Dancer Archive
Thread: Choosing between wound healing and fatigue healing
So, I've been playing Galaxies for nearly 2 months with a definite goal in mind. As I progress in my skills, I am sacrificing more and more skills in order to reach my ideal character concept. Sadly, it looks as if I'm going to have to sacrifice some dancing skills.
Before I make such a large leap I want to check with the community and get some input about the skills and how you feel about them. I have Fatigue IV and Wound IV. Which would you chop down and why?
I'm tempted to chop them both down, but I'd prefer not to. If I drop one from IV to I, then I recover 9 skill points. If I chop both down to II, I get 10 skill points. I would also like to have one of them maximized (ego thing, you know).
So, first question: Should I drop one down or both?
Second, if I drop only one (for there is no dilemma if I drop both), which one should I drop? In your experience, which is more needed? Fatigue healing or wound healing?
I'm tempted to say that Fatigue Healing is needed more than Wound Healing. Though I see some people come into the cantina with a huge black bar on the mind, it seems like even after those are healed, there is still fatigue. Fatigue seems to be a bigger problem for people than mind wounds. Also, the mind wounds can be healed out in the field. So it's possible that someone may come into the cantina with only 20 mind wounds but 400 BF.
Despite all the debating, I may just drop Wounds anyway for a very irrational reason: I love having the title Enthraller up. That title just plain rules. Even if I were a Master Dancer, I would change my title to Enthraller. Although if I should decide to buy up my Dancing Technique to IV, I could use that title instead. Anyone know the title of Dancing Technique IV?
I would say keep Fatigue healing.
No matter what, they are going to be able to get their mind healed when you dance. Just not as quickly.
I was actually thinking that if I ever surreendered and dance skills, I would actually get rid of tech fist and then the knowledge branch, but keep the healing ones because those are more imprtant than what dance you are doing or how many fancy lights you have.
LoraJ wrote:
I would say keep Fatigue healing.
No matter what, they are going to be able to get their mind healed when you dance. Just not as quickly.
I was actually thinking that if I ever surreendered and dance skills, I would actually get rid of tech fist and then the knowledge branch, but keep the healing ones because those are more imprtant than what dance you are doing or how many fancy lights you have.
Ironically, Technique is the one I cannot get rid of. It's essential for my character concept.
So I wonder what title comes with having Technique IV. I know Wound IV is captivater [sic]. I know that Fatigue IV is enthraller. I suspect from seeing others that Knowledge IV is choreographer. I don't think I ever saw the title for Technique IV. I suspect that's because a Master Dancer gets Technique IV last and doesn't even bother with that title since she now has access to the Master Dancer title.
The title for Techniques is "Skilled Dancer".
Imho, you don't need either heal tree. Tips are based on entertainment given, and not healing speed. Any dancing at all will still heal you up very fast.
Yajedi wrote:
The title for Techniques is "Skilled Dancer".
Imho, you don't need either heal tree. Tips are based on entertainment given, and not healing speed. Any dancing at all will still heal you up very fast.
I am not sure I agree with this. There certainly are a cadre of players who want entertainment to the exclusion of healing and tip based on how well you entertain. They may be the largest tippers but by no means the only ones. Even for them, I think what you say (or emote) is the single biggest factor in their being entertained. I think that the techniques largely finishes a distant third behind what your act is and the costumes you choose. I rarely even use any technique but smoke bomb and that only to highlight costume changes.
Then there is the issue of whether you want only to dance. To be welcome is a fighting group(assuming you ever want to develop fighting skills) the healing skills are essential. There are also lots of players who just want mind wounds and fatigue gone and do tip for someone who manages it. Especially on places like Dathomir or Dantoinethere are players who just want their fatigue and mind wounds healed and quickly.Most are happy to tip someone who takes the time to help them get back to the fighting quickly. It all depends on how you want to play.
Since I have beecome master, I have noticed that they are more interested in the fast healing than the entertainment.
I can be passing through the cantina just saying hello and someone will give me a /tell if I can heal them quickly. They don't care what moves I do, they would rather watch me quickly and get out in 1 minute than watch the ent group together.
That's why I woul dkeep the healing chain and drop the dance and tech first.
But people that want healing are (imho) going to tip you a set amount whether it takes 1 minute or 2 minutes to heal them. Medics, if they heal 1 person faster, can move on and heal another person, doubling the number of people they reat. Entertainers are different, we can heal 10 just as fast as 1. (I Think!)
So if a Doctor can cut his/her time in half, he/she heals twice as many people, get twice as many tips. If an entertain cuts his/her time in half,they heal the same number of people, get the same amount of tips.
Ravenmist wrote:
No, seriously go with BF healing. I play two characters, one is a Master Dancer/Musician. The other is a Bounty Hunter. After playing a heavy combat role like the Bounty Hunter and visiting cantina on my own over the last few weeks its really obvious that my mind wounds heal a lot faster then my BF does even watching low level entertainers. 100% of the time I'm in a cantina trying to get healed it will be my BF I'm waiting on, not my mind. If someone can heal my BF real fast then I tip big. I tip good either way tho cause I know what its like on the other side.
Seriously tho, if you have to choose one, keep the Fatigue. The mind wounds heal fast enough without that line.
Excellent analysis. Thank you.
I've already made my decision now, but at least I'm not regretting it. I have kept my Fatigue Healing. I've whittled my way down to Wound I, and I weep every time I have to get rid of a Wound Healing skill. Well, cringe, at any rate.
And I notice the change in my own mind wounds when I dance. My mind wounds don't recover quite as quickly. Still, I see what you mean, Ravenmist. People always come in talking about 500 BF. I rarely see anyone with 500 mind wounds.
And those with an all-black mind bar tend to stay after their mind is completely healed (back when I had Wound IV and Fatigue IV), and I received Ent Heal xp. So, yes, I suspect that Battle Fatigue lingers more.
Makes sense. You can always heal mind wounds in the field. The fatigue is what brings them back.
And the best part: I keep my Enthraller title. Woo hoo!
Lol, yes...
That there is the thing that would make this decision easy. Do you want to be an "Enthraller" or a "CaptivatOr"
Yajedi wrote:
Lol, yes...
That there is the thing that would make this decision easy. Do you want to be an "Enthraller" or a "CaptivatOr"
Well, if they spelled it right, I might be inclined to be a captivator.
I briefly considered maxing out my Techniques for only 2 skill points. But when I found out that the title is "Skilled Dancer," I stopped thinking about it. The flash better look really cool for me to consider! I have 300k extra dancing XP. I suppose I could learn it and then see if I like the new flashes.
No, seriously go with BF healing. I play two characters, one is a Master Dancer/Musician. The other is a Bounty Hunter. After playing a heavy combat role like the Bounty Hunter and visiting cantina on my own over the last few weeks its really obvious that my mind wounds heal a lot faster then my BF does even watching low level entertainers. 100% of the time I'm in a cantina trying to get healed it will be my BF I'm waiting on, not my mind. If someone can heal my BF real fast then I tip big. I tip good either way tho cause I know what its like on the other side. ![]()
Seriously tho, if you have to choose one, keep the Fatigue. The mind wounds heal fast enough without that line.