Dancer Archive

Thread: how do the missions work?

raz1337
Wed Aug 13, 2003 2:58 pm
#1

I'm in the waypoint dancing, and nothing is happening.....



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Ximma
Wed Aug 13, 2003 3:04 pm
#2

The way point appears at the entrance of the building that you are to dance in. Once you head in, you have to dance non-stop for about 5 minutes, and you get your payment.



"So I swoop upon the foe, and I will slay,
I will hew them into pieces, I will dash them into dust;
Like Baal in his strength, on their rearward, lo! I fell,
And I killed them, none escaped me, and I slew, and slew, and slew."


LoraJ
Thu Aug 14, 2003 6:58 am
#3

I don't know if the ones you get from teh noble in the theater changed, but the ones from the mission terminal you now have to dance ten minutes instead of 5. So I tried one out and put myself on basic and did no flourishes. Some guy came up to me and said I looked bored. lol.


It seems like these terminals are just outside a lot of the cantinas, so if the tips aren't rolling in you can quickly grab a mission that will have you dance in your cantina. Of course the payout is horrid though.




lora jae
Blademaster
Bestine, Tatooine - Tarquinas
Yajedi
Thu Aug 14, 2003 7:53 am
#4

Can you possibly search through the terminal and get 2 missions to the same cantina and do both at the same time?


I danced for about 3 minutes trying one... as a master dancer I have a payout of 150 credits for a mission? **edit**?




Vid - Doctor
----
Rokko - Dark Jedi Guardian 4-4-4-4
LoraJ
Thu Aug 14, 2003 7:56 am
#5

You should be able to do two at once from the same cantina. Just keep hitting the refresh until you find one.



lora jae
Blademaster
Bestine, Tatooine - Tarquinas
Kaelya
Thu Aug 14, 2003 8:05 am
#6

You can. And the wonderful thing is that they're not back-to-back like delivery or destroy missions, in that you do one and then do the other, they will both complete at the exact same time. So you get double the payout for the same amount of time. There's NO reason not to have two active.

Kaelya Thaell, Novice Dancer
Mos Entha, Tatooine, Valcyn Galaxy



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Yajedi
Thu Aug 14, 2003 8:15 am
#7

Ouch..


Yet another blow to the Player Cantina.






Vid - Doctor
----
Rokko - Dark Jedi Guardian 4-4-4-4
SlickRiptide
Thu Aug 14, 2003 9:11 am
#8

If you're in Dearic, the entertainer terminal is across the square, in front of the artisan guild house. Why, I can't tell you. It's not a long run, just a strange place to put it. Especially considering that they put the artisan terminal across the square from the artisan guild house instead of at the front door.


Oh well, Talus has always been a bit more challenging than the other newbie planets. *heh*


Ximma
Thu Aug 14, 2003 2:20 pm
#9

Another blow to player cantinas? maybe.... But i recall reading that once all of the stuff for the player cities get going, that the city will be able to purchase mission terminals....so if this actually happens, you could have them put them outside your player cantina (as long as its inside a player city).



"So I swoop upon the foe, and I will slay,
I will hew them into pieces, I will dash them into dust;
Like Baal in his strength, on their rearward, lo! I fell,
And I killed them, none escaped me, and I slew, and slew, and slew."


SummerDream
Fri Aug 15, 2003 2:54 am
#10

The horrible thing instead is that they give you 100-200 credits and have to go to another town to do it.


Kinda a sad joke, get survey rather and do artisan missions, much more remunerative



Master dancer here, very disappointed from those new entertainer missions.






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SummerDream
Fri Aug 15, 2003 4:24 am
#11

Maybe if they added additional tips from the npcs while performing such missions based on flourishes and visual effects from tech line, that could make them maybe even *gasp* worth of being done..




Thank you for your loyalty to our company. We are here to provide a positive employment experience. Therefore, all questions, comments, concerns, complaints, frustrations, irritations, aggravations, insinuations, allegations, accusations, contemplations, consternation and input should be directed elsewhere.
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SlickRiptide
Fri Aug 15, 2003 9:09 am
#12




SummerDream wrote:

The horrible thing instead is that they give you 100-200 credits and have to go to another town to do it.


Kinda a sad joke, get survey rather and do artisan missions, much more remunerative P>

Master dancer here, very disappointed from those new entertainer missions.





Oy, I suppose I should just stop repeating myself.


Entertainer missions are not new. All that is new is that they're now being advertised.


The payouts are in line with the payout from other missions. That is, all missions were nerfed more or less equally.


If you're a master then I can't imagine that you actually have much of a cash flow problem that the missions will make or break you.


A master dancer/musician does the exact same things to accomplish the mission that a novice entertainer does. There's no reason to scale up for skill-level when skill-level doesn't scale up the difficulty. If anything, higher skill means that you finish faster and so can do more in the same amount of time. Over an hour, a master should complete more missions than a novice. There's your scale for skill.


You don't HAVE to leave town. Just click the refresh button a couple of times and take missions that are in-town.


Compare the time required to do a survey mission or a destroy mission. Count the number of local entertainer missions you can finish in the same amount of time that it takes to do two destroy missions or two survey missions. The entertainer missions should, on average, equal about 70% of the income from those other missions. This is entirely appropriate considering that you don't have any risk at all and if your terminal is outside your cantina then you barely have to move to get new missions. Survey can potentially be a huge time-sink, speaking from experience. That's why it pays more, danger aside.


Sorry, I don't mean to keep coming off as some sort of SOE apologist on the gig missions. I just think that people take them way too seriously, especially when they didn't know about their existence before the terminals arrived. If you need money, then work the system. It's free and you get XP while doing it. If you don't need the money, then why get worked up? It's not as if your social status is somehow dicated by a vending machine.


Eljer
Fri Aug 15, 2003 9:24 am
#13

Having done destroy missions I can tell you that most of them take very little time. 1000m run, kill some gnorts worth 2k in credits and run back. Maybe 5 or 10 minutes. With entertainer missions you run, get 2 missions, come back and dance for 5 or 10 minutes and get 300-400 credits. That is not equality even considering the dangers. Out of curiousity I was checking out the missions terminals and hitting refresh to see what I was getting. Missions 13000m out for 150credits. That doesn't even cover the shuttle cost. This is not a source of income, these missions wouldn't pay for anything.
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