Dancer Archive
Thread: Is Anyone Else Peeved?
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SFXGenesis
Tue Mar 01, 2005 5:48 am
#1
Ladies and Gents --
As you all know, a hotfix jumped to live a few days ago that prohibits players marked AFK from initiating combat, either with other players or NPCs. Now, of course, they can still be aggro'd by something, but they cannot start the fight. This is meant to combat AFK loot whores (even though, with auto-AFK turned off, it really doesn't do much of anything useful).
PLEASE do not start the AFK/ATK debate in this thread. We've heard it enough already. My specific inquiry is this:
Is anyone upset that they addressed AFK issues brought up by combatants (and this is a relatively new issue...I wasn't hearing about AFK loot whores two months ago) when we've been complaining about it for months? Just curious...
And no...I don't want to know if you're SURPRISED by it (because none of us are)...I just want to know if it makes you upset and why/why not.
Thanks for your input,
Danny
ChiiTWINS
Tue Mar 01, 2005 7:57 am
#2
I'm not upset, but that might be just the cynicism talking.
Why?
How many of the AFKers in your ent groups are actually tagged AFK? I know on Kettemoor, only about half. The other half just don't bother, or somehow think that if they put up the tag, we might somehow be scarred by the AFK chat filter automatically filtering out their spam for buffs.
We all already know that whether or not the tag is up has no bearing on whether the person is there. The combat monkeys will just not put up their tags. That's all. It's not a fix. It might have lasted 24 hours, while some of the less-quick-to-catch-on had to wait for their friends to impart this wisdom upon them.
I can't be upset when it's really not a fix at all. It was a sorry attempt to "discourage" it, and it didn't work.
Why?
How many of the AFKers in your ent groups are actually tagged AFK? I know on Kettemoor, only about half. The other half just don't bother, or somehow think that if they put up the tag, we might somehow be scarred by the AFK chat filter automatically filtering out their spam for buffs.
We all already know that whether or not the tag is up has no bearing on whether the person is there. The combat monkeys will just not put up their tags. That's all. It's not a fix. It might have lasted 24 hours, while some of the less-quick-to-catch-on had to wait for their friends to impart this wisdom upon them.
I can't be upset when it's really not a fix at all. It was a sorry attempt to "discourage" it, and it didn't work.
SFXGenesis
Tue Mar 01, 2005 8:14 am
#3
I agree...but they are making the attempt to help rid the game of AFK combatants....even when combatants are only starting to suffer from the stuff we've been fighting for a lot longer...
Doriana
Tue Mar 01, 2005 9:43 am
#5
Well Danny you know how I've been lately, going back and forth between having no hope for the future and being excited that actual fixes are on the horizon.
Honestly this one didn't impact me, I just read it as another setup for AFK going bye-bye. I also thought "well yay now they all turn off auto-AFK!"
It's kind of funny what is upsetting people in general now compared to a year ago. I think a year ago a lot of us would have been at least mildly irked at an AFKing modification that didn't impact us. Now it's like "Okay, whatever, just do SOMETHING SOE."
Like a lot of things lately I'm willing to be happy with it and not complain if they fix us soon...
Honestly this one didn't impact me, I just read it as another setup for AFK going bye-bye. I also thought "well yay now they all turn off auto-AFK!"
It's kind of funny what is upsetting people in general now compared to a year ago. I think a year ago a lot of us would have been at least mildly irked at an AFKing modification that didn't impact us. Now it's like "Okay, whatever, just do SOMETHING SOE."
Like a lot of things lately I'm willing to be happy with it and not complain if they fix us soon...
Landlubber
Tue Mar 01, 2005 9:56 am
#6
Hehe - funnily enough, I brought up the same question this morning in the musician forum (in this thread). And for the record, I'm peeved mightily. Partly by the fact that they tried to fix (if it's a useful fix isanother question)one of our most pressing issues, but not for us
but also by some of the replies I got when I posted in the (now deleted) feedback thread to that hotfix.
To make a long story short, here's a quote from memory by one of our fellow players: "AFK entertainers and AFK looters are not the same thing at all, because one is a commodity, and the other griefs a whole play-style"
This was what really p*ssed me off in a major way...
Ikewe
Tue Mar 01, 2005 10:36 am
#7
Yes I am peeved as well. If it needed to be fixed and they attempted a fix then it should have been an across the board fix rather than an "only in combat" fix. To me it's like saying we're going to cut shuttle wait times in cities A, B, and C but only in those cities.
Ikewe
Bronski113
Tue Mar 01, 2005 2:11 pm
#8
I personally would save my anger for an issue that deserves it.
I'll only get upset when more afk removal fixes occur that have nothing to do with entertainers.
Being mad about how others view this fix and issue is a whole nother thing.
AFKtainers are a game breaking issue for us.
I'll only get upset when more afk removal fixes occur that have nothing to do with entertainers.
Being mad about how others view this fix and issue is a whole nother thing.
AFKtainers are a game breaking issue for us.
Doriana
Tue Mar 01, 2005 2:32 pm
#9
Bronski113 wrote:
Being mad about how others view this fix and issue is a whole nother thing.
Good point.
I totally went spazzy on some people on the Flurry forum a month or so ago for saying how AFKing needed to be removed from everything except entertaining.
I was not happy. And I sense that I might be cut and pasting some of my angry replies from that post to some others in the near future. >:I
Warryyr
Tue Mar 01, 2005 5:28 pm
#10
I never really thought of it that way...I mean, I never really thought about how we've been asking for AFK to go away, and the Devs make the effort instead to deal with combat's AFK issues.
Honestly, I saw it as a warning shot to AFK'ing. An opening salvo. It won't prevent players who know how to defeat the effort to AFK loot. It may have, however, removed the first of many ways to AFK in this game 24 hours per day, 7 days a week. It's not a cure all, but it's one way people could have AFK'd.
It will goof up players who just copy and paste macros and never really think about how things work. Maybe this change will make them think about the system, and modify their actions to defeat the change. Maybe they'll just think their macro is broken, and abandon what they've been doing, and ask others how to bypass the change. Maybe they'll just stop AFK'ing.
The very definite message is: AFK'ing shouldn't allow you to be in combat like an ATK combat player. Using the macro system to trick the system and negatethis change just tells you one thing: you're now on the run. And things are changing.
Once this method is effective with combat, disabling those who are AFK'ing some good loot that an ATK player can't get (which messes with the economy and the "rewarding feeling" of completing a dungeon/cave), I think this opens up attempts to make anti-AFK changes that will resolve our issues.
Besides, I'm still hoping that the "positive changes" that are announced this week will make AFK'ing our professions a thing of the past. That's my purest definition of "positive changes" for our professions - and although I'm still bitter about all that's happened to us, I'm still giving the benefit of the doubt to the Devs. Regardless of how resistant I am to do so. They *have* to be aware of our "negative" situation (to put it lightly). We've had some incredible correspondents, and now we'll wait and see if the Devs listened.
If they didn't listen, we'll undoubtedly have Xyrdre and Aleyo making sure they START listening. 
Message Edited by Warryyr on 03-01-2005 07:32 PM
Drygo
Tue Mar 01, 2005 5:58 pm
#11
Landlubber wrote:
To make a long story short, here's a quote from memory by one of our fellow players: "AFK entertainers and AFK looters are not the same thing at all, because one is a commodity, and the other griefs a whole play-style"
This was what really p*ssed me off in a major way...
I hadn't even heard about this. But, after reading the first post in this thread, it didn't seem to bother me too much. Although, I definitely understand where the original poster is coming from. (I'm telling you, we should've found a way to get the Jedi pissed at AFK play and this might've happened sooner) 
But, I had to QFE the above. That is so pathetic and sad that people actually think that way, and have no clue that AFK entertaining griefs an entire playstyle. How short sighted and ignorant. Whereas, most of us entertainers are completely sympathetic to the plight of combat players who have to deal with afk spawn campers and looters. We somehow don't get the same respect in return.
Well, I tell you one thing. If I had seen that particular post and responded, I may have gotten a 3 day forum ban...
DanceRulez
Tue Mar 01, 2005 6:08 pm
#12
Landlubber wrote:but also by some of the replies I got when I posted in the (now deleted) feedback thread to that hotfix.To make a long story short, here's a quote from memory by one of our fellow players: "AFK entertainers and AFK looters are not the same thing at all, because one is a commodity, and the other griefs a whole play-style"This was what really p*ssed me off in a major way...
I think if I'd have seen a post worded in this manner, I would have agreed and congratulated him on realizing that AFK entertainers do grief an entire playstyle while AFK looters merely provide commodities for the market.
Tiaga
Tue Mar 01, 2005 6:15 pm
#13
Drygo wrote:
Landlubber wrote:To make a long story short, here's a quote from memory by one of our fellow players: "AFK entertainers and AFK looters are not the same thing at all, because one is a commodity, and the other griefs a whole play-style"This was what really p*ssed me off in a major way...I hadn't even heard about this. But, after reading the first post in this thread, it didn't seem to bother me too much. Although, I definitely understand where the original poster is coming from. (I'm telling you, we should've found a way to get the Jedi pissed at AFK play and this might've happened sooner)But, I had to QFE the above. That is so pathetic and sad that people actually think that way, and have no clue that AFK entertaining griefs an entire playstyle. How short sighted and ignorant. Whereas, most of us entertainers are completely sympathetic to the plight of combat players who have to deal with afk spawn campers and looters. We somehow don't get the same respect in return.Well, I tell you one thing. If I had seen that particular post and responded, I may have gotten a 3 day forum ban...
I think what they meant to say was "the other griefs MY play style". The NIMBY (Not in my back yard) mentality. Still very short sighted.
The rest I wouldn't worry about. AFK looters has been an issue for the long time not just a few months, and this is hardly the first shot at at. Similarly, it's not like AFK entertaining has never had any shots taken at it. However both still exist because the fixes have been inneffective.
Take it to mean they are finally starting to take action again against unattended play. While entertainers as a whole are effected by it, we're not the only ones. There are changes coming. The changes may be comin slowly, but there has been no backing down from the development team on getting rid of unattended play. We ask them every month just to make sure.
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