Development Cycle Archive
Thread: In-Concept Open Discussion (6-21-04)
Also, apparently, there were "vehicle garages" on buildings in the original beta. Maybe, instead of storing items in your datapad, you stored them in your garage? When you add a speeder to your datapad, it says "Control Device Added", or something like that. That would imply that the datapad is able to summon the speeder, but not create it. So the speeder must be somewhere. You could have a garage on your house, which your speeder parks in (if you don't have one, it'd be stored in the datapad, or in a designated "car pool". The garage would be capable of storing one speeder only. While it was in the garage, you could repair it, and maybe make upgrades (Smugglers slicing vehicles, vehicle upgrade kits, etc). Or, if it were in your garage, it could automatically get repaired, for free. But there'd only be room for 1 speeder in there. The rest would be stored in the hypothetical "car pool".
When JTL comes out, you could do something similar to a vehicle garage, but with a hanger. One fighter in a hanger, where it automatically repairs...but gradually. You can work on the fighter, adding upgrades, maybe changing the paintwork without using a "customise fighter" tool, etc. It would only be able to store a fighter, though...no putting YT-1300s in.
The hanger, and the garage, would count as "extensions" on your house, costing plots of land. The hanger could have a ramp to the surface if it was on the first basement floor, and a straight forward door if it were on the ground floor. The hanger would, hypothetically, have doors that opened to expose it to the sky...so the hanger could either go on the top floor, or next to the house, underground.
It might work better if you bought a block-sized "Large" space in which to build, and then added in rooms like furnature. Architects could provide these. They could be based on a grid system. You choose where to put the room, and it gets placed there. You could, if it were done like this, have multiple garages for multiple speeders. You could designate owners for each room/garage/hanger if it were a shared property. If you were to calculate how big a "plot" was, you could then buy anywhere from 1 to 10 plots, and then work within that, moving upwards and downwards. It might be worth restricting the maximum building height to two stories above ground, and maybe three or four below. However, you wouldn't necessarily have to have them all matching up. You could have several buildings spread over your plots on the surface, linking together a network of underground facilities. It would make the buildings thing far more customisable, and would give the Architects more to do.
Buying a house/building would work like so:
1. Buy the deeds to a plot, or plots of land (for the sake of arguement, a plot is 10x10 meters).
2. Find the location for your plot(s), and place them, as you would a building at present. The area within that is now yours. No other buildings can exist above it, so if there were any already, you wouldn't be able to build.
3. Buy a room or a structure from the Architect. These could be things such as "Generic Turret Room", which would be one of the circular rooms seen at the corners of the Large Generic House (Style 1). You could build walls between, and the top story would automatically generate a roof. Inside, you could then place a corridor, or a staircase, or something. You could add a terrace on the roof, perhaps with stairs leading down the side of the house. You could buy a hanger room, and place that, or a garage room, which you would orientate so the door was in your wall. For a considerable sum, you could purchase gun turrets to go on top of your "turret" rooms. You'd buy entrances. You'd buy doors. You could even choose the colour that your house was inside. You could add lifts to access different areas. You could buy a "locked" door, which would only be accessable to those on the list, or one that required a console to unlock (such as the one in the lift). You could even develop a "secret doorway" build into a bookshelf, where you need to "use" a book on the shelf, in order to make the bookcase swing open, and reveal the door, or rather the controls for it.
This system would allow all sorts of versatility. You could have, for example, a shop with an extra basement storeroom. You could have a house on the same site, that was linked to the shop by means of a corridor that ran underground to the store room. You could have heavily customised guild halls. The possibilities are vast.
One thing that it would be wise to include would be the ability for someone else to own a plot of land connected to yours. You would have to give them some sort of right to join on to yours, obviously. However, it would allow all sorts of things, such as members of a guild buying a garage and/or hanger, joined onto their guildhall. Or, members of the same squadron could work together to construct a base, complete with hangers, for them to use as HQ.
The Hangar option would be good if a hanger could act as a starport. However, that is unlikely to happen. In this case, the hangers would merely be a place to look at, repair and modify fighters easily, without getting in people's way. If the fighters were already there, no lag would be generated by them being summoned. The lag would only affect those in the room at the time, of which there would be very few. Seeing as ships in JTL will take the strain off the starport system, it would be wise to take the strain off the lag generated, as well.
I need to stop coming up with ideas. :/
This could also something cities can benefit from, or perhaps also introduce a new schematic for ladders, or Bridges or Stairways
I would like to see in-game email accessible outside the game via webmail or the like. I'm a mac user at home, and I'm one of the few that don't have broadband available to them. I have a pc at a friend's house who is willing to share his cable connection. This being said, being able to access in-game email outside of the game would make my life much simpler.
Hypertuna wrote:
Imperial Academy: When a new player starts they are thrown into these cities knowing no one, unless they join in with a friend. You are harassed when you ask stupid questions and although the entry droids are good and allow you to get a start they don't really provide what your looking for. I think with joining the academy option allows the players to come together as a group like a group of newbies who join in meet in a room and go on missions together and work as a team with the earning automatically split up between them.They can duel each other as practice, you can craft items for each other, heal each other, and other such tasks but you get the feel of starting fresh without all these mastered characters running around proving how puny you are. As for more experinced characters they can act as helpers to help the newbies by training them and going on more advanced missions with each other. At some point you will get the option to sneak away and join the rebellion, stay with the empire, or set out on your own. Then if you choose the factions you join new groups of people who act together to perform missions or even go into battle against each other on battlefields. This would make gain faction points more exciting and give some purpose rather than the endless killing of random spawned "camps".