Dancer Archive
Thread: Idea for stopping AFK Macroers...
Well the AFK Musician/Dancer thing obviously annoys some people, even those that ARN'T Musicians/Dancers.
The fact is people, some of us enjoy Dancing/Music for only so much time each day. After a nutty day on my almost Master Tailor doing Custom orders, I like to sit back and play my dancer for a bit. But you know what? IT GETS BORING! Thats why people go afk.
To fix this the Entertainer Lines need something different to do other than sit in a cantina 24/7 and get gipped on tips (Couldn't help it, sorry).
My suggestion is simple... Merge the Fatigue and Wound tiers into one and add a new one. The Gig tier. You could put so many cool things in this line... And add some more interaction in the stupid classes for pete's sake.
Group SFX skills
Group interaction flourishes (Dancers catch each other, or acually DANCE with each other) Instruments do a quick duo flourish
Customer/Dancer flourish interactions (This wouldn't neccisarily be for gigs) This would be cool, you target a customer and use the skill, they get the option to Accept/Decline, if they accept they get a healing bonus/you get a exp bonus and then a neat animation plays (Twirl around the customer, slide hands down face for exotic, etc... But not too dirty lol)
How about some props? Ribbon-on-a-stick for dancers, Speakers and mics for Musicians.
Back to the gig tree they could make the new Entertainer mission terminals give gig missions. You have to have at least 3 people in a group to activate one, then go somewhere and play. Maybe thats a bad idea, whatever...
The point is, you want macro AFK Dancer/Musician to stop? Add more content to their class... Now that i've written the post, I really like the idea of 'Interactive' flourishes with other Entertainers/Customers, any comments on that?
C'mon people, its not hard to give ideas...