Dancer Archive

Thread: Master Dancer/Musician A use in the GCW

Panthu
Sun Apr 17, 2005 4:24 pm
#1






--Qilue-UCW-- wrote:





  • Entertainers help to discover Vunurability times on PvP bases




I think that would be really useful.





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Einhinder
Sun Apr 17, 2005 5:31 pm
#2






Panthu wrote:





--Qilue-UCW-- wrote:





  • Entertainers help to discover Vunurability times on PvP bases




I think that would be really useful.







considering how many friends i have who made alt master dancer female toons then tried to "date" people with bases ig and get vuln times i dont know why i didnt think of this before I love it





Fainora Sarrasri

F K O D | S A G E
Panthu
Sun Apr 17, 2005 6:01 pm
#3

I wrote a spy/informant proposal once that's in a big fat ent folder out in devland some where now, lol. I wonder if I should post it in here. It's long as heck and I have no idea if it's ever gotten anything other than a swift look over and a "yep, they'd like to have something like this" (meaning they just took the core idea and not any of the details, happens with player proposals a lot)... wonder if I should post it in here.


Anybody interested? It's still in my Outlook outbox somewhere I think.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

AnakinSWG
Sun Apr 17, 2005 6:33 pm
#4






Panthu wrote:

Anybody interested?




Umm, YES!!!


Oh, you mean the proposal? Sure, I'm interested in that too...





~Til Kismeta~
I'm a dishonest man, and a dishonest man you can always trust to be dishonest.
It's the honest ones you want to watch out for, honestly. Because you can't tell when they're going to do something incredibly...stupid.



Esharra
Sun Apr 17, 2005 6:39 pm
#5






Panthu wrote:

Anybody interested?




mhm..oh yeah..so cough it up lady.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


--Qilue-UCW--
Sun Apr 17, 2005 7:12 pm
#6






Panthu wrote:

I wrote a spy/informant proposal once that's in a big fat ent folder out in devland some where now, lol. I wonder if I should post it in here. It's long as heck and I have no idea if it's ever gotten anything other than a swift look over and a "yep, they'd like to have something like this" (meaning they just took the core idea and not any of the details, happens with player proposals a lot)... wonder if I should post it in here.


Anybody interested? It's still in my Outlook outbox somewhere I think.







Oh pooh.. my wimpy little post is gunna get over shadowed by a Blue Glowie post


Post it




Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Panthu
Sun Apr 17, 2005 7:44 pm
#7






--Qilue-UCW-- wrote:




Oh pooh.. my wimpy little post is gunna get over shadowed by a Blue Glowie post


Post it




It's so long. o.O


Here it comes though... none of it is my own ideas. I have no original ideas. It's all stuff from the forums.


*prepares for formatting nightmare* hehe






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Panthu
Sun Apr 17, 2005 7:52 pm
#8





Entertainer as Spy

Purpose: To allow Ents to partake in the larger game and GCW.


Why it’s important: This is a Star Wars game and every Profession should be tied to the Star Wars experience in some way. This will pull Entertainer into the game as an active participant in the Star Wars immersion. It’s also important for Entertainers to have a role that traditional RP Gamers can understand. This gives the Profession a legitimacy it will need until Social Gaming becomes a gaming norm in its own right.



Gameplay Description: This new Entertainer gameplay area will continue to use the Cantinas as the main game environment for Entertainers and Entertainer interaction with others.


We’ll use a Dancer as an example:


1) Dancer in Cantina is approached by an NPC or sees an NPC and uses the new Lure ability to draw the NPC to her


2) The Dancer uses the new ability Bait to bring up a particular subject she wants information about. If she chooses not to use Bait, the NPC may or may not offer any information at all.


3) Once she has engaged the NPC in conversation, she has a series of commands available to win over the NPC. If the correct combinations of influences are chosen by the Dancer during the conversation with the NPC, the NPC will in return give the Dancer some information on the Baited topic when she uses the new Persuade ability.


4) Persuade is used once the Dancer believes she has won over the NPC. There should be some skill to this. The NPC should give some verbal indication that they are now willing to talk or they will be going. If the Dancer misses the cue and does not use Persuade at that time, the NPC should leave. If the Dancer does use Persuade, then a success/fail roll should happen at that time.


a. There should be ranges of success from low success to high success and the rewards should scale as well. However, all successes should grant a cash pay out from the NPC in the form of a “tip”


i. Lowest success grants just the information

ii. Mid success grants the information plus a frilly type of gift from the NPC (something like clothes, a prop, or a piece of decoration)


iii. Highest success grants the information plus a functional gift such as a bonus item or something that can be sold to Smugglers, Bounty Hunters, or Crafters for a profit.

b. There should be ranges of failure that scale as well.


i. Barely failed should grant a frilly gift and a tip

ii. A harsher failure should just grant a tip

iii. The harshest failure should grant no reward at all (this should be the most rare and should only happen if the Dancer enraged the NPC or ignored it completely)

Breakdown of New Commands:

Lure – To draw in the NPC

Bait – To bring up a subject

Options:


  • GCW

  • Underworld

  • Bounties
  • Hunting
  • Fame
  • Party
  • Gossip

Seduce – Aggressive flirtation tactic
Flirt – Lighter than Seduce, but still relies on a romantic interest

Lull – To induce drowsiness

Flatter – To play to the NPC’s ego

Feign Interest – To use the current topic in hopes of it leading to another

Evade Topic – If the NPC is of a different faction or the topic looks non-productive

Change Topic – To attempt to get a new line of conversation

Hypnotize – To give the NPC a suggestion (tell them to follow or guard, etc.)

Distract – Create a distraction so the NPC will look away for a moment

Calm – To calm down an agitated or angry NPC

Dazzle – A saving throw used when an NPC tries to brake off and encounter and leave

Revitalize – To “wake up” a sleepy NPC

Inspire – To “buff” the NPC which might help them give a better gift

Charm – To get a higher tip payout (Also can be used on Doorman/Manager NPCs to book a Venue or on Dealer NPCs to unlock a higher Cantina Mini-game)

Give Gift – To offer an NPC a gift in hopes of winning them over

Give Poison – To slip the NPC a poison in their Cantina drink in order to gain influence

Hint at Gift – To increase the chances that a gift will be offered

Persuade – To get the information and make the final roll


Notice: This gameplay does not rely on performance at all, though the Entertainer will most likely be performing for the duration of this gameplay. These other commands and gameplay are being suggested as something else by design. Many Ents do not like the idea of an NPC dictating their performance where other players can see/hear them. This way, the Entertainer is free to perform as they see fit with out sacrificing this gameplay opportunity.


Note on Image Designers: The above works the same for both Musicians and Dancers as both are performance professions. It will work for Image Designers as well if Image Designers are given the ability to perform modifications on NPCs.


Information Description: The “information” that the Entertainer gains from a successful encounter with an NPC will have a real result in the game world. It will correlate with one of the Bait option topics. This information will either come in the form of a datadisk that can be traded to another player or it will be placed in the Entertainer’s Data Pad and be able to be passed on to another player that way.


In some cases, this information can be used by the Entertainer to spawn a mission for herself or others. This gives Entertainers the ability to be a Player Mission Giver, which is something the community has asked about for a long time. In some cases, the Entertainer will be giving missions equal to current missions generated by NPCs, but will add an immersive experience by giving other players the option to get the mission from a live player instead.


Some information on the other hand will just be useful to players as pure information and will not create a mission but will be useful for decision making instead.


  • GCW – Base Info (Base locations, how recently a base has been hit, and vulnerable windows) and PvE Faction Missions

  • Underworld – Smuggler Info (Largely depends on what becomes available to Smugglers but would most likely be: details on where to smuggle items from, open routes for smuggling contraband, info on any bounties on a smugglers head to warn them)

  • Bounties – Jedi location info or other BH targets (could either replace or be an option to NPC Spynet Operatives which are currently used provide BHs their bounties’ “DNA Samples”)

  • Hunting – Information on where certain creatures are spawning. When passed on as a mission, would actually spawn the creatures (large game only, such as Graul Maulers which are needed for the Jedi trials… these might need to be limited to one per player per week or require more work on the Jedi’s part such as speaking to multiple Ents and piecing together the information)

  • Fame – An Entertainer Fame mission (See Deila’s Fame proposal)

  • Party – Events that players have scheduled: Weddings, Dance Parties, whatever has been filled out using that tool (this is assuming that there will be an Entertainer tool for Event Scheduling)

  • Gossip – What ever the Devs are pushing. This could be lore for Ents based on Hutt story lines, upcoming server visits by big chars (vader/leia/whoever), serverwide events like Life Day, whatever is coming down the pipes that the Devs want circulated

Gameplay for Information Seekers: When non-Ents have discussed Ents as mission givers in the past, some have wanted to have some gameplay/challenge in the getting of the missions. This seems like it would make sense in some cases, such as the needed Jedi spawns referred to above or other “better than pure game generated” missions.


If the mission reward is high enough or the information is particularly useful (such as Base vulnerability times), then it might be justified to have the mission seeker need to speak with multiple Entertainers with information on the particular topic in multiple locations.


The Information Seeker would receive a datadisk or Data Pad item from each Entertainer and then need to piece them together to form the final item that would uncover the full information they are seeking.



Uses outside of the Cantina: Some of these new commands will be useful to the Entertainer or the Entertainer’s team mates outside of the Cantina. This will give Entertainers the option to seek out gameplay experiences outside of the Cantina and allow for socializing in different environments. It will also allow the Entertainer to avoid or escape from combat situations if caught in a dangerous situation with out protection.


For Entertainers and team mates in PvE situations:

Lure – Works as a non-agro taunt, to pull Mobs with in range

Bait – A play on the word, will act as a real taunt on a Mob

Seduce – Works as an anti-ag just for the Entertainer (wipes the Ent from the mob’s hatelist, but not the rest of the party)

Lull – Makes the mob sleepy and sluggish (A Slow or Snare, decreases speed)

Hypnotize – Gives the Entertainer control over the Mob for a limited period of time (Mezz Pet)

Distract – Create a distraction for the Mob in the opposite direction of the Ent (works like a Fear, the Mob runs the other way)

Calm – An anti-ag, an Aggressive Monster will become non-Aggressive until attacked

Dazzle – A Root

Revitalize – A speed buff

Inspire – An XP and general bonus buff (pretty much what was in the Ent Upgrade Doc, but this would be the travel form that could actively be applied anywhere)

Charm – Slow HoT (a weak Heal over Time that will last for a long time: 30 mins to 3 hours)

Give Gift – Fast HoT (a more powerful Heal over Time that extends a short period of time: 30 seconds to 3 minutes)

Give Poison – Weak DoT (just a Damage over Time, nothing too powerful but useful in a pinch)



For Entertainers and team mates in PvP situations:

The buffs and the weak DoT should work the same in a PvP setting, but Mezzes, Snares, and other abilities like them have to be carefully considered when applied to other players. Perhaps they should be shorter running on a player or give other Professions debuffs to take these off. Some are already being worked into other professions’ trees for the Combat Upgrade, so whatever is in line with those changes should be fine.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Panthu
Sun Apr 17, 2005 9:03 pm
#9

I had to ask Scip if I could credit him first, but he largely fleshed out the gameplay for the information getting and I just compiled it with older stuff from the forums. Also, Deila talked about this for our stuff in the GCW revamp.


Oh, and here's the first bookmark I have talking about spy stuff in here.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Kareann
Sun Apr 17, 2005 9:52 pm
#10

Ahhh /sigh. I've always thought something like this would be so much fun for my Dancer/Smuggler.
Aleyo
Sun Apr 17, 2005 10:07 pm
#11

Eh, I was basically just putting together pieces I'd seen from everyone else as well. In my own little document about this idea, I also included this list of "plusses" on why this idea is nifty:

These ideas hit on these aspects of true gameplay:
1) *Fun Focus* is on the entertainer who has this little game to play
with the NPCs to try to win stuff, both for others and for
him/herself.
2) *Rewards* are achieved for great successes with the NPC, and
opportunity for reward is given should the entertainer take the
mission him/herself, or should the entertainer trade the mission to
another player for a present.
3) *Lore* is easily achieved by tying in some of the NPC conversations
or missions to iconic star wars figures. One great idea is that a
series of specific NPCs would need to be entertained to get into
Jabba's palace, but that you don't know when the right NPC will show
up. It then becomes a thrill if the Jabba-quest NPC spawns in front
of you and you are able to further your quest to get into the throne
room, rather than having people just grind out whatever missions would
grant access.
4) *PvE* is obviously taking place in the attempt to gather
information from the NPCs. It's fun activity that can happen even
when no one else is around.
5) *Usefulness* is apparent in the missions and raid information that
can be extracted from the NPCs. The missions can be profession
specific (smuggler, BH, etc.) or generic, but in any case should be
interesting enough to be appreciated by other players (but not
beneficial enough that it becomes *the* means of getting missions, or
players will start placing unreasonable demands on entertainers).
Dynamic information in the form of raid alerts becomes useful *in the
moment,* something that is not currently in entertainer gameplay. Our
usefulness has been slow and drawn out thus far, but this kind of
information would have an urgency to it that would be exciting.
6) *Challenge* is apparent in multiple levels on an NPC interaction,
in trying to find out what the NPC likes, in trying to find out how
satisfied the NPC is overall, and in trying to find out how long the
entertainer has left before the NPC leaves. This is fun!




Scipionus Mentus
Master Musician, Master Entertainer, Master Dancer - Tempest
-I support ATK people and playstyles.

"Only a Sith deals in absolutes."

--Qilue-UCW--
Mon Apr 18, 2005 12:10 am
#12



Here are some ways I was thinking that might allow entertainers to partisipate in the GCW..



  • Entertainers help to discover Vunurability times on PvP bases

Your Imperial guild wants to take down a base on Naboo.. But you don't know when it is Vulnerable. So you send in not a spy but your male master dancer. Your Dancer then needs to find a Female Rebel Npc.. and "seduce" her (for lack of a better term) by performing a dance that she likes... He needs to find the right dance, and flourishes to make her like him (Musicians would do the same but uses instrements andmusic instead of dances) When he suceeds she offers to go on a date with him and tells him to come back when her shift ends (When the base goes Vulnerable)



  • Entertainers help to keep base vunerablity times secret

To counter this give base defending NPC's a"moral rateing".. If the faction who owns the base lets its defenders get down they are more likley to be suseptable to a strange performer appearing.. So to keep your base Vulnerable time a secret.. keep your NPC's Entertained. also the higher their Moral the longer it would take for the performer to find a dance/sourish set that keeps the NPC Entertained



  • Entertainers Boost Combat abilities of NPC defenders

NPC defenders who have low moral suffer combat penalties, and can sometimes desert durring an attack. Neutral or faction allined Entertainers need to perfrom in the bases to boost the base's Moral



  • Entertainers get Faction Points for boosting a bases moral

For performing at PvP faction bases entertainers gain Faction Points.This would allow Eetertainers who have no combat professions a way to earn the Faction Points needed to join their chosen faction.

Message Edited by --Qilue-UCW-- on 04-17-2005 03:58 PM



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

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