Dancer Archive
Thread: Group changes
I'm just not getting where the devs think all these limits are adding fun to a game. To be honest I don't think they care anymore so long as they can get the code merged with EQ2 so they don't have to maintain but one game.
LyteFoot wrote:
I haven't done a lot of grouping on TC5 but I keep hearing that groups are not only limited to 8 but are also limited by levels. So a master and novice can't group together. Is this true? Has anyone raised this issue to the Devs, this will take XP gains for aspiring entertainers down to the point that they never level. It isn't just the smaller groups that will affect them, it is also the fact they won't be able to group with a master and gain the increases in XP from them. It also means we can't group newer players and teach them the fun things like synch dancing, band performance, etc. So now all those healing boxes come from one slowly accumulated pool of BF, smaller groups will be splitting up the ents trying to get that healing, smaller groups will be reducing performance xp, group level limits will keep the new players from performing with the experienced players, leveling will take a friggin year.
I'm just not getting where the devs think all these limits are adding fun to a game. To be honest I don't think they care anymore so long as they can get the code merged with EQ2 so they don't have to maintain but one game.
Oh sweet mother of...
I don't know if this is true, but if so, then
/weep
This isn't the game I've signed up for. ![]()
Remember those other posts where I said this was still the best game out there? /sigh.
Make all these changes and it no longer is...![]()
I think I'm going to go impale myself on a pike.
Message Edited by Drygo on 04-06-2005 04:37 AM
Allia_Rain wrote:The group limit of 8 unfortunitly sounds like something that will stay, all for the tactics and 'fun' of choosing which professions you really want in your group.
The problem is that quiet often my guild goes on hunts with more people than this for the fun of friends being together. I'm really confused at what the goal is. I thought they were balancing combat classes, not it seems the only goal is to make this game use the EQ2 code so they can cut head count in development.
This makes sense for combat - how fair is it that a novice marksman groups with a master pistoleer and get perhaps 4000 XP as long as he hits the target with one shot?
kirah_ashlin wrote:
Do we know if masters will continue to be able to heal BF faster than novices yet, or do we have to wait until the frogs are unleashed on TC5? Because if masters do heal BF faster, even if the amounts are going to be smaller, and master and novices can't group as has been described here, then novices are sunk . . . .
Message Edited by Panthu on 04-06-2005 07:57 PM
Panthu wrote:
kirah_ashlin wrote:
Do we know if masters will continue to be able to heal BF faster than novices yet, or do we have to wait until the frogs are unleashed on TC5? Because if masters do heal BF faster, even if the amounts are going to be smaller, and master and novices can't group as has been described here, then novices are sunk . . . .
No, there is no restriction on who you group with. There are combat factors that have nothing to do with ent leveling. Just combat XP gains.
The eight player limit thing is going to be a pain for performances though. Hopefully Eshie can get some talks started on Ent Super Groups. Like maybe a skill in our knowledge line (because that's the Choreographer title) that let's you be able to bandflo Ent Squadrons. Like, maybe working up to 5 total groups once you get the highest level, which would allow for 40... that would be a nice size.
Even cooler would be that might be a way to make real chorus lines and do cool segments like that. So, the leader in each subgroup would call their section's bandflos, but then the master leader could call the ones to sync all the groups.
Anyway, whether or not this gets looks into and how soon prolly will have something to do with whether or not SLs get it for combat... if they do though, hopefully we could borrow some code.
Message Edited by Panthu on 04-06-2005 07:57 PM
Well, I'm very happy to hear that levels won't affect grouping. However, the limit of 8 really bugs me. And, believe it or not, I'm not only thinking of entertainers in this respect. Definitely, group performances (cantina crawls, anyone?) are not going to be the same. ![]()
But, you know what...combat characters too! I mean, everybody already knows by now that it will be MUCH harder to kill things and escape alive after the CU. Now they have even made it ten times harder by limiting you to 8. It's not even like you can go in with multiple groups, because only one is going to be getting experience.
I'm sitting here half laughing half crying (well, not really crying but you know what I mean). I cannot believe they have made so many massive changes! I'm not adverse to change believe me. But there are just so many things that they're changing that seem not only a little bad...but, horribly, massively bad. How in the world can they think these things are good for the game?!
Drygo wrote:
How in the world can they think these things are good for the game?!