Development Cycle Archive
Thread: Test Center Update Notes Mar 11, 2004
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Rogue_5
Thu Mar 11, 2004 9:55 am
#1
Please Note: When the server comes back up the Corellian Corvette will be disabled so that we can do some testing. Please try to go through the Corellian Corvette ground missions to verify that the NPCs react appropriately. We will be turning the Corvette back on later today.
Corellian Corvette: Added some new Stormtrooper NPC variations to the corvette.
Corellian Corvette: Fixed a problem where the corvette would attempt to make neutrals overt.
Corellian Corvette: Updated all the loot in the corvette (more items, less power plants)
Corellian Corvette: Made it so you only win the mission for killing the assassination target if you're on the assassination mission
Droids: "Conversing" Droids can now be repair droids if they have a repair module in them.
HQ's: Added in a vulnerability reset option. Factional HQ admins will be able to reset their HQ timers every 2 weeks to whatever the current time is when this option is selected.
Knowledge Base: Updated knowledge base with player garages
Knowledge Base: Fixed a bug where the "Find garage" would not function in the knowledgebase
Missions: Added some more NPC's to one of the Lady Valarian missions.
New Lighting: Made all lights and candles a lot less bright. Removed the flicker from the candles as it caused a strobe effect when there was several candles in one area.
New Mounts: Fixed an art problem with the bantha saddle blanket.
New Vehicle: Fixed the AV21 landspeeder so that it can now be customized.
Pets: Fixed Factional pets to be able to attack Covert targets (with a TEF)and turrets.
Pets: Pets lower than level 10 will now grow correctly and be called at the correct level.
UI: Added an icon for the /extinguishFire command.
Weapons: Fixed a code string on the Beserker Rifle.
Misc: Added new text descriptions to the loading screens with information on items in publish 7.
Misc: Changed e-mail that a mayor receives when a citizen goes inactive to reference the six week inactive period instead of a two week inactive period.
As always please post any problems with these items in this thread. (The Corellian Corvette will be active later today. I know they can't be checked out yet though.) For any other publish 7 issues please post the details of the problem in the appropriate In Testing thread.
Thanks everyone!
Message Edited by Rogue_5 on 03-11-2004 09:05 AM
Message Edited by Rogue_5 on 03-11-2004 04:45 PM
Crystalis_Jedi
Thu Mar 11, 2004 10:46 am
#2
Just a small bug, to let you guys in on it...
"New Lighting: Made all lights and candles a lot less bright. Removed the flicker from the candles as it caused a strobe effect when there was several candles in one area."
Torches in live and on test do this, too...
"New Lighting: Made all lights and candles a lot less bright. Removed the flicker from the candles as it caused a strobe effect when there was several candles in one area."
Torches in live and on test do this, too...
PadreBook
Thu Mar 11, 2004 10:53 am
#3
Less Power Plants? Not as rare as a Genoshian Sonic Blaster Schematic drop I hope as that is beyond rare!
Padre
Padre
jcin617
Thu Mar 11, 2004 11:16 am
#4
Rogue_5 wrote:
HQ's: Added in a vulnerability reset option. Factional HQ admins will be able to reset their HQ timers every 2 weeks to whatever the current time is when this option is selected.
Pets: Fixed Factional pets to be able to attack Covert targets and turrets.
Yay! and... Yay!
Atiw
Thu Mar 11, 2004 11:45 am
#5
I know this is not the thread for this, but TC is in the loading state again. Tried to switch characters and got the dreaded loading state again.
Could someone please replace the hamsters again.
Could someone please replace the hamsters again.
Vass
Thu Mar 11, 2004 11:49 am
#6
I'm going to shut it down. Will restart it shortly after we look into the issue.
Vass
James Whisenant
SWG Assistant Buildmaster
Rhoubhe
Thu Mar 11, 2004 12:11 pm
#7
Rogue_5 wrote:
Corellian Corvette: Updated all the loot in the corvette (more items, less power plants)
Whew! Glad I already got mine! ![]()
/pet AV-21 Power Plant
Ace4Brit
Thu Mar 11, 2004 12:14 pm
#8
HQ's: Added in a vulnerability reset option. Factional HQ admins will be able to reset their HQ timers every 2 weeks to whatever the current time is when this option is selected.
HUGE Potential Exploit:
Reset the faction HQ to be vulnerable during the hour downtime every morning.
If you set your Faction HQ to go vulnerable right before the downatime, then players only get about an hour to actually take down the base.
How are you dealing with this?
Thornstar
Thu Mar 11, 2004 12:16 pm
#9
I would just like to say that I really appreciate these daily update notices. it reassures us that development is going on and prepares us for what we can expect once it goes live.
Longstreet
Thu Mar 11, 2004 12:21 pm
#10
The down time is not counted in game. That's why times shift around (because the game only experiences 23 or so hours in a 24 hour day). If they aren't changing that is shouldn't be an issue. Because players could always control the vuln time when they placed it.
Alacrity
Thu Mar 11, 2004 12:24 pm
#11
Droids: "Conversing" Droids can now be repair droids if they have a repair module in them.
AAAHHHH!
/faint
irott
Thu Mar 11, 2004 12:26 pm
#12
Hello, Kabong....
We meet again.
*Theme song from The Good, the Bad, and the Ugly*
DeQuosaek
Thu Mar 11, 2004 5:35 pm
#13
Do you mean Covert targets (with a TEF) or any Covert target?
Rogue_5 wrote:
Pets: Fixed Factional pets to be able to attack Covert targets and turrets.
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