Dancer Archive
Thread: Dance composition via macro for dancing.
(Maybe something similar has been posted before, but I didnt really look for it)
While fiddling a bit around with the toolbar macros, I came to the idea to let myself compose arrangements for dancing which amacro would execute. My two line toolbar consists out of the standard dancing commands on first line, which also includes a macro that "plays back" the second line, where I can drop flourishes in whatever order you like. That's nice for experimenting with dancing.
My macro looks like that:
/ui action toolbarSlot12; /pause 30; /ui action toolbarSlot13; /pause 30; .... /ui action toolbarSlot22; /pause 30; /ui action toolbarSlot23; /pause 30; /ui action toolbarSlot02
(slot 02 is the slot on key F3where I put the macro in, it will cause an endless loop until you empty the slot by moving the macro away into another slot or remove it altogether)
This macro will play all 12 slots on the second row (eq. to shift-F1 to shift-F12), allowing you to (re)arrange a dance as you like. You would put a flourish of your choice in each of the slots, leaving a slot empty acting as a flourish pause.
You can also allocate 24 slots by using a complete toolbar pane which can be called by the toolbarPane command. You'd need to reserve a whole pane just as arrangement.Assuming the macro is on first pane on slot 4 (F5) and you use the last/sixth toolbar pane (CTRL-F6) as arrangement,the macrowould look like this:
/ui action toolbarPane05; /ui action toolbarSlot00; /pause 30; /ui action toolbarSlot01; /pause 30; .... /ui action toolbarSlot22; /pause 30; /ui action toolbarSlot23; /pause 30; /ui action toolbarPane00; /ui action toolbarSlot04
These macros allow you a way to compose a dance by drag'n'drop. I hope that helps.
The best use of that macro is IMO to experiment composing dances, and once it's final, you got the flourish pattern you need to write a full macro from it. Another possibility would be to use a complete pane, to define 12 steps for both flourishes and effects, where e.g. the first row are the flourishes and the second row the effects. The macro in modified appropriately would look like that:
/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot12; /pause 30; /ui action toolbarSlot01; /ui action toolbarSlot13; /pause 30; .... /ui action toolbarSlot10; /ui action toolbarSlot22; /pause 30;/ui action toolbarSlot11; /ui action toolbarSlot13; /pause 30; /ui action toolbarPane00; /ui action toolbarSlot04
By intertwining calls to both rows at once, you have a flourish and an effect on each of all 12 steps. That is nice for people that swear on effects.
This is great stuff, TripleDES! If you're going to string together 12 flourishes, though, I hope you brought a medic ![]()
Interesting way to "program" a macro on the fly.
If I ever decide to use a macro, I'll have to give that a try as a prototyping mechanism.
get novice medic and string together at the end of your flourishes some:
/tenddamage self;/pause 15;/tenddamage self;/pause 15;
this will solve all healing issues, put your dance macro in the first slot f1, and the loop in slot f2
the loop will look like this:
/ui action toolbarSlott00;/pause (for lenght of flourish f1 macro in seconds);/ui action toolbarSlot01;
just hit f2 and your dancer will loop the flourish for as long as you have the loop macro in slot f2, just remove it to stop the macro, its nice because you can keep a relatively short macro flourish in slot f1 and not need to have to repeat mounds of flourish code to acheive a good loop.