Development Cycle Archive

Thread: Daily Test Center Bug Thread: Wednesday, March 11th 2004

Thunderheart
Thu Mar 11, 2004 9:56 am
#1




PreviousBugThread:














Helpful Guidelines:





1. If you keep crashing to desktop, try doing a "Full Scan". You will find the Full Scan button at the bottom of your launchpad after you log in.


2. This thread is for TC Bug Reporting Only and NOT Live Servers. TC runs a different code base than Live.

3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.




4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.






SomeTips that are really helpful:



1. If something is gone, please log where the item used to be (Planet, Location X,Y)

2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y







Kurt "Thunderheart" Stangl
Community Relations Manager
Mistwaver
Thu Mar 11, 2004 10:47 am
#2

Here are a couple issues I discovered:


-Incapacitated players do not get transported back to planet when the leader ejects from the Corvette. This may be realistic and as intended, since when you are incapacitated you are knocked out, although if he/she is the only player incapped and the only player on the ship, it can be very difficult if not impossible to make it off with how the difficulty is set (Nuetral Corellian Corvette).


-Food buffs occasionally still do not reset upun cloning in the Corellian Corvette (Nuetral Corellian Corvette).


-Faction aligned players are shown declared upun cloning. I think this should only happen on the Imperial and Rebel versions of the Corvette. It causes issues for Doctor's and Combat Medic's. (Nuetral Corellian Corvette)


-After being on the Corellian Corvette for approximately 10 minutes without any cloning the timer said 59 minutes remaining. (Nuetral Corellian Corvette)





Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
Longstreet
Thu Mar 11, 2004 12:26 pm
#3

Bug list so far today:

-Wednesday, March 11th 2004 does not exist... whaaa?



j/k

erikAceman
Thu Mar 11, 2004 12:27 pm
#4

->Faction pets will not attack TEF'ed players, only overt (Declared players)


->When incapped by a PC after 3 incap rule auto DB, decay occurs


->PCs can target and shoot thru base walls inside faction bases, check door/floor/ceiling code make sure it blocks LOS Pretty sure its the floors and cielings are not blocking LOS (Make players inside a base not see outside radar targets?)


->Commando acid rifle skills increase not effecting its performance (speed/accuracy/etc)


->Nerf CM's dots, everyone else's DOT/Beelds got nailed they should to? Or bring back bleeds and DoTs, DoT and Bleeds are the equalizers, because buffs and armor now make the uber guys indestructable with out bleeds, and DoT. Right now CM's are the only ones who can kill elites, with 80/38 stun comp, and fully buffed.


Thank You guys





-Imperial Col Er'ik Striker-
-Guild Leader IEBO-
-Imperial from launch-
-http://www.iebo.net-

Thrain
Thu Mar 11, 2004 2:33 pm
#5

2 weird thing. As always not sure 100% it's bug but... !


-Harvesters: When resource shiefted, harvester don't stop as it did in patch 6. It continu to be active and 'eat' both credit and power. It should in that case 'eat' only credit, not power. Factories works wellundersame condition: they stop 'eat' power when items are done but still 'eat' credit, as before. I don't see anything on daily patch notesfor harvesters (great job for all those daily notes ), so I suppose that it should be working as in patch 6.


-Crackdown control. When I got controled, half of time, control abord: I got starting message, got ejected from my bike and... nothing more (no storm running on me to perform control). Each time there is no probe droid nor storm in 64 meter radius. I got 1aborted control with my Ranger and I performed tracking to locate any NPC in 450 meters radius.I sawgroup of storm but 250 meters from me !!! (no prob droid or other thing that should start the control, in both animal or npc tracking). I suppose (but not sure) that control was initialisated by those storms but they were too far from me to rush on me and finish control. NOTA: I got 1 other control today whichwent at end without any problem. Storms were 50 meters from me that time.



Thrain Dre'tha, Test Center, Master CH/Ranger 4243, Unity
Thrainy Dre'tha, Test Center, Master artisan/Master Merchant/DE 0112/Chef 0103, Unity
Vrond
Thu Mar 11, 2004 3:17 pm
#6

Hi I think I report this here.


On Naboo Grinding out trap EXP when a strange thing happened. Using Traps on the local critters attacked a Fambaa with a series of traps and got good trap exp for it but the creature poofed (it was not moving at all for a bit tho I could see nothing it might be trapped on) Repeat this with smaller Gnorts and some Capper Spine Guards. Basically the same thing happened i would fire a few shots throw 6 different kinds of traps and the creature would vanish. As i was throwing the traps the creature would stop (not sure why I was not using any thing that would immobilize) And by the time the 6th was thrown it would vanish.





Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
Longstreet
Thu Mar 11, 2004 3:52 pm
#7






Thrain wrote:

-Crackdown control. When I got controled, half of time, control abord: I got starting message, got ejected from my bike and... nothing more (no storm running on me to perform control).





I am getting this too.

Knightemplar
Thu Mar 11, 2004 7:14 pm
#8

After 2nd patch last night:


I'm not sure how it happened but the radial menu is now inconsistent. The radial each time would come up and rotate but when you clicked what you wanted off the menu, it wouldnt take it. No error messages or anything in the spatial chat. The various commands were in different positions. I was able to call my med droid out of the datapad. I was able to pull an item out of a crate in my inventory. I had the most problems when it was a double stacked menu item, such as use self/use target. I could get the first option for use on target to work, but not use on self. On the backpacks, I could open in the same window but not in a new window, which is what i normally do.


Karquile
Thu Mar 11, 2004 8:01 pm
#9


There's great inconsistency in the scans. When I get the initial message and am dismounted, sometimes the "Beginning scan..." message comes right away, sometimes it takes ten or fifteen seconds, sometimes it takes a full minute before the scan even starts, sometimes it never starts.


And I teased that I wasn't going to mention this but: I play mostly neutrals, and every one of my characters has at least one piece of sliced armor, sliced weapon, spice, or all of the above. I have been stopped and scanned (not counting the stops where there wasnever a scan) about 12 times since the crackdown came. Every single scan concludes with "This one is clean." And it's not like I'm a master Smuggler or something - these are run of the mill artisans and Pistoleers and so forth.


Personally I'm fine with this. But it just seems odd that you would put so much coding effort into the Crackdown and end up with such minimal effect. Unless you mostly wanted to hassle Rebels.
NJ62
Thu Mar 11, 2004 8:38 pm
#10

Dialogue boxes are not popping up for any structure function, leaving it impossible to pay maintenence, deposit power, or perform other functions


Unable to use "add power" on harvester or factory


Unable to use "add maintenence" on harvester, factory or house


Unable to "access schematic slot" on my factory in order to install a new schematic.


Input and output hoppers are still opening on the factory and am able to retrieve items from the factory.


Unable to retrieve resources from harvesters


Unable to view "status" of harvester, house, or factory



To TC people: if you are afraid of losing a structure, click on the structure/terminal and type /pay amount. That should top off your structure.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Ragnaat
Thu Mar 11, 2004 8:42 pm
#11



Knightemplar wrote:

After 2nd patch last night:

I'm not sure how it happened but the radial menu is now inconsistent. The radial each time would come up and rotate but when you clicked what you wanted off the menu, it wouldnt take it. No error messages or anything in the spatial chat. The various commands were in different positions. I was able to call my med droid out of the datapad. I was able to pull an item out of a crate in my inventory. I had the most problems when it was a double stacked menu item, such as use self/use target. I could get the first option for use on target to work, but not use on self. On the backpacks, I could open in the same window but not in a new window, which is what i normally do.






I'm seeing something similarly screw in my few minutes on test today... specifically the harvest sub menu items wouldn't "take" when clicked on, although the main "harvest" did and proceeded to harvest the default resources type.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
NJ62
Thu Mar 11, 2004 8:44 pm
#12

Let me be clearer: the option to "pay maintenence" does appear on the radial menu. But when I click "pay maintenence" or any other function, the normal box which allows you to input a number does not appear. Ditto for other functions such as "status" and "operate machinery."


It is also impossible to pay maintenence on vendors. Again, the radial menu displays the option, but when you click on the option to pay maintenence, the dialogue box does not pop up. While clicking on the vendor and typing /pay 1000 only succeeded in paying maintenence to the house, not the vendor (which is a concern!).





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Star_Ranger
Thu Mar 11, 2004 9:07 pm
#13

Probably related, but I could not join the bank in Kadaara on Naboo. I attempted it several times.







}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
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