Dancer Archive
Thread: Storing a extra buff....
Message Edited by kirah_ashlin on 02-13-2005 06:55 PM
Message Edited by Eaca on 02-13-2005 06:20 PM
HardwiredXMan wrote:
Eaca wrote:
You can store an extra buff. You can actually store both an extra dance AND music buff, both able to be taken out in the field when the first one wears off. The only caveat is the entertainer who gave you said buff has to be with you the whole time. Going out of range of the entertainer or disbanding from thier group will cause the banking to fail. This is ideal for DWB groups, as they can bring along either a dancer and musician, or a single dancer/musician, suit them up in armor, and let thier presence and the ability to claim the second buff, be thier assistance in this dungeon. Heck, maybe you can even help them get the parts to make thier own jetpack.
Personally I like this way. I hope they never "fix" this. I hope it's what they intend, because it's a GREAT advantage for live entertainers over bots.
Message Edited by Eaca on 02-13-2005 06:20 PM
yeah the DWBis the main reason why I liked the storing of an extra buff, because when you do content like the DWB you can actually run out of mind buffs and for some professions (like rifleman) it's instant death. I mean my specials cost me over 110 mind per shot withmy T21 and over 300 per shot when I'm in full composite. In the DWB, if you run out of entertainer buffs, there is no time to get another buff, plus you can't rely on food alone and the base attack just isn't enough verse high level content.
However, I did feel that storing buffs wasn't intended and expected it to get fixed. As far as paying for the buffs, I always pay for every buff I get (5k per buff) when I don't use our guild entertainer who buffs everyone free of charge anyway. so if I get Dance and Music buffs and store an extra for each one, I tip the entertainer 20k. Sometimes the stored buff doesn't even take and the entertainer just got an extra 5k for each one that didn't work. I know that not everyone is like me though and most people don't even pay for their first buff, let alone any additional ones. With these days of Buff Bots, they can get away with it though.
Oh well, it was nice while it lasted....Thanks for the responses everyone!
Eaca wrote:
You can store an extra buff. You can actually store both an extra dance AND music buff, both able to be taken out in the field when the first one wears off. The only caveat is the entertainer who gave you said buff has to be with you the whole time. Going out of range of the entertainer or disbanding from thier group will cause the banking to fail. This is ideal for DWB groups, as they can bring along either a dancer and musician, or a single dancer/musician, suit them up in armor, and let thier presence and the ability to claim the second buff, be thier assistance in this dungeon. Heck, maybe you can even help them get the parts to make thier own jetpack.
Personally I like this way. I hope they never "fix" this. I hope it's what they intend, because it's a GREAT advantage for live entertainers over bots.
Message Edited by Eaca on 02-13-2005 06:20 PM
yeah the DWBis the main reason why I liked the storing of an extra buff, because when you do content like the DWB you can actually run out of mind buffs and for some professions (like rifleman) it's instant death. I mean my specials cost me over 110 mind per shot withmy T21 and over 300 per shot when I'm in full composite. In the DWB, if you run out of entertainer buffs, there is no time to get another buff, plus you can't rely on food alone and the base attack just isn't enough verse high level content.
However, I did feel that storing buffs wasn't intended and expected it to get fixed. As far as paying for the buffs, I always pay for every buff I get (5k per buff) when I don't use our guild entertainer who buffs everyone free of charge anyway. so if I get Dance and Music buffs and store an extra for each one, I tip the entertainer 20k. Sometimes the stored buff doesn't even take and the entertainer just got an extra 5k for each one that didn't work. I know that not everyone is like me though and most people don't even pay for their first buff, let alone any additional ones. With these days of Buff Bots, they can get away with it though.
Oh well, it was nice while it lasted....Thanks for the responses everyone!
LyteFoot wrote:
Better yet find a buff team who is also a combat team. Imaji and I have been offered and plan to take a trip to the DWB. She is master sword and I'm TKM so these skills were our intended addition, hearing that we can also enable the second buff by being grouped and present means we can bring even more to the table. Its nice being valuable on multiple levels
I know you didn't mean to make that sound like an "i'm better than you" and that was just poor wording right? cuz, lots of pure entertainers could be offended by that "better yet" hehe ![]()
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HardwiredXMan wrote:
Geez! guys, I didn't mean to start a debate or anything...sounds like it might be going that direction. I mean, I had only started using the stored buffs about a month ago. So I don't care much that the devs changed it.....I just found it convienent to use just like all the other stuff devs nerfed or changed in the past. I just started this thread to make sure that I wasn't doing something wrong if the stored buff was still working that's all.
Hardwired, nobody is annoyed with the debate flaring up. We're just trying to point out something you might not have thought of to conintue to have the benefit of a second buff without having to utilize the 'stored buff'. That is, take an entertainer to the DWB (or combat area of your choice) with you.
Sakura-Ikari wrote:
LyteFoot wrote:
Better yet find a buff team who is also a combat team. Imaji and I have been offered and plan to take a trip to the DWB. She is master sword and I'm TKM so these skills were our intended addition, hearing that we can also enable the second buff by being grouped and present means we can bring even more to the table. Its nice being valuable on multiple levels
I know you didn't mean to make that sound like an "i'm better than you" and that was just poor wording right? cuz, lots of pure entertainers could be offended by that "better yet" hehe
we were asked to participate because of our combat skills since no one in the group realized the alternate value an entertainer added in the dungeon itself. The fact that this change to the stored buff brings value to the entertainer class while in the dungeon is a great bonus for any entertainer. If you read "my template is better than yours" I'm sorry nothing like that was meant. The fact is though that a character that can't use their skills in the dungeon is along for the ride. This change means that our skills actually have a way to come into play in the dungeon and that is a huge move for us.
From the point of view of a team taking on that high a dungeon there are advantages and disadvantages to both choices. With a pure ent you only have to keep one ent and one doc alive instead of 3 people. With a combat capable pair of entsyou don't have to watch them quite as close because they can defend themselves but you now have an extra person whose lose could affect the whole team. So it depends on the situation, if you have two extra slots in your group I would use the pair. If you have to leave a combat person(s) behindto make room for the ent(s)I would take the pure ent who has dance and music instead of two.
Message Edited by LyteFoot on 02-15-2005 03:56 PM