Development Cycle Archive

Thread: In-Concept Open Discussion (6-28-04)

Thunderheart
Mon Jun 21, 2004 1:34 pm
#1



Welcome to the weekly In-Concept Open Discussion thread.



Last Week's Discussion Thread:






http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=52720






This thread is so community members can share their ideas about what they would like to see in the game that is not currently being planned. Game development issues that are being planned will have their own In-Concept “focus threads” listed in the In-Concept forum.



I noticed a lot of new posters and a lot of great new ideas posted in the last couple of weeks. Thanks very much. Don't forget, we archive these threads for reference in the Dev Cycle Archive.





Kurt "Thunderheart" Stangl
Community Relations Manager
TheBlur
Mon Jun 21, 2004 1:39 pm
#2

first
rahzael
Mon Jun 21, 2004 1:40 pm
#3


first!!



Rahzael Solus|Assasin|Sentinel

Whitus
Mon Jun 21, 2004 1:40 pm
#4

Having just gotten a second character, and exploring my femine sidewith her ( ) i notice a lack in accesories for the FS (fashion sensitive) character. Any chance of some ear rings, new hats, pretty bows?



_Whit Anexus________
http://www.aartanridge.org.uk

FarStar - European Server
Unlocked Fri. 18th June 2004

Dapper_Dan
Mon Jun 21, 2004 1:40 pm
#5







Thunderheart wrote:





LeBob wrote:

TH, do you have update notes for the patch early yesterday morning?

thanks



LeBob - That was just part of the trickle patch...








No, we were referring to a post by Vass yesterday, about the TS's going down for an update. There were never any notes published. Provided it was a Sunday, but it dont look like anything got updated today as well, and this mess is suppose to go live tomarrow by last accounts.








Vass wrote:

Will be brought down sometime in the next hour and will be back up about an hour after that.


Vass

James Whisenant

SWG Assistant Buildmaster












Signature Here:
BobaMeng
Mon Jun 21, 2004 1:43 pm
#6

2 things that are of value to me.


1. Allow any house to be placed on any planet. If i can get my builder to make me a gothic style house in RL, I would expect that It should be easy to import TAT sand to naboo to build my house. (even if it higher maintenance)


2. Dant got more hardware to make it less laggy, but if you try Dant on Eclipse, you will see it didnt make a difference. I am tired of playing on endor, and dath is just too dark, and bumpy. (allowing housing on Dant was a kewl idea, but it killed a great place to play)






_________________________________________________________
Meng'lor Jedi Padawan
Fatcheen
Mon Jun 21, 2004 1:44 pm
#7

Best way to get a post noticed is to post it in the wrong place....sooooooooo


CAN
Fatcheen
Mon Jun 21, 2004 1:45 pm
#8

RSLJTKERT


2nd best way is to get PWNED by these forums...


Anyway..


CAN WE PLEASE GET A 100% CORRECT JEDI SKILL POINT CONVERSION FORMULA FROM A DEV!!!


PLEASE!!!

Mironus
Mon Jun 21, 2004 1:48 pm
#9

General issues:


-Put weight on items and lift based on player stats ( base stats not buffed ) i cant really imagine someone carrying 1mil resources or more, or 20 creates of weapons etc...

-Add some vehicles with storage to transport stuff ... look up... with limited total weight

-Remove all stuff pulled from datapad, i mean droids, pets, vehicles etc, implement garages with limited storage for example small garage for 2 vehicles, medium for 4, large for 10 pets/droids etc.

-Implement colision for objects like vehicles, shuttles

-Do something with buildings in cities ( non player ) so ppl could rent em, buy etc, and add polititian to get access from city voting for mayor and other positions in city like economist, etc; atm buildings in cities are just furtniture that generates lagg.

-Change walk/run system so it would be based on weight, stats like stamina etc, run should burn action pool and after action pool goes to 0 health and mind should be burn


just small part of my ideas soon more when i get more time after revamp





Drop off at Chef Vendor @ TheHunt Pa hall Kaadara, Naboo /waypoint 5137 5498

Miron || **The Bounty Hunter** || THE HUNT
Heaven Won't Take Us and Hell Is Afraid We'll Take Over
Jedi Served #96


Let me guess, I picked out yet another colorful mission with a jedi that I'm expected to shoot and shoot until OOP! big shock, the jedi falls down and dies and my kids laugh and the dog laughs and I die a little inside
mcgirk
Mon Jun 21, 2004 1:48 pm
#10

TH I am kinda new to this part of the forums, but I was wondering if there had ever been any discussions about implementing a "combo" system for combat in order to encourage the use of more moves? Possibly even allowing players to map their own combo chains, and have the effectiveness of homemade combo's be governed by some sort of "linking compatibility rating between attacks" that determines how much of a bonus you get for landing it.


Of course a combo system is not new to RPG's or MMORPG's... but in my mind allowing players to map their own combos would be great... and of course the chain could be broken by the other player dodging or the attack missing, etc. Heck, maybe even put in a new combatattack for each prof that has the ability to break up a combo attack.


I know the combat revamp is aimed at making combat a little less spamalicious, and I am just wondering if any "combo" system ideas have been put forward and/or seriously considered


Thanks



--------------------------------------------------------------------------------------

"You find me a person who says they don't like Funyuns and I say you have found a damn liar"

"Slackers are a lot like electricity... they both follow the path of least resistance"

SWG: An Empire Buffed
Thrasia
Mon Jun 21, 2004 2:00 pm
#11

Since this is for things thatare not currently being planned....



Bounty Hunters


You love us, you hate us. Who knows. We have an odd place in the game being both the most expensive SP prof and one of the weakest profs with "low defense and low damage".


I dont want to get started on the jedi mess with this post, so I'll stick to BH.


I would very much like to see some content added for the BH's (and even extending possible to other merc profs as well). From what I observed in the movies, and even EU, the BH's were as much Mercenaries as they were Bounty Hunters. By that I mean, they would sometimes be hired guns (mercs), hired assassins and hired Bounty Hunters. For example:


- Zam Wessell - Ep.2 - clearly a hired assassin to take out Padme


- Jango Fett - Ep.2 - Bounty Hunter hired to eliminate Padme. Also had services retained by Dooku as a hired gun.


- Boba Fett - Ep.5 - A Bounty Hunter hired by both Jabba and Darth Vader to track and capture Han Solo.


- Boba Fett - Ep.6 - A mercenary hanging around in Jabba's entrourage.


...and the list can go on for the EU.



My point is that it seems limiting to have the BH community have to choose either Imp or Reb. I would like to see a system that encorporates what it means to be a BH in the Star Wars universe. We have seen in the SW universe (from han solo, kyle katarn, dash rendar, Fett's, etc.) that "hired" services played a large part for both the empire and rebellion. (If you recall, Han originally performed his services to the Rebellion for an agreed upon fee....of course, we all know how that turned out).


I suggest, beginning with the BH community, a system of TEF's to involve us in the GCW. I'm not suggesting a 3rd faction, but rather having all BH's default as nuetral. There are certain POI's that would have "Mercenary Terminals" such as Jabba's Palace, notable Imp/Reb outposts and bases, etc. A BH would be able to take a "mission" from these terminals that would in effect grant the said BH a overt status TEF for a certain amount of time. The mission would have a payout associated with it that would be fulfilled if the BH was still alive when the TEF timer ran out. Not a large payout so as to make it an exploit possibility, but a little added something. This system would allow neutral BH's to still participate in the GCW while at the same time not pinning them down to a particular faction. Say one could only take Merc missions for a faction so long as they had positive standing with the faction.



Pros:


- BH takes merc mission from specified location. Not accessible and only in limited areas.


- Merc mission lasts for set amount of time (1-2 hours)


- Payout is received after TEF expires, if and only if BH is alive the entire time.


- A BH can only take Merc missions for a faction where they have positive standing.


-This would provide a great outlet for Roleplay as well.



Cons:


- No faction rank attainable in either side of the GCW


- unable to purchase any faction perks from either side of the GCW


- must have positive standing for faction in order to work for them



Please give this idea consideration. I believe it will add great possibilities for content and roleplay. I also believe it shouldn't be particularly constructive with regards to dev time needed to implement.


Best regards,


Thrasia





___________________________
Thrasia
koinor
Mon Jun 21, 2004 2:01 pm
#12

This is a link to my own post in GCW. think their are some nice ideas in for the future or for the GCW revamp publish







http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=199267





nolan007
Mon Jun 21, 2004 2:09 pm
#13


Jedi Revamp going live tomorrow?







~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

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