Dancer Archive

Thread: Loot to enhance roleplay & social gaming?

Olana
Thu Sep 08, 2005 8:51 am
#1



There is an interesting thread on Dev Tracker currently.

Entitled "What was....?"


I encourage roleplayers & social gamersto check it out & add their own comments there. Perhaps we can influence some thinking on loot



As an indicator of what I mean, here is a re-posting of my reply to this thread, answering the question of what was the coolest non-weapon/armour loot one has found, & why:-




NS Bicep:
because I rp my characters as cousins whose grandmother was from a Singing clan allied with the Singing Mountain clan. I've decorated my cantina as a Dathomiri meditation hall & on the rare occasions one isn't wearing her bicep, it is stored there. For the one that is a Pike/Sword warrior, it is a must
(My mayor & the topography are kind enough to continue the cliff & valley forest theme outside as well as inside: Rielig Steppes, Sunrunner)


Palm Frond:
striking, & because for 6 months one of my characters was a professional decorator (giving up because people will spend millions on a weapon but complain at 300k for a week's work on their home). I put one free into each house I decorated, my trademark. Also, they are something green, a colour far too rare in interiors.


Aurilian Plant: my characters love nature & greenery. I hated having to get to Master Medic to start the quest but look forward to tending the plants each day, & after a year, they have finally started to give fruit (which fortunately is useless now or I might be tempted to eat them )



Other favourites:
Eye of Mesra: generated much rp from those around me that roleplay superstitious characters


Singing Mountain Clan crystal, Jar of Healing Salve: because of the Singing clan connection


the Endor painting: so beautiful. ... with Valley View running it a close second


the cabinet: matches an existing range of furniture & it's from a schematic able to be crafted... it's always nice when things ingame encourage co-operation between characters.


the bottles: beautiful... & some from schematics (wish the Kashyyk ones could be unstacked)


the Bol skull: can be rped to be from any of the Bolma genus round the galaxy ... & a low-level quest


Aldaraan flora: though I hate pink, anything that extends the decorating range is good & the story arc was well thought out.


Glowing Mystical Orb, wookiee totems & Lytus family artefact: the lighting effects ... & the rp of getting them was interesting.


Webweaver rug & all the other carpets: Webweaver is the best to look at & for the story of getting it but anything to change the look of a floor is good


Heirloom drinking glass & the named foods from Tatooine: make a dining room more homely


Asteroid chunks: the only way to transform a Naboo cantina into a part of Dathomir



In summary: things which enhance roleplay, objects of beauty, & anything to enhance the illusion that one has a living home. These are my favourites.




Suggestions:

More plants!! The artwork is there ingame in npc areas. Architects even have their current items labelled by default as potted plant style 1 etc.


Sub-parts from the outdoor gardens. (and the ability to place outdoor items on house/guild hall balconies/roofs)


Fish-tanks: would help on dataspace too as the many items needed to create existing aquaria could be reduced to perhaps 3/4 new styles.
I love the suggestion of moving fish in them... & having to keep the fish alive, as per the Aurilian plants.


Paint kits similar to Vehicle Paint Kits: so we could have a variety of colours on objects. Perhaps make these something usable only by the crafter during the construction process. But it would be nice to have eg. a blue small bed or a green leather couch.




Thoughts:

It's vital to have some objects that newcomers & low/non-combat people can gain. As the game becomes more & more dominated by combat & sadly moves from its innovative early design which supported non-combat, social play in addition to combat, it's important that those left who still are entertainers/crafters/only part-combat can gain some things for themselves & not have to feel totally reliant on the whims of friends nor be ultra-rich.


Some items that can only be gained through Entertainer/Crafter/Scouting profession quests. Having at least some of these as non-tradeable, droppable only in one's own residence//wearable would be extra-cool to reward people for sticking with areas of the game that extend the galaxy beyond hitting things.


Items that are rewards for memorable quests have the added bonus of potential roleplay as one does the quest, as opposed to random drops (though those add a bit of spice too )



SUMMARY: I hope this thread means there are more loots on the way, & not just stuff to make people uber. SOE has attracted a number of women, a number of older people & a number of newcomers to online gaming through having a game which isn't just "Hack & Slay". Decorative items, items from memorable, meaningful quests & loot which isn't just for use in combat all help enhance roleplay & social gaming & keep us here



ps. I love the Decorative House Plant Vet reward of course! & the Fire.



Zilda of SingingSilver aka Zilda Zin the dancer
Ariella of SingingSilver aka Ariella Zin the warrior
Panthu
Fri Sep 09, 2005 12:55 am
#2


I would love to see quests and missions that are in non-combat areas for Entertainers to gain loot. I think having a full on city challenge system that's totally non-combat would be great for everyone as a game option - the quests/missions/rewards just need to be designed with Entertainers and Crafters in mind first.


Rather than CL0's trying to go out with combat groups for some play bonding, the CL 80's could come to the cities for some non-combat play bonding and still get goodies. I'm sure a lot of people would be interested in that. Activity options are a welcome thing for all player types.


Message Edited by Panthu on 09-08-2005 03:56 PM




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Skye_Blue
Sat Sep 10, 2005 12:20 am
#3

They could work out a quest much like they worked out the ones for theatrical and western. As much as a pain those quests are, I wouldn't mind for worthwhile loot. They could probably even do one for image designers. Have to do a npc makeover. Poll an audience for color and style preferences. It have some nice quests for non combat types




'Skye Blue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
coffee, chocolates & men ...
some things are just better rich



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