Development Cycle Archive

Thread: Daily Test Center Bug Thread: Wednesday, March 10th 2004

Thunderheart
Wed Mar 10, 2004 10:06 am
#1





PreviousBugThread:














Helpful Guidelines:





1. If you keep crashing to desktop, try doing a "Full Scan". You will find the Full Scan button at the bottom of your launchpad after you log in.


2. This thread is for TC Bug Reporting Only and NOT Live Servers. TC runs a different code base than Live.

3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.




4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.






SomeTips that are really helpful:



1. If something is gone, please log where the item used to be (Planet, Location X,Y)

2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y







Kurt "Thunderheart" Stangl
Community Relations Manager
Treguard
Wed Mar 10, 2004 10:16 am
#2


Crafting Customization is still broken on TC.



Please don't push it to live.


Xytroncore
Wed Mar 10, 2004 10:37 am
#3

I don't know if anyone posted this before or not, but in the patch notes it says you get set to overt when you go to the Covette, but what actually happens is you're given a TEF before you even load into the world and both times I've gone i've been killed before I finished loading... I think since you get set to overt after you take your first step outside the first chamber, the loading TEF should be removed so insure safe loading.



_________________________________________________________
Manimal : Gunslinger
SulBandera
Wed Mar 10, 2004 10:44 am
#4

Update: Food buffs icons and buffs are now clearing on cloning, but the stomach still displays the yellow bar and stomach contents. a step in the right direction, but not fully fixed yet.



TestCenter.Rosaline - Imperial Combat Medic
TestCenter.Falstaff - Wookie BE/Tailor
TestCenter.Yorick - Trandoshan TKA & CH with a big Chef hat.

~ Founder of the Test Center Shakespearean Society ~
in Dragon's Call, Tatooine.


DeQuosaek
Wed Mar 10, 2004 11:07 am
#5






Xytroncore wrote:
I don't know if anyone posted this before or not, but in the patch notes it says you get set to overt when you go to the Covette, but what actually happens is you're given a TEF before you even load into the world and both times I've gone i've been killed before I finished loading... I think since you get set to overt after you take your first step outside the first chamber, the loading TEF should be removed so insure safe loading.



I'm with you on that one. I think all loading should render you incapable of attacking or being attacked for 60 seconds. It's not enough for a character to be flagged covert. I think that logging out in the wild and then logging in in the middle of a spawn of aggros should be avoidale. Or if that's too much trouble, then at least make any load obey the "60 second covert" rule.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Gamble
Wed Mar 10, 2004 11:46 am
#6

The 60 second covert on load rule is a must for all loading situations but the example of logging in the middle of the wilderness and loading making completely unattackable for 60 seconds isn't the best idea. The fact that you decided to log in the wilderness instead of a town should give you the risk of being attacked on return. You should have to weigh your options if it's worth it or not to avoid the possible attack and head back to town.



000000000000000000000000000000000000000000000000000
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00000000-------\\\\\ Gamble Karr
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00000000-------\\\\\ Pirate Lords
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Georb79
Wed Mar 10, 2004 12:14 pm
#7

Barrells still not working properly.


It seems as there multiplier is not working correctly to increase the volume beyond cask.



Georb
Master Chef
Tarquinas
The Tradersguild -2171 -6220 Tatooine
www.Tradersguild.net
Wholfe
Wed Mar 10, 2004 12:26 pm
#8

Test seems to be crashing a few moments after logging in. I and my fiance both have accounts and so to make sure that it wasn't related to my account I logged her onto test and after a few moments in the tutorial it crashed to desktop as well. I was on corellian in coronet and it crashed to desktop. Thank you.



Wholfe Lightningfist
Master Fencer, Master Creature Handler, and Master Pilot
Karquile
Wed Mar 10, 2004 3:37 pm
#9

When I go out with my pet (Tweed) and kill stuff, I notice that the HAM bars displayed for my pet are not correct - they're not current, they seem to get 'stuck' with old data. This is true for the HAMs displayed right above the pet's avatar, for the HAMs displayed in the upper right when my pet is targeted, and the HAMs displayed on the upper left when I am grouped - they are all the same, and all wrong. I know this because when I heal the pet with stims, I can see from the healing messages that I've gotten everything - it shows a "short heal" and then no damage to heal - yet the HAM displays are still full of white like before I started healing. And it doesn't go away in a few seconds either, it hangs around. So the HAM bars become useless for gauging your pet's condition.


You should fix the display so it matches the pet's true condition.

PizanDirect
Wed Mar 10, 2004 3:54 pm
#10

It seems everytime i manually bring up the holocron (ctrl-h) i crash to desktop. I have performed a full scan and restarted my system and the problem persists. It does not crash when the holocron comes up automatically, like for the first 'You've learned a new skill' message, for instance. I only have this problem on test center and not on Bria where i normally play. I'm not sure if anyone else experiences this same problem.



pizan, elder bounty hunter
Leafthemedic
Wed Mar 10, 2004 5:32 pm
#11

As the base admin on a detachment HQ in Skystone the option to update the base vulnerabilty time is not present as of this mornings patch as TH indicated in his post today. Is this something to be patched in at a later date? I have admin on 2 of the 4 bases (different toons)in Skystone and cannot see this option yet.


Also "legacy" XG mines in a crate show to be invalid and cannot be used.


Took Alot


Overt Rebel Colonel


City of Skystone/Tatooine on tc1






________StarWars Galaxies ________
RETURN OF THE JEDI
I am not a Jedi, because everyone else is....
TechnoHic
Wed Mar 10, 2004 6:47 pm
#12

TH, I dont know where to post this, but other games have made it to where on the test servers you could just pick what skills you want without going through the grind so you could test the professions you have on your live server on TC without having to spend time you dont have grinding away on TC.


I would love to help out and give good feedback but I barely have the time for one main character then alone another on TC which is shaky and it seems to me that character copy is coming dificult to implement so why not just let us pick the skills we want just to pop on and help? Please, I would love to help every now and then without dedicating all my time so I can still play my regular character.




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Vertexon
Wed Mar 10, 2004 7:45 pm
#13

Creatures that have been trained as mounts still won't follow their masters.


The "Use Ranged Attack" command taught at Master CH still does nothing, contrary to the patch notes from late last week. Furthermore, creatures with ranged attacks will never use them (even on their own, as they once did).



-Vertexon.
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