Dancer Archive
Thread: JustG: We feel that AFK macroers are not healthy for the game.We want it to stop as soon as we c
WunuShi wrote:
I'm sorry, I thought the Topic of this thread was "We feel that AFK macroers are not healthy for the game. We want it to stop as soon as we can"
Perhaps I missed your hearty endorsement for AFK performers/macroers somewhere.
Of course I don't endorse AFK macroers. They ruin all aspects of this game, including entertaining. Does that mean that ATK are more important than them? No, but something needs to be done to curb habits that make the game less enjoyable for others.
WunuShi wrote:
After all...
AFK macroers don't pay the same monthly subscription that ATK players do.
Never said they didn't.
AFK macroers don't have the "right" to play the game in a mannerTHEY choose enjoyable - using the tools provided to them by the developers of the game.
Never said that people didn't have the right to play the game with the ingame tools at all. I encourage that actually. That doesn't mean that the tools were implemented improperly. Devs make mistakes too.
Lord knows that AFK macroers don't have the "right" to play in the samearea as ATK players.
Never said they don't. I just think it takes away from entertainers in cantinas, or hunters looking for SEAs if you'd like another example of how AFK macros are hurting the game.
Perhaps we should all...
... perform the exact same dances (ATK of course),
... perform the exact same songs (ATK of course),
... using the exact same instruments
...wear the exact same outfits,
... find the closest Image Designer and have our hair color changed to blonde
... have our eye color changed to blue
At this point I see no reason to comment since all of these things are... well, just dumb.
But then again, we'd need to log out (don't even DREAM of going AFK), rush out and purchase Mein Kompf so we'd know the rest of the "acceptable rules".
Whatever, really. Again you've proven that your arguements include only forced meanings and rediculous exagerrations. I started by trying to point outthe experiences that I've had in order to bring a different perspective to your dancing experience. If you don't believe me, fine. Trying to make a point by exagerrating and saying things that don't make sense is a waste of my time and everyone else's here.
To everyone else I appologizefor feeding this troll. I will no longer be responding to any comments from him since it seems obviously pointless. Disagree with me if you'd like. Lord knows dancing isn't for everyone. But don't make it seem I'm saying something I'm not.
/addignore WunuShi
1) Macro-dancing DOES have legitimate uses- stepping away a moment, chatting with friends, (I'd like to catch up on my mail then, but the darn flourishes interrupt typing).
2) The hologrind end will stop some, but not all AFK dancing- people will still want to grind through the less-appealing dances to ones they like.
3) AFK spamming is an affront that, while /ignore helps, it still lags the chat server, making legitimate chat in spatial difficult.
4) The long-term AFK entertainer creates a surplus of service for entertainers. When a surplus is in place, a product becomes devalued- especially since AFK'ers can't object to non-tippers.
5) The same long-term AFK entertainer means that healing XP is spread way too thin- leading to frustrating balance issues in gaining the XP needed to level. One of the reasons I joined AFK'ers on Dath was to get a bite of SOME XP after spending 2 months on my last ent healing slot (I gave up and paid a combat medic for diseases, I'm ashamed to admit)
Now, with that said, I came up with this "solution" while working on artisan. Please understand that my "solutions" are designed to be minimal change (to be easy to implement) and not overly restrictive.
If you've ever tried your hand at surveying, you know that you occasionally get a dialog box directing you to a larger concentration of the resource. Clicking "no" sends you back to your task, clicking "yes" lets you try to get more resources /XP.
Applying this to dancers, a player could (occasionally- maybe an average of once / hour) receive a message while dancing that states something like, "A patron has been impressed with your talent and asks that you perform near their table."
Clicking "yes" gives you an alcove waypoint, where, if you move there, you're rewarded with a trickle of healing XP or a small tip after a time.
This, alone, rewards the ATK player, but doesn't stop the spammer or long term AFK'er who's gone to bed for the night. BUT- if the dialog prompt makes the macro ignore all commands until "yes" or "no" are clicked, then all spamming, flourishing, and therefore, XP gain, grinds to a halt.
The infrequency of the prompt doesn't punish the casual AFK'er (stay at home moms) but does- eventually- stop the spam and remove the primary motivation for long-term AFK'ers.
This could also be used to ENCOURAGE entertainers to the more abandoned cantinas. Make the likelihood of a prompt, and the cash reward, be tied to the number of players in the cantina: the fewer present, the more frequent and larger the reward. New players seeking cash could decide to populate those locations. The Xp reward could offset the group reward that's the primary cause for the single-cantina clustering.
Hopefully, once players realize that there are services available at these locations, they'll return there rather than fly to coronet or theed for healing.