Dancer Archive
Thread: Need some Stat Migration Advice
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DarthKthuolhu
Fri Mar 04, 2005 6:44 pm
#1
I don't really have a full understanding of Stat Migration yet but...
I have a Twi'Lek Dancer... who started out as an Entertainer from creation and started with the default Stats.
At present; I think they are...
Health: 500
Strength: 300
Constitution: 550
Action: 1250
Quickness: 700
Stamina: 400
Mind: 900
Focus: 400
Willpower: 400
Now; I have worked my way into the Dancer Profession from Entertainer... and I am also working my way up to the Rifleman Profession.
I also have a full set of fairly nice Composite Armor and though I don't intend to were every piece at once... maybe just 3 or 4 when nessecary... I can only wear ONE piece currently.
I can post the stats of the Armor but it will take me a bit to gather the numbers up... so I am only just wondering if there are any other Twi'Lek Dancers out there; who have Full Suits of Composite that can give me a little advice on what I can do with my Stats to Migrate them... so I can wear more then one piece of Composite?
Or in other words... any other Twi'Lek Dancers who have full suits of Composite; what might your Stats be and how does it effect you as a Dancer?
I have a Twi'Lek Dancer... who started out as an Entertainer from creation and started with the default Stats.
At present; I think they are...
Health: 500
Strength: 300
Constitution: 550
Action: 1250
Quickness: 700
Stamina: 400
Mind: 900
Focus: 400
Willpower: 400
Now; I have worked my way into the Dancer Profession from Entertainer... and I am also working my way up to the Rifleman Profession.
I also have a full set of fairly nice Composite Armor and though I don't intend to were every piece at once... maybe just 3 or 4 when nessecary... I can only wear ONE piece currently.
I can post the stats of the Armor but it will take me a bit to gather the numbers up... so I am only just wondering if there are any other Twi'Lek Dancers out there; who have Full Suits of Composite that can give me a little advice on what I can do with my Stats to Migrate them... so I can wear more then one piece of Composite?
Or in other words... any other Twi'Lek Dancers who have full suits of Composite; what might your Stats be and how does it effect you as a Dancer?
ChiiTWINS
Fri Mar 04, 2005 7:03 pm
#2
Step one: Buy accarragm. You can't get your action secondaries high enough to dnace without drinks or buffs, so you might as well just get something to enhance it now and forget trying to work without.
Step two: Drop a HUGE chunk of that 1250 action. You don't need that. Especially not with a buff or accarragm. What is your combat prof that you wear the armor for? If it's any melee prof, or rifles, set your primary mind a little higher than your health and action, and dump the rest into your secondaries.
For example, let's say you had a dancer who was also doing swords. I'd set my mind to 700, give or take a little. Perhaps 800. Health and Action -primary- stats, no higher than 600, unless you regularly run around without buffage.
Take whatever's left, dump it into your secondaries on all three stats. Most of the time, if you're trying ot get armor on without buffs, the object is to get your secondaries maxed, unless you have a stat that maxes highe than 600 or so. I think one of my alts has 600 for every single stat, primary and secondary.
Now, that isn't possible with a Twi'lek. It's entirely possible you may need that accarragm just to get into your armor. But if you shove up all your secondaries, you ought to at least be able to wear a standard 4-piece (chest, helm, gloves and boots) unbuffed. At least chest, gloves and boots.
If all else fails, order a set of advanced padded armor in your choice of energy or kinetic.
It's possible to get that armor quite high, and the encumberance is much better. Either that, or take a good look at your composite's encumberance. It might just suck.
This all comes from a Twi dancer who's been a TK, pikeman, BH, pistoleer, smuggler and CM at one point or another.
And an armorsmith.
(Edited notes: Push up that strength, the one that's at 300, and nudge your mind stats up a hair. That ought to be enough to get on a 4-piece set of comp.)
Step two: Drop a HUGE chunk of that 1250 action. You don't need that. Especially not with a buff or accarragm. What is your combat prof that you wear the armor for? If it's any melee prof, or rifles, set your primary mind a little higher than your health and action, and dump the rest into your secondaries.
For example, let's say you had a dancer who was also doing swords. I'd set my mind to 700, give or take a little. Perhaps 800. Health and Action -primary- stats, no higher than 600, unless you regularly run around without buffage.
Take whatever's left, dump it into your secondaries on all three stats. Most of the time, if you're trying ot get armor on without buffs, the object is to get your secondaries maxed, unless you have a stat that maxes highe than 600 or so. I think one of my alts has 600 for every single stat, primary and secondary.
If all else fails, order a set of advanced padded armor in your choice of energy or kinetic.
This all comes from a Twi dancer who's been a TK, pikeman, BH, pistoleer, smuggler and CM at one point or another.
(Edited notes: Push up that strength, the one that's at 300, and nudge your mind stats up a hair. That ought to be enough to get on a 4-piece set of comp.)
Message Edited by ChiiTWINS on 03-05-2005 02:04 AM
DarthKthuolhu
Fri Mar 04, 2005 7:32 pm
#3
ChiiTWINS wrote:
What is your combat prof that you wear the armor for? If it's any melee prof, or rifles...
For the Combat Profession, at this time it is only Rifles. Plan to go Master Dancer/Rifleman and then I am not sure what I'll do with the left over points... but I am also filling up Marksman 4004...
So... with that in mind and MAster Dancer/Rifleman... that leaves me with 38 points; enough to add Master Marksman on the side if I want to with 4 points to spare.
But primarily... the main combat Prof will be Rifles.
DarthKthuolhu
Fri Mar 04, 2005 7:37 pm
#4
Oh... and I might add... that in regards to the armor. I just want at least some protection... my health gets dropped down quick if I get attacked but with /takecover and /Headshot2.. that usually isn't a problem.
But some protection is nice when it is needed.
And also when Dancing I tend to go through my Action with the flourishes but of course the simple answer there is to slack off on the flourishes, heheh
But some protection is nice when it is needed.
And also when Dancing I tend to go through my Action with the flourishes but of course the simple answer there is to slack off on the flourishes, heheh
ChiiTWINS
Fri Mar 04, 2005 8:49 pm
#5
Trust me, a single shot of good BE'd accarragm will fix your action troubles. I promise.
Rifles, in that case, just make sure your mind secondaries are maxed, put primary mind at 700 or 800, and make sure you have at least 500 in all your other secondaries (except stamina, of course.
) and you should be okay for a 4 piece. A 4 piece is all you *really* need. For info on that, see the armorsmith forums.
Rifles, in that case, just make sure your mind secondaries are maxed, put primary mind at 700 or 800, and make sure you have at least 500 in all your other secondaries (except stamina, of course.
DarthKthuolhu
Fri Mar 04, 2005 10:03 pm
#6
4 or 3 piece was pretty much what I was probably going to go with... but was going to use Head armor in place of hand armor. Just for the sake if protecting against mind wounds from other ranged/rifle counter attacks aimed at me.
I took your advice; put my mind at 800 with my health and action at 600 and 700... then the rest of the secondaries maxed.
That let me wear 3 pieces of the Composite... which should help a lot more then fighting in just my normal eh .. "cloths" .. so to say... when my targets ever do manage to move in for melee combat; which is not often.
So... thanks for the advice
I took your advice; put my mind at 800 with my health and action at 600 and 700... then the rest of the secondaries maxed.
That let me wear 3 pieces of the Composite... which should help a lot more then fighting in just my normal eh .. "cloths" .. so to say... when my targets ever do manage to move in for melee combat; which is not often.
So... thanks for the advice
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