Development Cycle Archive
Thread: Test Center Update Notes Aug 19, 2004
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Rogue_5
Thu Aug 19, 2004 11:34 am
#1
- Jedi: Removed the restrictions on Jedi placing structures.
- DWB: Updated the Boss Loot script in the Death Watch Bunker so that the jetpack stabilizer loot always gets dropped.
- FS Quests: Added three strike failure to padawan trials.
- FS Quests: fixed typos in system messages.
- FS Quests: Fixed location of second and third NPC for Pannaqa quest.
- FS Quests: Fixed not completing FS village phase 2 crafting mission after giving 60 ingredients.
- FS Quests: Fixed FS village phase 2 and 3 crafting mission player quality attributes showing up as squares.
- FS Quests: Fixed giving raw resources to QT-QC not being recognized.
- FS Quests: Fixed old musician trial NPCs not being in cantinas.
- FS Quests: Fixed various typos.
- FS Quests: Fixed not being assigned a trainer when you complete the trials and become a Jedi.
- FS Quests: Fixed the ring trial NPC saying he has a gang of thugs when there's only him.
- FS Quests: Fixed a couple of typos with Dageerin's conversation
- FS Quests: Made Eozlin give a chat message when you hand him an item
- FS Quests: Updated convo files for search and destroy (phase3) quests for Dageerin to fix some typos
- FS Quests: Changed name of the shadow mercenary nofaction to 'a Sith Shadow commander'
- FS Quests: Misc conversation updates and added quest failure for phase 3 combat if arriving without the commander
- FS Quests: Added Sarguillo phase 2 ambience conversation
- FS Quests: Quharek will not accept a player for the phase 2 and 3 crafting quests if the player doesn't have novice artisan.
- FS Quests: Quharek will not accept a player for the phase 2 and 3 crafting quests if there are 45 players doing the quest.
- FS Quests: Added "Quest Complete" journal entries into quest journal for Patrol, Medic Healing, and Medic Puzzle quests.
- FS Quests: Tweaked the FS experience conversion ratios. This resulting in a reduction for a number of experience types.
- FS Quests: The phase 3 combat quest will now fail if you are charged with returning the commander but return to the village without him.
- FS Quests: Changed the messaging for revoking FS skills so that it mentions the 6 branch requirement.
- FS Quests: Updated the dialog in Dageerin's quests so that he gives more explanation for why he doesn't know if you have a waypoint.
- FS Quests: Changing the color for config crafting puzzle to make it a little more clear in certain palettes
- FS Quests: Fixed two typos that were causing some phase 3 missions to start in phase 2 and some phase 2 missions to start in phase 3
- FS Quests: The camp commander in the phase 3 combat quest should now follow you properly after capturing him.
- FS Quests: Fix for soldiers that spawn on top of each other and don't fight
- FS Quests: Radiation sensor now stays up when you toggle mouse pointer
- Merchant: Fixed bug where Change Sign for houses not working properly
- Vendor: Corrected a problem where no owner name was showing up in the commodities item details screen.
Thanks,
Message Edited by Rogue_5 on 08-19-2004 11:37 AM
KwongWah
Thu Aug 19, 2004 11:39 am
#4
Rogue_5 wrote:
- FS Quests: Added three strike failure to padawan trials.
Erm what does this mean? sounds interesting
Ufgood-Zep
Thu Aug 19, 2004 11:44 am
#7
How about a response to everyone that is getting banned because you suspect them of receiving duped credits. How exactly is a merchant supposed to deny a sale?
Come on guys WAKE UP.
Come on guys WAKE UP.
actnjcksn
Thu Aug 19, 2004 11:46 am
#8
That's good to hear. Now which experience types were reduced and by how much?
Rogue_5 wrote:
- FS Quests: Tweaked the FS experience conversion ratios. This resulting in a reduction for a number of experience types.
Tony_Danza
Thu Aug 19, 2004 11:46 am
#9
If you changed the xp conversion ratio for some types of xp, will the difference (if lessened) be retroactive?
raz1337
Thu Aug 19, 2004 11:47 am
#10
Jedi: Removed the restrictions on Jedi placing structures.
When publish 10 hits, does the second slot share 10 lots with the main or does each slot have their own 10 lots?
When publish 10 hits, does the second slot share 10 lots with the main or does each slot have their own 10 lots?
dWhisper
Thu Aug 19, 2004 11:49 am
#11
Rogue_5 wrote:
- FS Quests: Quharek will not accept a player for the phase 2 and 3 crafting quests if there are 45 players doing the quest.
Is there something built into this to prevent someone from grabbing the quest and not finishing it, therefore leaving that slot taken? Is it a rule like "at one time" or is it closer to "45 active players doing the quest." Or will it be something that cycles with server downtime?
TechnoCan
Thu Aug 19, 2004 11:51 am
#12
You are realling working hard on this, folks. Keep up your good work so you hopefully can take a break soon, too
May the Force be with you all!
TechnoCan
MMRadiation
Thu Aug 19, 2004 11:53 am
#13
Rogue_5 wrote:
- Jedi: Removed the restrictions on Jedi placing structures.
Thanks,
Message Edited by Rogue_5 on 08-19-2004 11:37 AM
Sweet!!!!
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