Development Cycle Archive
Thread: Design Topic: Player City locations
Due to this fact, amny cities will just start as close as possible to other towns.
I have a nice new place scouted out for the PA Im in to create our city, however, it isn't really practical to use it for several weeks, so will more than likely be started as a "Ghost Town" for the first couple of weeks, with the "citizens" returning once a week to top up maintenance & vote, unntil I have the politician skills, and the city is large enough, to get a shuttle port.
I believe the shuttleport is _the_ main feature most people want in their city, but will not be attainable for some time. So until then, many cities will be ghost towns for a while.
I don't think shuttleports should be easy to get. I also think that a metropolis sized city should be able to have a starport.
I also think your requirements for city buildings are...
heh...way too small. Sue me if I think things as they are are far too easy. (except jedi lol)
Just got done going from a brand new character to creature handler in 3.5 hours. (sigh)
Our PA's sole intention 2 years ago was to build a player city.
We have had several stabs at it and the clearest issue so far has been that without a shuttle port or vehichles you won't get hardly any visitors (not even people who live in the city like the treck).
This is on a starter planet, on the harder planets it's just suicidal to try and build one unless you are very high levelled, travel with a group or both.
That said we are ready to build our city on a European server in a location 2k from an existing city.
I think if shuttle ports were available much earlier on then we would definitly think of a more remote location and / or planet.
I believe that a Player City without a shuttle port is not a city.
My PA will make a city with the purpose of getting a shuttle/Cloning Center/Bank.
Why...So when we get killed or need something we dont have to run for 15 minutes to get somewhere.
Why is this an issue...well we dont have Speeder Bikes yet.
I keep track and in one day I walked over 50,000 meters...ouch!
Most buildable land will be out in the middle of nowhere - We have a circle to build in and if we build next to a no build zone we lose space so unless you are brain dead you will pick a spot away from a city....and in turn need a shuttle.
Glad to see another independent merchant around Kor Vella on Corellia, Lowca.
Too many folks are soul-bound to a PA these days.
Shifing house for crafters will be a major PITA. Even worse will be the merchants. Personally, I have well over 1000 items on my various vendors in my shop. The biggest impediment by far for me to move is shifting the vendors as I have to empty every single one of them, destroy them and put up new ones, and restock. I simply cannot shift thousands of items. A major attraction for me to move would be to allow me to pick up the vendor, complete with its stock and move to the new location, and sit the vendor down again. If you could add that ability to the merchant profession, you'll have a lot more interest in people getting away from the big cities.
kaid23 wrote:
I think you are going to probably see player cities going up on rori, talu, lok and dantooine more than you may expect. These worlds have lots of open areas far less built up and if you can add in a shuttleport they have the draw of giving fast access to parts of the world normally that would be time consuming to get to.
Correct me if i'm wrong, but i don't think you can build player cities on those planets?
I think whoever stated that starport being one of the prime requisite for a remote player city was on the dot. I would love to be in a player city that is near a theme park or some dungeon, but I don't want to have to walk 5000m to the nearest shuttleport.
I haven't a clue how the trend will be. I'll go where my PA goes.