Dancer Archive
Thread: CA's not working anymore?
Well... over wrote the original CA and did not add to it. So now the shirt only has the total enhancement from the second CA and both slots are used.
Not only that, the second CA had a secondary combat enhancement I had wanted... and that got erased.
So, did they break CA's and socketed cloths again?
DarthKthuolhu wrote:
I had a shirt with a Dancing Enhancement 6 CA on it... and I went to add another CA to it with more Dancing Enhancement, because the shirt had one extra slot left.
Well... over wrote the original CA and did not add to it. So now the shirt only has the total enhancement from the second CA and both slots are used.
Not only that, the second CA had a secondary combat enhancement I had wanted... and that got erased.
So, did they break CA's and socketed cloths again?
The higher dance mod will overwrite the lesser one which is the way its always been, If you had wanted the second mod to stick as well you would have needed 2 spare sockets this is a fairly new fix as before only the highest numbered mod stuck.
Putting a +10 Dance enhancement into clothing with a + 7 will come out with a + 10
Putting a +7 Dance enhancement into clothing with a +10 will come out with a +10 only the highest mod sticks
Putting a +10 Dance and a +5 Pistol speed into a 2 socket free item will give both mods
Putting a +10 Dance and a +5 Pistol speed into a single socket free item will give +10 dance only
Putting a +10 Dance and a +5 Pistol speed with a +7 Rifle speed into a 2 socket item will give +10 Dance and + 7 Rifle speed only and use both sockets.
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