Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

Trevellian
Sat Jan 10, 2004 5:18 am
#1340

Agree with the raise of the cap on bazaars - I would also consider taking off any cap for auctioned items.



Disagree with reducing player vendors down to 150 items, really, really, disagree with this. You would see any variation go from the game as people will *only* stock what they can be sure will sell - so every one will be wearing the same clothes, same armour etc as that is all the choice they will have.




Trevellian Pendragon, GTA, Caserta city, Naboo
Carbineer - Warrant Officer
Killing threads since 2003.
SueDenim
Sat Jan 10, 2004 5:52 am
#1341

"The Americans will always do the right thing... after they've exhausted all the alternatives." -- Winston Churchill

This is really my only hope at this point. The devs have actually been pretty good at eventually doing the right thing, or at least not doing the most horrifically Wrong things they've thought about.



Bindi Kicklighter
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Kor Vella, Corellia, Lowca
Akaara
Sat Jan 10, 2004 5:54 am
#1342

I don't like the bazaar price increase.


For one thing, it will mean MORE lag and more players going back into the cities to shop. The lag in Coronet Corellia is already horrible. No one sells things on the bazaar in other locations, so I think raising the cap is going to discourage players from traveling to player vendors to shop for the higher end items.


I really just wish the bazaar would go away completely and let Master Merchants provide a bazaar terminal inside player cities.


thanks.




_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Style_Guru
Sat Jan 10, 2004 6:06 am
#1343

Bazaar change - I don't think this will assist the underlying bazaar issues, but being able to sell 2k of resources for 6k (f'rinstance) instead of 2 1k stacks for 3k each is convenient. Of course, most people will just jump to selling 1k for 6k.


Vendor item limits -- are you kidding me?? Merchant is already THE most useless profession in the game considering the skill-point investment (I should know, I mastered it, and kept hoping *something* interesting would come of it). I do *not* want to have 6 vendors out just because I don't sell 3 items at 100k each, but rather hundreds at a few k each. I do *not* want to have to log in every morning just to craft more stuff to put on the vendor, or have to use a house to stock the stuff for the vendor because I hit my item limit.


Bleh. I kept Master Merchant in the dim hope something good might one day come of it. Clearly this isn't the case. *rolleyes*

Kenelm1
Sat Jan 10, 2004 6:25 am
#1344

Im all for the bazaar cap raising, maybe even 10k would work but Im dead set against the vendor caps. Crafters like Tailors would need so many vendors at this rate to properly display their wares. I like looking thru 1 vendor and matching up outfits I would hate to wait the 5 minutes it takes to initialize some vendors and have to do that 4 or 5 times instead of just once.



Baucent' & Kenelm Grayson
Ahazi Server
Escalon, Talus
--------------
Jedi Initiate
Wolveryne40
Sat Jan 10, 2004 6:38 am
#1345

really just wish the bazaar would go away completely and let Master Merchants provide a bazaar terminal inside player cities.




And what about the noobies that start up? Where the hell are they supposed to even have a chance to sell there items? Oh supreme one of the universe?





He's dead Jim.
ikimi
Sat Jan 10, 2004 6:54 am
#1346

Raising the credit limit is a good idea. By doing so, players will be able to increase the quantity of each sale item therefore lowering the number of items neede to put on bazaar. What you need to look at, in my opinion, is the number of particular products a player can put on bazaar. In other words a WS placing 40 pistols on bazaar would make it difficult for others to place there items.
ikimi
Sat Jan 10, 2004 6:57 am
#1347

Sorry about my 2nd comment in my last post...the coffee didn't kick in ......you were talking about individual vendors not bazaar...uh duh! It could work although the most frustrating thing for me is traveling to a particular location to pick up an item and finding that the item is sold out.
Lohiro_US
Sat Jan 10, 2004 7:03 am
#1348

In my opinion raising the bazaar cap is fine and will have no effect on <active> merchants who through their profession build up a customer base. As other have said, maybe 6K is not even quite enough as all of the bugs allowing players to amass BILLIONS of credits has pretty much screwed the economy anyway.



As far as the Vender Cap, it is my suggestion that 2% of the responses on this post are from Merchants who do in fact carry a large inventory. The other 98% are pissed off you may take away unlimited storage from them going up the Management Tree, getting a half dozen vendors, then dropping merchant all together and using the vendors in place as a storage depot. I for one am tired of scouring the entire galaxy looking for something only to find the usual "broken pen set" being the only thing on the vendor after I travel 5km to get there. So cap vendor storage at whatever, true merchants will not have a problem, they have loyal customers. And fix the profession, you don't have the skill, you cant acces a vendor


vazkoor
Sat Jan 10, 2004 7:09 am
#1349







The second item has to do with Vendors. Currently, there is no limit to how many items can be placed on a vendor. This causes technical issues, encourages monopolies and actually hurts sales in many instances because most players don't "drill down" through all of the vendor pages to find items. We want to solve the technical issues, discourage monopolies and make vendors easier to use. An item limit is going to be placed on vendors and that limit is intended to be placed on 150.







I think you understand that there is a problem, thats good, but you solution is not the right one. This solution will only hurt merchants thats all, and provide no solution.


The solution is TOTALLY OBVIOUS, increase the number of vendors for merchants... With more vendors its easier to split sold good with different vendors... It is the lack of available vendor that limit my business abilities... I could be selling much more stuff with more vendors, and offer a better service for my customers. How many vendor is there in a large shop IRL ? 6 ? don't be kidding, there may be like 30 or 40 in some big shops...


In addition master merchant gives almost nothing, Master merchant should give us one ore 2 more vendors... and in the business line we could have 2 more merchant each time instead of just 1.


The reason us merchant offer a bad service is because its too hard to handle vendors, so many merchant quit after a while because its too hard and too boring, you shoud ease our task, not add stupid limits :


- Need more vendors


- need more lots


- need more vendor management flexibility : like give admin right, change name of vendor, customize vendor apearance (like image designer), move vendor after initialized, allow us to take clothes and items back, etc...


- remove vendor from map register if they are empty, so it would save time of customers that lose their time to visit empty vendors, and add a tag (empty) over empty vendor so customer dont loose time browsing them when already in a shop.


If you want better shop : give us more vendors, more lots and more flexibility.


Adding limits will cause more merchants to QUIT and even less vendor stocked, this it a totally very bad idea, totally counter productive.







Loreline and Katz
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Perilous
Sat Jan 10, 2004 7:12 am
#1350

I'm in love with the idea of raising the cap on the bazaar from 3000 to 6000. It would make it easier for people who dont have vendors to sell things, and it would make it easier for people to do fast shopping without having to travel for a couple of hours to individual vendors.

I am completely and utterly appalled by the idea of any item limit placed on vendors. I stock well over 2,000 items on five vendors, and that is with a very healthy and brisk turnaround. Any item cap would be ruinous and I cannot understand or agree with any argument that advocates a vendor item limit. It's beyond my comprehension that this idea would even be thought of, much less considered reasonable or acceptable. There are already enough problems and needless limitations, and there is next to no way to advertise or publicise a shop in the first place. Merchant xp is the only easy thing about being a merchant. Don't make vendors another good idea sadly crippled by bad thinking. To me, this would be a game-breaking problem for many people. Including myself.

Thanks for the opportunity to provide my point of view.



Perilous
Master Architect T Master Merchant T Master Kvetcher
The Perilous Freakashack East: Just outside CDeli City, Naboo at 1200, 6100
An Age Is Not Dark Because There Is No Light, But Because People Refuse To See It


LazyAmy
Sat Jan 10, 2004 7:19 am
#1351

Raising the bazar cap is a good idea. This way I can buy 25 stacks of 1000 units of steel rather than 25 stacks of 500.



Limiting the Vendors is, well for lack of a more acurate term, moronic. Weaponsmiths, Tailors and resource merchants alone would not be capable of displaying a full inventory on 6 vendors let alone 1. I deal in resources. All of them. I have 4 vendorsover 2 locations and they carry well over 600 entries between them. More like double that. If I were limited to 150 items per vendor or 600 items I would no longer be able to offer the smaller 10,000 unit stacks I now offer to crafters looking for just a little of each resource. Instead I would be forced to sell only 100,000 unit stacks and that would hample sales tremendously since 90% of my resources are sold in smaller stacks of 5,000-10,000. I buy or mine more than 500,000 units of resources a day. And because resource shifts are so frequent I might end up with 100-150 different resources over the course of a month alone. Even if I mastered merchant I would only be able to carry 800 different resources and they would have to all be in one stack. Meaning each transaction would eliminate a resource from my list and would be sold out until I was able to get more of that resource from the warehouse.


Tailors would have to specialize in either specific clothes or completely limit thier color options. You guys knw the professions. Take one of each item a tailor can make multiply it by each color it can be made in and you come up with way more than 800 items.


Weaponsmiths sell weapons frequently as well as powerups. No weaponsmith would be able to stock a single vendor with every option they have to make in enough quantity to keep from selling out daily. No merchant




LazyAmy Indigo
Resource Merchant, Thorn in the Imperial backside.
Owner/operator of The Lazy AT-AT Cantina
Proud member of The Crecent Order (TCO) Resource Division
Chilastra Galaxy
Talus
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MagiLuxor
Sat Jan 10, 2004 7:31 am
#1352

Good Morning,


I really like the idea of raising the bazaar prices to 6K, I think it will bring more players back to the original cities more often and will allow users of the bazaar, who do not have the skills to place vendors to put higher quality items for sale and in greater quantity. I believe this provides non-merchant types more options.And allow the casual game more options as well.


Wouldalso like to see the bazaar limit raised by 5 to 30 items allowed being sold and increase the sales time to 14 days instead of 7.


For the cap on vendors I feel this cap would be too low, 300-500 items at least would be more reasonable. It will provide those who sell specialized items the ability to show more wares. And allow customers to see a wider selection of stock available. For example Tailors can make items in lots of different colors. by limiting the number of items on vendor, casual gamers will have a harder time finding items for sale, that they WANT to purchase via forced to purchase. Example I decide I want green outfit. I only play a couple times a week. by limiting vendors the likelihood of me finding a outfit that I want without me wasting almost all of my allotted playtime trying to obtain a custom order from a Taylor will be impossible. I will be forced purchase something that I don't want and more than likely at a higher price too.


I also believes the cap would limit merchants, and further limit the profession of merchants (which needs an overall). Maybe in order to make this more this more viable for merchants increase the cap of items as you go up the skill tree. As you loose the skill you loose the ability to place more items on the vendors, unless you regain that skill.


Thank-you


"Jaeo"


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