Dancer Archive

Thread: Dance composition via macro for dancing.

TripleDES
Tue Jul 29, 2003 2:58 pm
#1

(Maybe something similar has been posted before, but I didnt really look for it)


While fiddling a bit around with the toolbar macros, I came to the idea to let myself compose arrangements for dancing which amacro would execute. My two line toolbar consists out of the standard dancing commands on first line, which also includes a macro that "plays back" the second line, where I can drop flourishes in whatever order you like. That's nice for experimenting with dancing.


My macro looks like that:


/ui action toolbarSlot12; /pause 30; /ui action toolbarSlot13; /pause 30; .... /ui action toolbarSlot22; /pause 30; /ui action toolbarSlot23; /pause 30; /ui action toolbarSlot02


(slot 02 is the slot on key F3where I put the macro in, it will cause an endless loop until you empty the slot by moving the macro away into another slot or remove it altogether)


This macro will play all 12 slots on the second row (eq. to shift-F1 to shift-F12), allowing you to (re)arrange a dance as you like. You would put a flourish of your choice in each of the slots, leaving a slot empty acting as a flourish pause.


You can also allocate 24 slots by using a complete toolbar pane which can be called by the toolbarPane command. You'd need to reserve a whole pane just as arrangement.Assuming the macro is on first pane on slot 4 (F5) and you use the last/sixth toolbar pane (CTRL-F6) as arrangement,the macrowould look like this:


/ui action toolbarPane05; /ui action toolbarSlot00; /pause 30; /ui action toolbarSlot01; /pause 30; .... /ui action toolbarSlot22; /pause 30; /ui action toolbarSlot23; /pause 30; /ui action toolbarPane00; /ui action toolbarSlot04


These macros allow you a way to compose a dance by drag'n'drop. I hope that helps.




captive(tm)Resource Business
Deakin Frost on Eclipse.
LordDarkk
Tue Jul 29, 2003 5:35 pm
#2

this is VERY helpful for those of us who are interested in creating long choreographed routines thank you very much for sharing



Dyvana Darkk - Starsider
TripleDES
Wed Jul 30, 2003 4:56 am
#3

The best use of that macro is IMO to experiment composing dances, and once it's final, you got the flourish pattern you need to write a full macro from it. Another possibility would be to use a complete pane, to define 12 steps for both flourishes and effects, where e.g. the first row are the flourishes and the second row the effects. The macro in modified appropriately would look like that:


/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot12; /pause 30; /ui action toolbarSlot01; /ui action toolbarSlot13; /pause 30; .... /ui action toolbarSlot10; /ui action toolbarSlot22; /pause 30;/ui action toolbarSlot11; /ui action toolbarSlot13; /pause 30; /ui action toolbarPane00; /ui action toolbarSlot04


By intertwining calls to both rows at once, you have a flourish and an effect on each of all 12 steps. That is nice for people that swear on effects.




captive(tm)Resource Business
Deakin Frost on Eclipse.
Sinda
Wed Jul 30, 2003 5:58 am
#4

This is great stuff, TripleDES! If you're going to string together 12 flourishes, though, I hope you brought a medic






Sinda Blackstar
Master Dancer/Teras Kasi Novice
"Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster
TripleDES
Wed Jul 30, 2003 11:23 am
#5

I dont know what's it like at Novice Dancer and up, but with my current Dancing II skill, I can do 12 flourishes with a 30sec pause between each one.



captive(tm)Resource Business
Deakin Frost on Eclipse.
SlickRiptide
Thu Jul 31, 2003 12:52 am
#6

Interesting way to "program" a macro on the fly.


If I ever decide to use a macro, I'll have to give that a try as a prototyping mechanism.


FatherOblivion
Tue Aug 26, 2003 10:48 am
#7

get novice medic and string together at the end of your flourishes some:


/tenddamage self;/pause 15;/tenddamage self;/pause 15;


this will solve all healing issues, put your dance macro in the first slot f1, and the loop in slot f2


the loop will look like this:


/ui action toolbarSlott00;/pause (for lenght of flourish f1 macro in seconds);/ui action toolbarSlot01;


just hit f2 and your dancer will loop the flourish for as long as you have the loop macro in slot f2, just remove it to stop the macro, its nice because you can keep a relatively short macro flourish in slot f1 and not need to have to repeat mounds of flourish code to acheive a good loop.




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FatherOblivion
Tue Aug 26, 2003 10:55 am
#8

also a boss thging to help with macro creation, and also something i think the devs should have made a hell of a lot clearer, is that you have a cut/copy/paste command already in the chat interface, they simply do not have keystroke combos attached to them, hit ctrl+o edit the keymaps under the interface options and click the chat keymap, there you will find the cut copy and paste functions...simply rebind or assign them a hotkey combo, and then use it like the normal copy and paste functions. It works with outside stuff as well, for eexample you can copy, ctrl+c some text from a website, then use the newly made SWG paste command to paste that text into wherever u need it....only thing that is a problem and is hilarious in my opinion is that the universal paste command is ctrl+v, but in SWG its the world map...after checking to see if ctrl+w was assigned to any function and it wasn't ...wouldn't the world map make more sense to be ctrl+w and that way ctrl+v could have been assigned the universal paste functionality...just a observation from a developers standpoint.



IFU Industries________________ÍPushy [ BeccabiÔ_
Kif's Weapons 320 -5635 coronet
Pushy Galore Resources & Rares
230 -6000 coronet (pushy sales on the global map)
TheRock's Resources and Masta's Combat Meds
249 -5925 coronet
Elians Resource Business
209 -5808 coronet

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