Dancer Archive

Thread: IDEA: Way for you all to make money doing what you do...

DarkSmyth
Sat Apr 09, 2005 9:16 pm
#1

I came up with this idea a long time ago, back when I was a Master Musician on Naritus. Not thatI ever ever had any problems making tips; I was rather "loud" ingame and on the forums, and folks stopped into the CoroCan, or whereever else I was playing, just hear me play and see my droid (Phloyd, I miss him ). But I got to thinking about the other folks in the cantina who weren't faring as well. Then i came up with this thought...


What if there was an automaticway, to charge for your services?

Like a price you can charge, per point of BF healed. When you are dancing, and someone is watching you, this money is automatically deducted from their bank and deposited into yours. Let's say you can set it from anywhere between 0-100 creds per BF point at Master.And as you work your way to Master,the max level you can charge increases as your skills do. Easy, safe, invisible. The rate you charge can be displayed in your bio, and folks can simply /exam and find out how much it is.


If you are a Master and are charging 100 creds per BF point, and someone has 200 BF, thats 20k profitin onejob alone. Not too bad eh?


If you are in a group, the money should be split amongst everyone in the group in percentagesbased on the skills of the individules in the group and each ones payscale.


For buffs there could be a separate rate, or could be calculated where each 5 mins of inspiration isequal toso many BF and totaled like that.


You'd have to make it so that you had to /stopdance or /stopmusic before you could change the rate, and stuff like that. Just to keep it fair and prevent "cheating".


I know this doesn't do anything for buffbots and what have you, but that's really beyond the scope of this idea.


This same idea can be used and applied for Entertainers, Dancers, andMusicians, Medics & Doctors could also use a similiar system in healing wounds and curing folks.



Well, that's my idea... whatcha think?




SWG Classic > SWG CuNge
Else-Whira
Sat Apr 09, 2005 10:27 pm
#2

The others times that someone has proposed such a system a few of the vocal minority shot it down because they wouldn't be able to give away their services or trade for goods. Also they didn't think new player characters would be able to get started in such a system.





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
DarkSmyth
Sat Apr 09, 2005 10:32 pm
#3

You could if you set your price to 0. And n00bs can figure out just about anything.




SWG Classic > SWG CuNge
Panthu
Sun Apr 10, 2005 3:53 am
#4






Else-Whira wrote:
The others times that someone has proposed such a system a few of the vocal minority shot it down because they wouldn't be able to give away their services or trade for goods. Also they didn't think new player characters would be able to get started in such a system.






I don't think it got "shot down", Else. I mean, I know some people said some things against it, but I'm pretty sure Scip told me he was asking about its chances in the Corr Forum last week.


These types of "escrow" or "set price" options were never really anything the Devs have commented on one way or the other that I know of. It has been suggested before so I know they've seen it as a player suggestion, but they've never left any record of a thumbs up or down anywhere that I know of... so, who knows, it might be something they are open to.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Kryxal
Sun Apr 10, 2005 5:40 am
#5

If it happens, though, it can't be quite so invisible as suppgested here - you really need some sort of popup for the watcher/listener to show the rates, else people will complain. After all, you KNOW some people won't check beforehand.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
PoetDancer
Sun Apr 10, 2005 2:51 pm
#6

What we need is not another sort of gimmick to pull credits out of a patron's bank account, and put it directly into ours. What we need is our own, system driven income structure that is not dependent on the number of patrons we service, but rather on the number of shows we successfully perform.


What we need is a system that pulls credits out of patrons as they walk in the door, basically sinking it out of the economy. They can /watch and /listen as long as they wish, and get the full (perhaps even extra enhanced) benefits of being there without having to beg for a "/."


And conversley, what we need as performers is a gig requirement, a venue, and the length of time the show needs to run for (maybe 30 minutes to perhaps an hour for high level missions). And if we do it, we should get a lot of credits. Like on the order of 25,000 or more for a top biller. We'll entertain for everybody that shows.


That means though that we may need more "performer credit sinks," like rentals (for example, it could be possible that gigsmay only be performed using rented costumes or instruments), "union cards," or other things.


We have taken the entertainer meta game as far as it can go. What we need is not more patron driven incentives, but system-driven incentives. We shouldn't have this gameplay that resembles doctors, we should in reality have a meta game more in line with what bounty hunters do and are: independent, paid professionals who are sent to do a job.


That is more of the reality of performance in the real world. Patrons do not hand performers money. Patrons pay a venue, who in turn pay producers and promoters, and its these producers and promoters that pay us.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
DarkSmyth
Sun Apr 10, 2005 2:58 pm
#7

Well, this is just an idea I had crawlin thru my brain for forever now. Just needed to get it out.

Take it for what it's worth.


Hope you all get some love, but somehow I doubt it




SWG Classic > SWG CuNge
NomAnor1987
Sun Apr 10, 2005 3:27 pm
#8

Sirii... I love that idea!!



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PoetDancer
Sun Apr 10, 2005 4:21 pm
#9









NomAnor1987 wrote:
Sirii... I love that idea!!






I like it too. Which is why I am in the process of writing out a complete proposal, and posting it soon.


Imagine working hard, promoting your show in our classic sense now, and upon having enough patrons /watch or /listen, and paying a steep fee (say 15,000 credits), you become a member of the "Entertainer's Union."


Now its time for the BIG SHOW!


Imagine getting a band with musicians, dancers, and others who have their union cards as well.


Imagine the group leader goes to the mission terminal and books a show at the Coronet Cantina, the Tyrena hotel, a player city venue, or even a faction base (potential GCW tie here).


Let's say you book the Coronet Cantina at prime time for 30 minutes.


Imagine after the mission is taken, the system asks the leader for the band's name.


Imagine this name will be on every starport holonet terminal, showing the time, the venue booked, and the admission fee. It also shows your troupe's name on a scrolling marquee.


Then before the show, it will be time to go to the stage manager and pick up your items. Maybe the head musician wants to rent a...(you guessed it) Xantha! Maybe the wookiee male dancer will want the Krayt Dragon costume. Maybe the females will want the Peko Peko costume with the feathers and masque. But it all costs money, and must be returned at a set time, or get hit with a fine.


Twominutes before the show, the "bouncers" kick out all the AFK layabouts and bums to make way for your show.


Inconvenient? Of course not! After all, there are many venues they can visit Or even AFK in some home somewhere away from prying eyes if they do not wish to be kicked out. Missions and trainers? Well, 1000 credits isn't that much to pay. Besides, they can wait until the "off show" time.


Because two minutes later, patrons will be able to come inside for a mere 1000 credits, and get DOUBLE the mechanics of what we usually give, both in terms of length, and effect.


And 30 minutes later, after a hard, non-stop performance,you get paid...paid BIG.


...because ifyou stop the show for more than one minute, or if you fail to show up at all, thenyou'll loseyour union card, and have to work two bit joints, starports, and as an opening act for the other union performers going up 30 minutes after the gig you were supposed to be at would have ended so you can get a new union card.


Now. If we had a game like this, dears. Do you think we would be complaining that there is nothing to do?


I sure wouldn't.

Message Edited by PoetDancer on 04-10-2005 06:49 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
DoMakk
Sun Apr 10, 2005 4:24 pm
#10

Poetdancer, WOW!



@@@@Trader or Entertainer, how to decide?@@@
*************************************
*******Peace and Love to All Beings*******
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PoetDancer
Sun Apr 10, 2005 4:50 pm
#11






DoMakk wrote:

Poetdancer, WOW!






I don't "blue sky" often. But at the times I do, I dream big.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
--Qilue-UCW--
Sun Apr 10, 2005 8:29 pm
#12






DarkSmyth wrote:

I came up with this idea a long time ago, back when I was a Master Musician on Naritus. Not thatI ever ever had any problems making tips; I was rather "loud" ingame and on the forums, and folks stopped into the CoroCan, or whereever else I was playing, just hear me play and see my droid (Phloyd, I miss him ). But I got to thinking about the other folks in the cantina who weren't faring as well. Then i came up with this thought...


What if there was an automaticway, to charge for your services?

Like a price you can charge, per point of BF healed. When you are dancing, and someone is watching you, this money is automatically deducted from their bank and deposited into yours. Let's say you can set it from anywhere between 0-100 creds per BF point at Master.And as you work your way to Master,the max level you can charge increases as your skills do. Easy, safe, invisible. The rate you charge can be displayed in your bio, and folks can simply /exam and find out how much it is.


If you are a Master and are charging 100 creds per BF point, and someone has 200 BF, thats 20k profitin onejob alone. Not too bad eh?


If you are in a group, the money should be split amongst everyone in the group in percentagesbased on the skills of the individules in the group and each ones payscale.


For buffs there could be a separate rate, or could be calculated where each 5 mins of inspiration isequal toso many BF and totaled like that.


You'd have to make it so that you had to /stopdance or /stopmusic before you could change the rate, and stuff like that. Just to keep it fair and prevent "cheating".


I know this doesn't do anything for buffbots and what have you, but that's really beyond the scope of this idea.


This same idea can be used and applied for Entertainers, Dancers, andMusicians, Medics & Doctors could also use a similiar system in healing wounds and curing folks.



Well, that's my idea... whatcha think?







I like the idea.. definatly inclued a popup.. "Watching Performer X costsY credits per point of fatigue.. Do you wish to watch.. Yes/No"





Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

NomAnor1987
Mon Apr 11, 2005 1:53 am
#13



PoetDancer wrote:


DoMakk wrote:
Poetdancer, WOW!



I don't "blue sky" often. But at the times I do, I dream big.




I love this dream!



Defensor Fortis

I'm Back!
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