Development Cycle Archive

Thread: Current Live Issues

Thunderheart
Thu Sep 02, 2004 8:39 am
#1


With publish 10, we have discovered the following issues and are working to correct them:







































Issue


Status


Player Cities not on map


Fixed morning of Sept 2


Vendors not appearing on map


Fixed morning of Sept 2


Some player's not seeing badges


Fixed morning of Sep 1


Invisible buildings


Under investigation


Doctors unable to heal


Under investigation


Resource Harvesting convertingresource types to a different resource



Under investigation


Vendor Limits


Stockroom limits being extended to 30 days



Drop shadows not showing


Under investigation


.TRE file patching


Under investigation


Cluster stability


Fixed morning of Sep 2




Thanks for your patience!





Kurt "Thunderheart" Stangl
Community Relations Manager
Vikassi
Thu Sep 02, 2004 8:41 am
#2

What about the old man and sith issues? I think you forgot to add those in their? Jesus.



Vikassi
-------------------------------
Imperial Dark Jedi



Wyyne
Thu Sep 02, 2004 8:44 am
#3






Thunderheart wrote:






































What about the problems listing items due to the "you have too many vendors" error, even when the merchant is under the limit?



Wyn
Master Armorsmith, Retired
Now flying X-wings for the Rebellion!
jkbond
Thu Sep 02, 2004 8:45 am
#4

I recieved my sith attack, but when i looted them and went to the wp, there were two resident houses there =( the wp disappeared and the camp never spawned. what do i do now?



Jaycon Tabef - Jedi

"War isn't supposed to be easy. It's hard and the harder the better. Maybe there would be less war if it were just a little harder."



Cafa
Thu Sep 02, 2004 8:45 am
#5

I'd rather have stabilty of the servers TCO'd before old men are addressed. We could literally do nothing but chat last night.



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Blimigerite
Thu Sep 02, 2004 8:48 am
#6

Thanks for the update. I'll be sure to /bug anything else if I come across it



Ladu Blimigerite / Izurak Blimigerite
Dark Jedi & Jawa Choking Addict / Respec'd BH & Generally
..................................................
a cranky old man
Member of The Lost Soldiers Gaming Clan.
Join our community at www.lsclan.com
IPS: Jawa Camper


Lebbeus
Thu Sep 02, 2004 8:49 am
#7

Could a post explaining Force skill mods be created? I finally got to the village, got Crafting Experimentationbranch and Vehicle Control branchand I can tell no difference...no macros...nothing.



@ lebbeus fs crafting experimentation +20 master architect
.vendors dantooine. north of mining post 1500m. /waypoint -363 4040
.vendors corellia. southeast of coronet 800m. /waypoint 300 -5404
Mkappus
Thu Sep 02, 2004 8:50 am
#8

TH,


This is a great post, giving out information in this format is a great change.


Can you take a look at the Dev Tracker, it seems really hosed up.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Tragot
Thu Sep 02, 2004 8:50 am
#9

I don't know what is going to happen with the rescource harvester issues. I had to empty my hoppers last night since they were getting rather full, so now I have much smaller stacks of materials than the 100k stacks I would have had.


Ciao,

Solotarious Lupis




Solotarious Lupis - Master Pikeman
Canidae Lupis - 11/11 Master Artisan 10/11 Master Armorsmith
**Lupis Bro's Emporium**
Vendor -4500 5800 Nexus - Naboo


Nerj
Thu Sep 02, 2004 8:51 am
#10

What about the inability for smugglers to auto-pull upgrade kits from crates? This has been reported numerous times AND when Pub 10 was on TC2 and TC



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Ricven
Thu Sep 02, 2004 8:53 am
#11

Hey TH, thanks for the heads up and allowing us to know that you guys are aware of the issus and what is being done. Keep up the good work!!!



Ric
nolan007
Thu Sep 02, 2004 8:53 am
#12




Thunderheart:


What about creatures and vehicles not storing?


Last night, there was probably 200+ vehicles and 200+ animals called in Theed (Bria) ?



~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

RyadhiMakkar
Thu Sep 02, 2004 8:56 am
#13

Thanks for the update


I've experienced 2 of the above mentioned issues:


Invisible buildings- This only seems to happen with in-game structures, not player owned structures.The structureappears after 2-3 mins and I figured this was do to increased server traffic.


Doctors unable to heal- I experienced this on 8/31 and the problem was with stim packs (I only tried a B) and the secondary wound packs. I haven't had this problem since then.



Col. Farlander
"Lead, follow, or get out of the way."
"We will kill, kill, kill, until everything has been kilt!" Lt. Com. Whitaker
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