard to balance the entire world and 32 other profs around the CH class
and their king kong superpets. There is a reason you see 100 CH's for every Pikeman.

...Im so sick of going everywhere in the game and seeing pets everywhere, players
should be the main focus in combat not pets. Then people would actually have to use
strategy in fights instead of just 'Send Pets..ok now blast it', because thats what
combat has boiled down to, which is a shame because this game has so much potiential. At some point though you have to stick to your guns and make necessary changes for the betterment of the game long term.

I would like to hear what the MEELE CLASSES ONLY think about these changes(or lack thereof).
Nicktwilight
Wed Oct 29, 2003 6:30 pm
#140

� Pt 3

Sorry bout that my HTML got messed up, I had paragraphs in there really!.


Wow Enix I have to say I TOTALLY AGREE with everything you said, your a sane mind in a sea of winning CH's, I can only HOPE that TH reads your post (I'm sure he will). I am very sadened by the cave in by the developers due of course in part to the constant flamming and crying of CH's.


TH please remember that CH's are ONLY looking out for themselves they dont care about the balance of the game. There are what, 32 other professions in this game that depend on you to balance the game for the rest of us. By simply making it a little harder to level up in the CH tree, that wont balance anything, like Enix said people will get there eventually. I made Master Brawler AND master swordsman in LESS then 1 month. People will simply make Master CH now becuase that is hardly changed.


The same problem will exist in 1 month. Player PETS will be able to seriously out TANK any Player by a LONG SHOT. I dont think you find any CH that could give you a valid reason why this should be the case, but it is the case, why?..You have the ability to change that. I know they will wine that they would no longer be able to solo their way to credit heaven but this is a Multiplayer Game, Not a single player game. If you want single go play Xbox or Playstation.


I know Meele have lots of changes on test to make them stronger and able to 'tank' better. This is an example though of having to retool and rebalance 5 professions to appease one. This game would be great if only the Master meele classes could do the VITAL job of tanking much better then any pet, sadly the gap between the best meele and the best pets is only about what 8000 ham?. The day a master meele can tank a Krayt longer then the best pet is the day there will be somewhate balance, but I dont see that coming for a long time, sadly, and never if the CH's have anything to say about it.


You simply CANT ask the CH's what changes they want then keep coming back to them asking if thats OK, i know you want to have community feedback, but how bout some feedback from someone other then a CH?


Even the initial changes didnt go far enough, please think long term, and realize there are so many CH's because of the imbalance. Maybe you could just remove the armor from pets or something so they couldnt tank as well, why should a Rancor have like full composite armor anyway?. If you remove their armor they will still have the 10k HAM but at least the best meele with nice armor could out tank them.


I can almost bet that this issue will have to be revisited again down the line TH, its just too hard to balance the entire world and 32 other profs around the CH class and their king kong superpets. There is a reason you see 100 CH's for every Pikeman...Im so sick of going everywhere in the game and seeing pets everywhere, players should be the main focus in combat not pets. Then people would actually have to use strategy in fights instead of just 'Send Pets..ok now blast it', because thats what combat has boiled down to, which is a shame because this game has so much potiential. At some point though you have to stick to your guns and make necessary changes for the betterment of the game long term.

Everseeker
Wed Oct 29, 2003 6:42 pm
#141

ing�




TrellFalco wrote:

Well I just want to thank the devs for labeling me an "exploiter". Your game adventure manual states skills and professions as this.






You... You... You mean, nasty, dirty EXPLOITER!!!!


Bad man


BAD BAD BAD


Gutshot
Wed Oct 29, 2003 7:08 pm
#142

� Pt 3

Daker-Naritus wrote:


"So basically there is nothing left of the "creature" nerf except a non-CH nerf, plain and simple. However, there is no Non-CH correspondent. I don't get any feeling that anyone is listening to or consideringnon-CH views, and many of us are feeling really upset about this issue."


Excellent question. I feel completely insulted how the devs (and Thunderheart as their spokesperson) have completely IGNORED all the non-CHers who posted their concerns in response to Creatures Part 2 re: nerfing non-CH down to CL10.


Of course the CH's *love* this change (increases their power by weakening any non-CH player). **Disregard** their opinionsin this particular matter. This change hurts an non-CH in the game, and you are not listening to *our* complaints as users of non-CH pets and SUBSCRIBERS to your game.


Non-melee, non-combatant professions need these non-CH pets to travel, run missions, do quests. Even if you beef up robots - what the hell is the point? Whether folks who cannot tank in this game (everybody except maybe TK) hide behind a bug or a ROBOT - it's all the same thing. Why break what is not broken? If you replace all the non-CH pets people rely on with robots which *cannot be healed*, you are royally screwing over a large portion of your population base.


We invest MONTHS of our time coming up with and levelling workable templates and in one fell swoop you force us all to become CHers if we want to be able to solo at all. Unbelieveable - I am furious that you are getting away with this kind of thing. I guarantee that at least 75% of your player base who uses non-CH pets are NOT even reading these forums and have no idea that this nerf is sneakingup onthem. You think you've seen nastiness and outrage on these forums? Just wait until the day the casual player who never reads these forums and happily plays with his non-CH pets logs in and finds his pet suddenly *unusable*.


You turn around do an about-face on the major changes to CH because of the CH and CH correspondentfeedback and you don't even deign to RESPOND to the masses of complaints from non-CH players about this lowering of the non-CH pet level? All you give us is more details of how this change is going to happen?


Not acceptable. I could give a rat's bottom what you do to CH as a profession, but you are nerfing the heck out of every non-CH player who uses a pet with this move. You *really* need to elicit feedback from the players that will be effected once this change goes through *before* it goes through. If you don't there will be a major uproar the day of the change and for some time thereafter.


As you can tell, my patience is gone. You do nothing but make this game harder and harder to play for the casual player who likes to log on and have a good time. Why not take a few days off and try playing the game yourself? I dare you to try and play either a pure carbineer or rifleman and limit yourself to using a CL10 pet. I *double-dare* you. Then come back here and tell us all how we're going to lose the pets we rely on. I have very strong doubts that anybody in SOE actually plays this game with any regularity.


For the last time let me spell it out - our concerns are NOT with how this change is going to happen - but WHY. You wisely sidestepped this major question in your reply by skipping to the 'how it will happen' answer. Surely you are not going to tell us non-CH pets of up to CL15 are game-breaking? For pve, they are pretty much essential to anyone who can't take a punch (as I said - darn near everyone) and in PVP they are a bad joke. I don't even notice a CL15 pet nibbling at me in PVP. They are completely ineffective there.

LifeSavior
Wed Oct 29, 2003 7:12 pm
#143

ing�




Mejowepra wrote:
� Pt 3



So, we are going to leave this in and instead change the XP-granting function so that you don't get double the XP for having two pets active.




Hmm. You are aware that the one main reason calling a second pet when working towards master CH is to lessen the pain of grinding to master? I can assure you that a normal player do not master CH too fast (what do you base this statement on?) .

According to the character generators you need 1.190.000 CH xp to master. When I grinded, I got at most 640 per creature per pet. This means 1860 creatures killed. With two pets, it's "just" 930. This translates to over 100 giant baz lairs. Mind you, I often had pets that gave me only 460-540 xp - it was a balancing game trying to find the perfect grinding pet that also didn't just die right away(I thinl CL 16 was the perfect level for baz).

Please rethink this and don't make a game only power gamers can enjoy. Grinding to CH was hard enough with TWO pets generating XP for me.




Try grouping up with your friends or your guildmate and hunt high lvl mobs, with the current ch skill tree and 2 pets out, you will rake up avg about 3k-4k xp per pet. This was why lots of ch players camped tusken fort when the spawning rate was fast, I had trained many novice ch and watch them move up to masterhood much faster than myself, as I lvled up my ch skill trees through taming of babies and teach them commands. They actively group up with their guildmates or friends and hunt nyms in lok, kimogila and other high lvl mobs to earn their ch xp fast.





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