Dancer Archive

Thread: Lets not do a half-arsed job SWG to EQ2

Serae
Thu Apr 14, 2005 5:49 am
#1

Its been said before SWG is turning more and more into EQ2, wellfor the combat classes anyway.

The latest thing is level requirements on weapons as opposed to certifications.

Eg. Proton Carbine requires level 54 or somesuch.

Well come on, why not just go the whole hog and let every one have access to bothcombat levels and social levels?

Every character has thier full 250 points to spend on Combat Trees but a seperate pool to spend on either Entertaining or Crafting, perhaps enough just to master one.

In EQ2 everyone can do both if they so wish, so if theyre going to change the game into an EQ2 clone then at least do it across the board and not try to meld the two in some half arsed fashion.


Yes I know...economy blah blah blah



lifelessdroid
Thu Apr 14, 2005 6:13 am
#2

It doesn't end there. They change the default keymap to eq style. Took me a minute to adJust and make it out of the building. The controls in eq were so horrible i left after 3 very long weeks. Armor also has certifaction to equip. You gain extra health with levels. You have extra pools to do specials with. and i would go on but I don't know if i can handle to remind myself again.



Combat Rating:***
Kalona Armain(a super dancer droid) looks like
instant death

Eaca
Thu Apr 14, 2005 6:38 am
#3

They've just gone too far...
Landlubber
Fri Apr 15, 2005 12:34 am
#4

Yeah, and while they're at it, they could also make it so that any mob you have to kill for a mission only spawns once every few hours, so that you'll have multiple groups camping it and competing for the kill. Won't that be more fun and challenging??




______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


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