Dancer Archive

Thread: Storing a extra buff....

HardwiredXMan
Sun Feb 13, 2005 4:03 pm
#1

Hi all, forgive me for posting this question without searching for it first, I don't have a lot of time to do a search .


Anyway, my question.....is it still possible to get a buff and then store a second buff so when the first one runs out you can just type /stopwatch and the stored buff takes effect?


I know this was possible for a while and lately I haven't been able to get it to work....I don't know if it was patch 12.1 or 13 that changed it....Did the devs stealth fix this? I've tried it for the last week, 3 or 4 times a day and still haven't got 1 to successfully work.....actually the only time I can get it to work is by going all the way back to the entertainer that gave me the first buff, type /stopwatch as soon as I get there and I will get the second buff (the whole 2 hours and10 sec.)....so I still don't have to actually watch/listen the entertainer again...but just have to be within watch/listen range.


I mean, I'm not upset that they might have fixed it....but it sure was helpful when doing the DWB, Geo cave or nightsister hunting....and now ancient krayts....


Shaizann
Sun Feb 13, 2005 4:17 pm
#2

As far as we can tell this 'stored buff' was fixed. It was a bug/exploit and not intended. I had some combatatants complain to me when I refused their request to do it. The last thing I needed was for some CSR to give me a warning for doing it, but some combat folk did not seem to understand why I'd not want to put myself at risk. If it is still possible, then the loophole is not completely shut yet. I can see how such a thing would be useful, but it was not kosher according to the powers that be.



Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
Schardour
Sun Feb 13, 2005 4:39 pm
#3

Storing an extra buff. The word 'extra' begins with a vowel (e), and requires the use of the 'an' article, instead ofthe traditional'a.'


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kirah_ashlin
Sun Feb 13, 2005 4:55 pm
#4


/ponder Til . . . . .


And, yes, X, this probably is the best place to ask a question like that. We've been discussing the stored buff for quite some time.Apparently the devs agreed with the concensus here that it was a bug/exploit and it appears to be gone now.


I was fortunate to never have someone ask me to help them store anextra buff, however I'm sure you can see how it is unfair to the dancer or musician under the current game mechanics. The buffee gets two buffs for the price of one, so to speak. It also gives an unfair advantage to the buffee in PvP situations. Convenience factor aside, it just was not meant to be part of the game.

Message Edited by kirah_ashlin on 02-13-2005 06:55 PM

Eaca
Sun Feb 13, 2005 7:19 pm
#5


You can store an extra buff. You can actually store both an extra dance AND music buff, both able to be taken out in the field when the first one wears off. The only caveat is the entertainer who gave you said buff has to be with you the whole time. Going out of range of the entertainer or disbanding from thier group will cause the banking to fail. This is ideal for DWB groups, as they can bring along either a dancer and musician, or a single dancer/musician, suit them up in armor, and let thier presence and the ability to claim the second buff, be thier assistance in this dungeon. Heck, maybe you can even help them get the parts to make thier own jetpack.


Personally I like this way. I hope they never "fix" this. I hope it's what they intend, because it's a GREAT advantage for live entertainers over bots.

Message Edited by Eaca on 02-13-2005 06:20 PM

Eaca
Mon Feb 14, 2005 2:04 am
#6






HardwiredXMan wrote:





Eaca wrote:


You can store an extra buff. You can actually store both an extra dance AND music buff, both able to be taken out in the field when the first one wears off. The only caveat is the entertainer who gave you said buff has to be with you the whole time. Going out of range of the entertainer or disbanding from thier group will cause the banking to fail. This is ideal for DWB groups, as they can bring along either a dancer and musician, or a single dancer/musician, suit them up in armor, and let thier presence and the ability to claim the second buff, be thier assistance in this dungeon. Heck, maybe you can even help them get the parts to make thier own jetpack.


Personally I like this way. I hope they never "fix" this. I hope it's what they intend, because it's a GREAT advantage for live entertainers over bots.

Message Edited by Eaca on 02-13-2005 06:20 PM








yeah the DWBis the main reason why I liked the storing of an extra buff, because when you do content like the DWB you can actually run out of mind buffs and for some professions (like rifleman) it's instant death. I mean my specials cost me over 110 mind per shot withmy T21 and over 300 per shot when I'm in full composite. In the DWB, if you run out of entertainer buffs, there is no time to get another buff, plus you can't rely on food alone and the base attack just isn't enough verse high level content.


However, I did feel that storing buffs wasn't intended and expected it to get fixed. As far as paying for the buffs, I always pay for every buff I get (5k per buff) when I don't use our guild entertainer who buffs everyone free of charge anyway. so if I get Dance and Music buffs and store an extra for each one, I tip the entertainer 20k. Sometimes the stored buff doesn't even take and the entertainer just got an extra 5k for each one that didn't work. I know that not everyone is like me though and most people don't even pay for their first buff, let alone any additional ones. With these days of Buff Bots, they can get away with it though.


Oh well, it was nice while it lasted....Thanks for the responses everyone!








Erm, like I said, take the entertainer with you. This lets you store BOTH buffs, not just dance or music. Did it just last night, worked wonderful, I got to see a jetpack being made, and got to /eek, /bad, and /shake at quite a few SBD's. Honestly, with entertainer buffs only lasting 2 hours, but doc buffs lasting upwards of 4, I think this might be how devs intended it. You want entertainer buffs to last as long as your doctor buffs while you tackle high end content,do 2 buffs, bank the second, and take the entertainer with you.
LyteFoot
Mon Feb 14, 2005 7:48 am
#7

Better yet find a buff team who is also a combat team. Imaji and I have been offered and plan to take a trip to the DWB. She is master sword and I'm TKM so these skills were our intended addition, hearing that we can also enable the second buff by being grouped and present means we can bring even more to the table. Its nice being valuable on multiple levels



Elwyn LyteFoot - Corbantis server
HardwiredXMan
Mon Feb 14, 2005 1:24 pm
#8






Eaca wrote:


You can store an extra buff. You can actually store both an extra dance AND music buff, both able to be taken out in the field when the first one wears off. The only caveat is the entertainer who gave you said buff has to be with you the whole time. Going out of range of the entertainer or disbanding from thier group will cause the banking to fail. This is ideal for DWB groups, as they can bring along either a dancer and musician, or a single dancer/musician, suit them up in armor, and let thier presence and the ability to claim the second buff, be thier assistance in this dungeon. Heck, maybe you can even help them get the parts to make thier own jetpack.


Personally I like this way. I hope they never "fix" this. I hope it's what they intend, because it's a GREAT advantage for live entertainers over bots.

Message Edited by Eaca on 02-13-2005 06:20 PM








yeah the DWBis the main reason why I liked the storing of an extra buff, because when you do content like the DWB you can actually run out of mind buffs and for some professions (like rifleman) it's instant death. I mean my specials cost me over 110 mind per shot withmy T21 and over 300 per shot when I'm in full composite. In the DWB, if you run out of entertainer buffs, there is no time to get another buff, plus you can't rely on food alone and the base attack just isn't enough verse high level content.


However, I did feel that storing buffs wasn't intended and expected it to get fixed. As far as paying for the buffs, I always pay for every buff I get (5k per buff) when I don't use our guild entertainer who buffs everyone free of charge anyway. so if I get Dance and Music buffs and store an extra for each one, I tip the entertainer 20k. Sometimes the stored buff doesn't even take and the entertainer just got an extra 5k for each one that didn't work. I know that not everyone is like me though and most people don't even pay for their first buff, let alone any additional ones. With these days of Buff Bots, they can get away with it though.


Oh well, it was nice while it lasted....Thanks for the responses everyone!


Sakura-Ikari
Tue Feb 15, 2005 11:23 am
#9






LyteFoot wrote:
Better yet find a buff team who is also a combat team. Imaji and I have been offered and plan to take a trip to the DWB. She is master sword and I'm TKM so these skills were our intended addition, hearing that we can also enable the second buff by being grouped and present means we can bring even more to the table. Its nice being valuable on multiple levels






I know you didn't mean to make that sound like an "i'm better than you" and that was just poor wording right? cuz, lots of pure entertainers could be offended by that "better yet" hehe






Sakura Ikari
..:::[ My RP's ]:::..
Master Tailor / Imperial Public Relations Chic / Black Eyed Beauty


Shaizann
Tue Feb 15, 2005 2:02 pm
#10






HardwiredXMan wrote:

Geez! guys, I didn't mean to start a debate or anything...sounds like it might be going that direction. I mean, I had only started using the stored buffs about a month ago. So I don't care much that the devs changed it.....I just found it convienent to use just like all the other stuff devs nerfed or changed in the past. I just started this thread to make sure that I wasn't doing something wrong if the stored buff was still working that's all.






Hardwired, nobody is annoyed with the debate flaring up. We're just trying to point out something you might not have thought of to conintue to have the benefit of a second buff without having to utilize the 'stored buff'. That is, take an entertainer to the DWB (or combat area of your choice) with you.



Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
LyteFoot
Tue Feb 15, 2005 2:47 pm
#11









Sakura-Ikari wrote:








LyteFoot wrote:
Better yet find a buff team who is also a combat team. Imaji and I have been offered and plan to take a trip to the DWB. She is master sword and I'm TKM so these skills were our intended addition, hearing that we can also enable the second buff by being grouped and present means we can bring even more to the table. Its nice being valuable on multiple levels










I know you didn't mean to make that sound like an "i'm better than you" and that was just poor wording right? cuz, lots of pure entertainers could be offended by that "better yet" hehe















we were asked to participate because of our combat skills since no one in the group realized the alternate value an entertainer added in the dungeon itself. The fact that this change to the stored buff brings value to the entertainer class while in the dungeon is a great bonus for any entertainer. If you read "my template is better than yours" I'm sorry nothing like that was meant. The fact is though that a character that can't use their skills in the dungeon is along for the ride. This change means that our skills actually have a way to come into play in the dungeon and that is a huge move for us.


From the point of view of a team taking on that high a dungeon there are advantages and disadvantages to both choices. With a pure ent you only have to keep one ent and one doc alive instead of 3 people. With a combat capable pair of entsyou don't have to watch them quite as close because they can defend themselves but you now have an extra person whose lose could affect the whole team. So it depends on the situation, if you have two extra slots in your group I would use the pair. If you have to leave a combat person(s) behindto make room for the ent(s)I would take the pure ent who has dance and music instead of two.

Message Edited by LyteFoot on 02-15-2005 03:56 PM



Elwyn LyteFoot - Corbantis server
HardwiredXMan
Wed Feb 16, 2005 1:36 am
#12

Geez! guys, I didn't mean to start a debate or anything...sounds like it might be going that direction. I mean, I had only started using the stored buffs about a month ago. So I don't care much that the devs changed it.....I just found it convienent to use just like all the other stuff devs nerfed or changed in the past. I just started this thread to make sure that I wasn't doing something wrong if the stored buff was still working that's all.
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