Dancer Archive

Thread: Our own discussions about Dancer revamp

Xyrdre
Tue Feb 08, 2005 7:47 am
#1




Good Question Raised


I lifted this out of the Just a Thought thread, as it started to touch on a much larger subject that I thought you'd all like to get in on. So... new thread for my reply, and thoughts.










Esharra wrote:


Good point. We should be keeping these things more separate. Deila, do you have any format in mind for discussions leading to the revamp?








Well, nothing formal, for the moment. In truth, there have been several seeds for discussion going on here in the forum for some time now, and in many ways my Fireside Chat tour isintended to set some groundwork for that as well.



My thinking on the whole Revamp Groundwork thing is more that we all as a community, and as players, need to do some serious soul-searching to find what really drives our love of these professions. I think that the primary need for a revamp is that we have this whole new idea of a gameplay style in SWG, and the existing method of implementing the professions just isn't working out to be satisfying gameplay for the people that were attracted to the potential. Not to mention that the whole deal, as it is now,isn't appealing much toa lot of the other players in the more traditional gaming roles, for their part in it.



Which begs the question then... what is it that we do want?





Now, one of the trickiest things in all of this is that entertainers have been sans clearly defined working role for so long that there are numerous ways that players approach playing an entertainer. This is the root of the divisions of community opinion over certain topics, including 0 SP costs, healer roles, performer roles, or even whether ents should have integrated roles embedded in our professions for PvP combat. Without a clearly defined role and place in the game, there is a lot of interpretation room available, and naturally we've all taken our own interpretation of what it means to be Dancer. Which is not a bad thing at all... it shows me just how versatile the entertainer professions can, and could, be in the end.



The kinds of things that we've been discussing here in the forum for the past several months are, I think, helping to form concepts of what kinds of roles that Dancers want in a post-revamp environment, but based more on the things that we feel about the profession than things that we want for the profession. Things that we want for the profession will often be tailored to our individual interpretations of what our Dancer's role in the galaxy is... in other words, we tend to ask for things to enhance the way we ourselves play our Dancers. But what I'm finding is that there is less disparity between what many of us feel about the entertainer professions than in the specific ways that those underlying gameplay motivations manifest themselves in our individuallyassumed roles. Make sense?




I think there are threedifferentways that entertainers in SWG could go, based entirely off my speculation on the topic:



  • The first is in doing revamps that are intended to provide satisfying gameplay for the players attracted to those professions in a way not yet seen integrated into a 'full-service' game before - meaning, having a fully-functioning social type of game existing hand in hand with traditional shoot-em-up and crafting roles to be played out. In offering this new type of gameplay, players not usually interested in the same old, same old (or tired of doing that) can find a great home here in SWG, and SOE is seen as genius for providing such a scope of gameplay opportunities all within one game environment.



  • The second way is in doing revamps intended to change our dynamics and inclusion in the game not for our benefits as players, but instead for the benefit of other players who rely on our professions' intended interdependent mechanics, whatever those ended up being. /shudder... this one's my secret fear, as I feel that all it would do would be to miss the mark in a whole new way that still wouldn't end up doing anyone, entertainer or reliant other, any good in the long run.



  • Thethird way is the easy way. Forget about finding ways to provide satisfying gameplay for a new type of playerbase, leave things largelyas they are, but make up for the lack of a significant and working role by not charging skill points for it. And I just see that as a missed opportunity, and admission of defeat in the Grand Experiment of the social playstyle. Or, in short... the cop out.



For my efforts, I'm pushing the agenda for the First option. That's what I want, asbotha player and as a correspondent. I want to see SWG heading towards fully supporting a rich, rewarding and engaging gameplay opportunity for this new playstyle they've included here, and that we all were drawn to. I want to see an infrastructure built for the entertainer professions that provides the right kind of environment for us to do our thing, using our own skills, for our own gameplay fun, and somehow ties into the greater game as a whole. And an infrastructurethat can be built upon in the future. I think that setting that stage is of the utmost importance to the continuance of these professions.



But to do that, we need to discover what it is that makes us tick in the entertainer professions. Or rather, be able to explain to someone else (the devs) just what it is that really is the hook for us, so that they can approach a revamp armed with the knowledge of what will indeed make us happy, and provide that rich, rewarding and engaging gameplay that we all crave. That's the elusive answer that I'm searching for... the underlying psychological motivation that looks to be appeased when we play characters who aren't shooting or crafting, and what kind of setting would appeal to those goals.




I now turn the floor over to the Dancer community, for comment and discussion, as desired.





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Ikewe
Tue Feb 08, 2005 8:15 am
#2






Xyrdre wrote:





But to do that, we need to discover what it is that makes us tick in the entertainer professions. Or rather, be able to explain to someone else (the devs) just what it is that really is the hook for us, so that they can approach a revamp armed with the knowledge of what will indeed make us happy, and provide that rich, rewarding and engaging gameplay that we all crave. That's the elusive answer that I'm searching for... the underlying psychological motivation that looks to be appeased when we play characters who aren't shooting or crafting, and what kind of setting would appeal to those goals.






For me it's fairly straight forward. When I decided to start playing SWG it was with the intention of being a part of the Rebel Alliance. But I wasn't that interested in being just a soldier with a blaster. Sure it's fun and exciting to blast things but it can also get tiring. But as an entertainer I had the opportunity to make an even bigger contribution. Not only could I heal the weary minds of my fellow soldiers but I could listen in on conversations and report on Imperial activities. If we were targeting someone specific, I could keep a watchful eye on the door. Unfortunately that's difficult and often impossibleto do in today's climate. In order for that to really work then there has to be someone I can send the spy information to. There has to be someone who passes messages to me telling me what I am looking for andI have to periodically actually find out the required information. I didn't choose this game just because it offered an exciting new possibility for the social player. I chose it because it's Star Wars. I want to feel like I'm part of the GCW not just someeye candy in the cantina. Obviously this isn't going to appeal to everyone.. heck it might not even appeal to the majority but it's what I wanted.


Ikewe, Master RIfles Shadowfire (*hesitant Master Dancer)




Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


FlawedDiamond
Tue Feb 08, 2005 8:23 am
#3

Real simple! Stop the Spam and AFK in the Cantina.

Get rid of Speech from Macros and make dancing/music Stop if someone goes AFK.

THAT would solve a majority of our problems right there, That simple change.

The Theed cantina on Eclipse gets so bad sometimes that customers walking in have to spend 5 mins adding names to their ignore lists before a spatial conversation is even a remote possibility.

When we talk to them about it their response is invariably Well just put me on ignore. That misses the point that its not US who suffer the most from the spam. Its the customers who come in and get hit with a tsunami of spam so huge and rapid that a lot of them despair and dont even Try to weed out the names for their ignore list. We end up forced to try and communicate with single individuals in Tells if we want to converse at all. The fact that the spammers force us into Tell conversation doesnt seem to qualify as harassment or any other undesirable conduct to the CSRs.

Dancers coming in and looking for a group often encounter a full group of dancers AFK, Including the leader who Macro invites by targeting a Chair.

We've had a problem the last few days with a fellow spewing huge,long Spams for his Vendor every 5 seconds.

The Really depressing thing is that we have Dancers dancing in small groups of 2-3 because HE'S taking up a spot in the 'Entertainer' group. Some of us will refuse to be a member of a group containing Spammers.

STOP the SPAM and STOP the AFKS

To a large extent as long as Those continue to exist, the other things we'd like to have become moot issues.



Flawed Diamond
Back Home on Eclipse
Dance between the raindrops and every day is a sunny one.
Xyrdre
Tue Feb 08, 2005 8:47 am
#4






Ikewe wrote:

For me it's fairly straight forward. When I decided to start playing SWG it was with the intention of being a part of the Rebel Alliance. But I wasn't that interested in being just a soldier with a blaster. Sure it's fun and exciting to blast things but it can also get tiring. But as an entertainer I had the opportunity to make an even bigger contribution. Not only could I heal the weary minds of my fellow soldiers but I could listen in on conversations and report on Imperial activities. If we were targeting someone specific, I could keep a watchful eye on the door. Unfortunately that's difficult and often impossibleto do in today's climate. In order for that to really work then there has to be someone I can send the spy information to. There has to be someone who passes messages to me telling me what I am looking for andI have to periodically actually find out the required information. I didn't choose this game just because it offered an exciting new possibility for the social player. I chose it because it's Star Wars. I want to feel like I'm part of the GCW not just someeye candy in the cantina. Obviously this isn't going to appeal to everyone.. heck it might not even appeal to the majority but it's what I wanted.


Ikewe, Master RIfles Shadowfire (*hesitant Master Dancer)







See, now here's the beautiful thing. In looking at the things that concern you (and a lot of other Dancers out there, I'm sure) regarding wanting a good role in the GCW, we have two... count 'em... two... revamps coming. One for us as a profession (non-combat profession revamps), and another withthe GCW revamp. There is talk lately as well of the need for non-combat GCW roles for entertainers, merchants, etc. Nothing specific as of yet, but it is not being forgotten. Yeeessss... we have allies in this....





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Else-Whira
Tue Feb 08, 2005 8:58 am
#5

This is exactly why I asked the question How do you dance? Before we can honestly get a good idea of what dancers want in our revamp you first have to get an idea of what it is we do WHILE we are dancing.

If I was writing up goals for the revamp they would look like this;

1) Enhance the chat experience for us. (Clear up recursive spam by removing the ability for an AFK character to speak at all. Allow CSRs to remove spammers.)

2) Give us new dancer specific emotes.

3) Make a visable difference between male and female dance styles.

4) Give us a way to earn dancer specific loot by performance alone.

5) Make our skill 100% passive in nature including buffing so combat players are not forced to group with us or ask permission for us to enhance them. This breaks a lot of the imersion of being a dancer. However! There needs to be a way for combat players to pay to see us prior to the starting of any healing or buffing. Entertainers should get a gig at a cantina, hotel or theater first (maybe a ballot box type thing they check into.) Audience members should pay the cantina, theater or hotel an enterance fee/cover charge. Then you can tie our earnings as an entertainer into things like credits per point of EH earned, number of audience members watching us and length of time people stay in the cantina to watch us perform. A system like this will reward the better entertainers.





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
Xyrdre
Tue Feb 08, 2005 9:00 am
#6






Else-Whira wrote:


4) Give us a way to earn dancer specific loot by performance alone.







I have a plan for this, but haven't had time to write it up formally.





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Groovymarlin
Tue Feb 08, 2005 9:35 am
#7

Here's an idea I'd like to see. Remember how we said we'd like to be able to do something with our excess Dance, Music, or Ent Healing xp? Well they gave us the dance and song that we have to "buy" after the Theater Manager quest, but that wasn't quite what we envisioned. For one thing, the cost was way too high for a single dance or song. And of course there's always Village xp that you can convert your entertainer type xp into.

What I'd really like to see is a sort of prestige system that's almost like the faction perks that Rebels and Imperials can purchase. We've talked about getting a "fame rating" or similar mechanic into the game, but what if they did it simply with experience?

Come up with a series of rewards that can be purchased with dance, music, or ent healing xp. These don't have to be coding-intensive rewards like songs and dances (though that would be nice). They could be things like special items of clothing, skill-enhancing attachments, limited-use self-buffing items, decorative things for our houses, or the long-desired props for us to perform with.

Further, limit the rewards based on the level of the profession. For example, there could be a tier of rewards that can be purchased for x amount of xp, by novice musicians and dancers. There could be another tier that cost x amount of xp but can only be purchased by those who have at least one "title" in dance or music (i.e., at least four boxes in one of the trees). Then another tier of rewards available to people with two trees, three trees, and finally master. The same could apply to entertainer.

This allows special bonuses for those who have devoted more skill points to the profession, without making the cost in xp excessive (I believe this is perhaps why they made the quest song and dance cost so much xp - so that novice musicians and dancers couldn't obtain it, since you had to have at least four boxes in one tree in order to stockpile the 400k xp required). But you still allow the casual entertainer, or the beginning/novice entertainer, to achieve some rewards if they wish to purchase them.

The benefits of doing something like this include:

- Reward dancers and musicians for doing what they do - performing
- Encourage seasoned performers to keep performing for the public, in order to acquire xp (especially if healing xp is used)
- Give those who have no interest in the Force Sensitive trees (which don't offer much to entertainers anyway) an option more suited to their playstyles
- Provide entertainers access to some of the things they currently can't afford in most server economies, like skill attachments and cool house decorations

Just an idea, and yes it's totally built on some of the proposals that the creative geniuses in our forum have long supported - the fame system, dance props, etc.



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Ka_ren
Tue Feb 08, 2005 9:40 am
#8


I think one solution to the buff's recursive macro, verses my single use buff macro is the amount of time it is running. I tend to run a macro for buffing so that I can still converse. I love chit chatting. But it is just for the duration of that buff and I am still there so I can let the person know the buff is done. There is no 'conversation' in the buff other than a tell to myself to alert me the timer is up. If macros were given a time limit and recursive was not allowed this may help the problem.


I also think dancers should be given a skill where they are allowed to teach a basic dance to customers. I really like the idea of dancers and customers being able to dance together at times. Maybe even have 3 different base dances they can teach. Musicians can possibly teach a basic songso that others can play along.....but that may not be as good because then musicians would be forced to play lower level songs...or perhasps let them teach some sort of background accompanying music...In the same vein, image designers should have some special hair dos or even some sort of new holoemote like the /dazzle effect they could sell. And of course give artisans some new dance clothes for everyone to buy, especially for our male entertainers!



I don't want to see buffs and healing taken away from the entertainers and I don't want to demean the profession. And while they're at it, the devs should make mind buffs last 3 hours just like doctor buffs and give us the ability to buff ourselves. /sigh I've given up most of my dance skills and still think I'm a dancer. In fact, I'm not even playing...just wanted to add my two cents to make this a better place for all. Oh and definitely give entertainers more loot. AndSEAs that they don't have to pay millions and millions for.

Message Edited by Ka_ren on 02-08-2005 11:42 AM



RIP 2/20/07
PoetDancer
Tue Feb 08, 2005 10:22 am
#9








For me at least, thecantina featureadded a complex dimension to the galaxy. A dimention that, quite frankly, was never fully appreciated by these later generations of players. They never fully "get it," because they never fully understood that just because something looks at first glance to be simple and straightforwarddoes not preclude it frombeing a source of deep and complex consideration.The ones who do not see theutility of "watching one's toon dance all day," or "a chatroom with pictures," are both right and wrong. These professions on the surface look rather simple. But when working properly, were a source of complexity and depth.


They tell us its a boring profession that nobody in their right minds would do. And I have to agree with them to a point. It can be a boring profession that somebody has to do. That's why, when everybody is playing their characters (and that's a fundamental assumption), you have to make sure the cantina is staffed. You have to give them the incentive to keep on doing the things that need to be done, or else the entertainer will just "take a powder," do some missions, craft some goods, and let the ingrates rot with their BF.


I remember a time in the days before buffs when players would come inside before doing missions and tip us. ALL OF US. Why would they tip us when they don't even /watch us to heal battle fatiuge? Very simple. Because they knew that unless they made sure we were making a good living, we would leave and go elsewhere. And when they and their group came back, there would be nobody in "the grey box" to heal the things they needed healed.


Because the cantina was never this utopic place that I think we sometimes make it out to be in our minds. It was alwaystough and tediouswork. Just look at the walls and tell me you'd rather seeEndor and all the vibrancy there rather than be "stuck in the grey box."But for as tedious as a job it was, it was work that had to be done by someone.And I'll tell you dancers, if you could bring yourself around to do it, and spent time doing it, you could become the centre of attention you always dreamed.


There are some who cared about the show, and some who didn't. And the ones who got the attention and tips made sure to look after the show. And to me that's the greatest, yet most frustrating aspect to what we as entertainers were about. Because the success or failure in these professions depended in large part on the creativity, attentiveness, observational skills, and immersive tendencies of the player that played the dancer, and had very little to do with the skill boxes. If you wanted to do a quick grind, sit back, and rake in the credits, this profession was not condusive to that end. The tip system was confidential, the criteria subjective, and the services anything but what one would expect.


The very fact that we were there, and the very fact that people had to go to the places we werestationed meant that we could be privy to important information. Because a player or guild in the field did not know what was happening in the galaxy around them. If you are hunting Squills on Tatooine, you had no knowledge of what went on in Anchorhead, Bestine, Coronet, Theed, Moenia, Tyrena, or anywhere else in the galaxy. For all you know, there could be a dozen declared players aiming to take out your installation just waiting to get healed. Because we were around the recruiters, we saw what went on, and we had many contacts all over the galaxy...for a price.


And that's where the real importance of these professions became fully realized. Because you have to remember that one of the reasons we always looked down on spam is that it prevented everyone from hearing what went on, responding to our contacts, and engaging in the sort of strategic gameplay that became our forte. What use is a dancer that only skill animates when a dancer that is alive and aware of their surroundings is so much more useful to the galaxy?


Enter the unattended alts.


Before, cantina work wastough work somebody had to do. Now the cantina istough work that nobody has to do. We can get second account alts to do it. And the good thing about alts is that they go where you put them, don't complain they are bored, don't need to be tipped to stay, don't have lips that can be persuaded to talk about things that are seen and heard, and allow the player to do everything else in the game as a second instance. Utopic for sure. Efficient for sure. It allows the galaxy to shape these classes into what they want, or what they perceive it to be: just another thing we can compartmentalize, control, and not have to worry about for the sake of routinized efficiency.


It certainly makes the galaxy less realistic, rich, vibrant, and complex. But those things are not valuable to the powergaming crowd. You can't sell vibrancy, complexity,and immersiveness on E-Bay. The only problem is that in order to play with those who are willing to throw the spirit of the game out of the window for their own personal gain is that you have to do what they are doing in order to survive.


Now I have to laugh at the sort of posts I see from our detractors, because you can oftentimes tell a lot about what characterizes a poster by the characterizations they make about others. They call us whiney entertainers, and to this I have to laugh. Because they are the ones that are whining that they can't find an entertainer. They are the ones that are whining that they are wasting time. And rather than try to play within the simple limits of what we all have to do, they whine like spoiled children, threaten to cancel their accounts, and browbeat the developers until they cry out and say "uncle," and make the game less challenging because they are too impatient and too spoiled to play the game that is given to them.


They see no value in these classes because, quite frankly, they are not good enough to play these classes. They are (or at least they were) the toughest classes in the game. Because you can't go to a $14.95 pay to win site and learn how to play these classes. These classes require a resourcefulness, strategy, the committment and patience to stay in that grey boxto do it well. Because if one thinks that these classes at their origin were simply a matter of "logging into a chat room," or "watching a toon dance," then they either are blind to, or simply refuse to admit that these classes had a lot more importance than the powergamers with their speedcaps want to have in any game they play.


So rather than simply admit we are important, that we add to richness, that we add to depth, and that we should be paid, respected, and recognized as crucial to their advancement; they'll simply browbeat the developers like they always do to give them special dispensation to break the rules, define non-players as players, threaten to cancel if they can't put a non-player in their city to do what we are supposed to do, and basically say to the game, "either make entertainment a non-issue or we will quit en masse."


Because the cantina is a tough place. And the reason I like these classes is that they attract the players who want a real challenge. And these classes are so challenging in fact thatmost players either are not able, or are not willing to play them to their potential. And rather than simply acknowledge how tough it is, they'd rather browbeat the developers to take out all the tough elementsin this simulation that they cannot easily control, push out the players who actually are trying to make it work just so they can sell more accounts on E-Bay.


There is a reasonthey cannot find a buffer intheir player city, or at 3 AM whenthey saythey need it, or attheir guildhall. But rather than ask the question of why, they'd rather browbeat the developers to cheat and eliminate any need to ask questions as to why they can't get the things they need.


And the flat out truth of it dancers, is that we are not suffering problems because our gameplay is broken. We are suffering problems because the rest of the players would rather make breaking the game legal than playing the game as intended.


It took a tough, resourceful, and skillfulplayer to make the most out of "the grey box." And toughness has no place in a game where powergamers want everything handed to them.

Message Edited by PoetDancer on 02-08-2005 12:01 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Hvzeda
Tue Feb 08, 2005 11:02 am
#10






Xyrdre wrote:


.......

But to do that, we need to discover what it is that makes us tick in the entertainer professions. Or rather, be able to explain to someone else (the devs) just what it is that really is the hook for us, so that they can approach a revamp armed with the knowledge of what will indeed make us happy, and provide that rich, rewarding and engaging gameplay that we all crave. That's the elusive answer that I'm searching for... the underlying psychological motivation that looks to be appeased when we play characters who aren't shooting or crafting, and what kind of setting would appeal to those goals.


I now turn the floor over to the Dancer community, for comment and discussion, as desired.





Let's see if I can try to explain this.


Psychological view:


I, became a dancer because of the social aspect of the profession. I was tired of the grinding, camping, race to have the best loot in the game. All MMO's up until SWG was about levels and acquiring the best equipment or spells. It required long hours of camping. That left very little time for a social aspect in the game (except while you camped you talked but didn't allow much of a roleplay). The entertainer profession allowed those individuals seeking a more fulfilling social aspect and roleplaying in a game while at the same still have some of the old aspects in MMO's still available (after all, we are creatures of habit).


Most entertainers are very content with using the game as a social avenue to relax and enjoy the game. Entertainers are the ones that you see in a significant number at player events and are the ones that are requested the most, which indicates the importance that the community sees for entertainers. Entertainers are content with being social butterflies but also having a role in the game. Without a role, we lose a purpose and the game will become nothing more but an expensive chatroom with eyecandy.


Basically, entertainers want to have fun, relax, and enjoy the social aspect of the game. They also want a purpose in the game at the same time. If the either one is taken away, you will bascially lose these entertainers from the game.


Sociological view:


The ability to heal BF and mind wounds gave entertainers an importance in the game. Players had to rely on entertainers for support just as they relied on medics for healing and crafters for equpment. When thegame was in its infancy, people took time to relax and enjoy the game, including chatting in a social atmosphere of the cantina.


But as like all other MMO's, the race for the best equipment and reach the 'end game' would take place. That 'end game' would be the jedi profession and then came forth the 'Holo-grind wars'. The social atmosphere that entertainers so heavily relied on in providing their source of entertainment and fun was quelch by afk dancers screaming endless dribble of 'Watch me. I need healing experience.'


The buffs were a temporary salvation but brought the beginning of the end for quite a few entertainers. The high end game took over. No longer was there a slow down in the a game but a rush to do this or get that. Buffs enabled that. A rush to the village. A rush to get the new loot and auction it off massive amounts of credits. Wait time for shuttles and transports pushed down. Wait time for healing or speeding up of healing is follow the 'rush' of do things in the game.


Proposals:


Entertainers need to feel that they have a purpose again. AFK/buffbots takes away the purpose of the ATK entertainer. The removal of macroing a profession has to be removed from the game.


Entertainer content: Combat profession have all the content they need. Entertainersneed content. They need a way to make an income. Many entertainers are content on not being rich in credits but rich in atmomsphere but things in the game do cost credits - clothing, maintenance, art and furniture for one's home or cantina and those CA's. Some of these don't come cheap at all on the galaxy trade forums. Basically combining quests with rewards is the easy way to solve this.


The dancer/musician quest for a new dances/songs was a good start but needs to be expanded upon. I would eliminate the high cost of experience to purchase said stuff (it encourages afking to achieve that experience). Instead, offer a quest system that takes a bit of time to complete and the experience generated over that time will be enough to cover any cost.


Quests idea:



  • Troupe - NPC wants to know if a player is a good troupe leader. Player must complete a series of events (gated of course) with a certain number of like entertainers with the use of bandflos.

  • Renown - Entertainer must talk with a npc and then perform at said location. After completion of said performance, entertainer recieves and email the next day or two of where there next performance is to be at.

  • Helping hand - (factional) Entertainer is given a mission by their faction recruiter to head to a base and heal the mind of wounded soldiers. (can be repeated for faction points)

  • Listening - During a performance a patron begins to converse with the entertainer. The entertainer listens sympathically and at the end of the conversation, provides sound advice. If the advice is correct, reward is given

  • Undercover agent - (factional) Same as the Listening quest but the entertainer gathers information and then reports to the nearest recruiter.

Rewards:



  • Unique clothing that have skill bonuses

  • New songs, instruments, effects, props and dances.

  • Faction points (missions that are factional for those entertainers that are factional).

  • Art/decoration for the home or cantina. (i.e., a holo-jukebox)

  • Jewelry with skill bonuses.

  • Unique items - a stamina buff crystal (like the health and mind from the village), a limited use cantina camp (to heal bf and apply buffs in the field), treatment cloth that has skill bonuses that can be used to make one article of clothing

  • New jewelry - earrings, ankle braclets

  • Credits (given in the intermediate missions of the quest, i.e., "You have earned 4000 credits at tips from an appreciative audience.")

Changes for the profession:



  • Ability to heal bf in camps. Rates would be extremely reduce and should never equal the bf healing able to be done in cantina. Type of camp, dancer skills and dance would effect the rate but the rate should never be above 75% of capability of what can be achieved in the cantina.

  • Ability to buff in camps. As like the above proposal.

  • State bonus buffing in lieu of mind buffing. +25 def vs intimidate from a musician or +25 def vs dizzy from a dancer

  • Player cantina - owners can purchase a paint scheme to decorate aspects of their cantina (i.e.,wood finish for the bar)

  • Combat bonuses in the profession (not all entertainers are strictly entertainers). No major bonuses but something to state not all entertainers are non-combat. +5 def vs dizzy at a master box or maybe a +1 def vs dizzy at each dance technique box and another +2 or 3 at the master box.

  • Macroing has to be removed or modified in such a way that it becomes impossible to buff while afk 24/7.

  • Bulletins in npc or pc cities. Entertainers can list the time and date of performances in that establishment. Entertainers are limited to having only one active bulletin post. Posts are purged every few days.

That is it for me. Sorry if it is a bit long.








Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Else-Whira
Tue Feb 08, 2005 11:06 am
#11



Hvzeda wrote:
Changes for the profession:

  • Ability to heal bf in camps. Rates would be extremely reduce and should never equal the bf healing able to be done in cantina. Type of camp, dancer skills and dance would effect the rate but the rate should never be above 75% of capability of what can be achieved in the cantina.
  • Ability to buff in camps. As like the above proposal.
  • State bonus buffing in lieu of mind buffing. +25 def vs intimidate from a musician or +25 def vs dizzy from a dancer
  • Player cantina - owners can purchase a paint scheme to decorate aspects of their cantina (i.e.,wood finish for the bar)
  • Combat bonuses in the profession (not all entertainers are strictly entertainers). No major bonuses but something to state not all entertainers are non-combat. +5 def vs dizzy at a master box or maybe a +1 def vs dizzy at each dance technique box and another +2 or 3 at the master box.
  • Macroing has to be removed or modified in such a way that it becomes impossible to buff while afk 24/7.
  • Bulletins in npc or pc cities. Entertainers can list the time and date of performances in that establishment. Entertainers are limited to having only one active bulletin post. Posts are purged every few days.





You can buff in camps... You just can't heal BF there.





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
Ka_ren
Tue Feb 08, 2005 11:34 am
#12

Here's a crazy idea. I've been thinking about how docs don't afk buff. Why? Because buff packs cost money to make. Maybe the solution is that entertainers need an euivalnet way to buff. Make the buffs stonger, make us able to target certain areas, or as suggested in the above post allow buffs for things such as defense against intimitate. Give the entertainers a way to craft these buffs and you likely see a decline in buff bots. Not sure how to tie the buffs into the dance or music other than maybe a command for a string of flourish to apply each buff. Either way, if it costs the entertainer something to craft or obtain these buffs, they won't be so ready to give them away afk.



RIP 2/20/07
Else-Whira
Tue Feb 08, 2005 11:42 am
#13

There are AFK doc bots on almost every server. They stick them in houses/buildings with an enterance fee.





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
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