Dancer Archive
Thread: Just following up on the thought of charm/coercion/entice/seduction skills
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GoGoGirl
Thu Apr 21, 2005 11:55 am
#1
I posted in awhile ago with regards to the twobranches of a dancer tree which will become useless in the CU about what people thought about the femme fatale idea where we have the ability to use some professional skills which is similiar to what Mata Hari
used to her benefit during the first world war which was seduction to get information or charm to get away from agros.
What could happen is like they can change one of the branches to be instead of (Mind Wound Healing) to (Coercion):
Level 1 :Flirtationaffectinglevel 5 - 10 NPCs
- +20 to Avoid detection (similiar to elite profession Camoflague and entertainers could have equivalent to Mask Scent)
- Affects thugs (or equivalent level/s for example)
- +20 Ability to influence NPC factions (similar tobuying/selling factions by Smugglers, but affects only non-GCW NPC factions)
- +30 to Social skills (new animations)
Level 2 :Charm affecting level 11 - 20 NPCs
- +20 to Avoid detection
- Affects desert daemons
- +20 Ability to influence NPC factions
- +20 to Social skills
Level 3: Enticement affecting level 21 - 30 NPCs
- +20 to Avoid detection
- Affects (input name of agro)
- +20 Ability to influence NPC factions
- +20 to Social skills
Level 4: Seduction affecting level 31 - 40 NPCs
- +20 to Avoid detection
- Affects (input name of agro)
- +20 Ability to influence NPC factions
- +20 to Social skills
Master Dancer: Affects level 40+ NPCs
- +20 to Avoid detection
- Affects (input name of agro)
- +20 Ability to influence NPC factions
- +10 to Social skills
- Special ability tocharm special missions from NPCs for other professions for a price
This is just a example based off some thoughts i had and hopefully gender neutral for the dancer profession. I've never had a full combat profession or any other profession than what i've had started playing with, so i'm thinking any other positive input would help flesh out the idea.
DarthKthuolhu
Thu Apr 21, 2005 2:10 pm
#2
An interesting idea which basically follows along the lines of how I role-play my Dancer. She's an Imperial, working for a sort of pirate-like organization whom owes its allegiance to neither faction and accepts members of all.
AlanjaAngeli
Thu Apr 21, 2005 2:15 pm
#3
I actually like that idea, and it does go along with how I play my character and what her concept is.
I'm not quite sure if they'd give us that level of bonuses, but maybe the idea won't fall on deaf ears as one of our lines becomes a waste of SP...
DarthKthuolhu
Thu Apr 21, 2005 2:42 pm
#4
I'v been debating about whether or not my Dancer (who is going for Master Rifles) .. should seek Master Marksman on the side or Master Entertainer on the side...
With something like this, and considering that all the Entertainment proffessions might add a just a little to it... ok say for example to get the total figures proposed one would have to be Master Dancer, Master Musician, and Master Entertainer... they would all add to the figures depending on the skills being used.
If they implemented something like that then I would probably go with Master Entertainer on the side because it would compliment my Dancing and make it all more useful in the GCW.... as it is, being Imperial... I am leaning more towards the combat prof's to get more into the GCW...
But if the weapon cert's are going to be level based now... then I don't think I want to go with Master Marksman because then I'll have a bunch of low end weapons that would be useless to me based on what I am hunting with my higher end Rifles from the Rifleman skills...
Dancer's... obviously due to "body language" would get the best bonuses out of this. Entertainers will get the next best as they have some dancing skills... then Musicians also get some bonuses... added together they all total out some grand bonus that makes them ALL even MORE useful in the GCW... but alone or just in pairs they are also still useful.
This way, all the Entertainment proffessions feel the "Dev Lovin" and it also gives more of a reason to pursue all three professions together.
With something like this, and considering that all the Entertainment proffessions might add a just a little to it... ok say for example to get the total figures proposed one would have to be Master Dancer, Master Musician, and Master Entertainer... they would all add to the figures depending on the skills being used.
If they implemented something like that then I would probably go with Master Entertainer on the side because it would compliment my Dancing and make it all more useful in the GCW.... as it is, being Imperial... I am leaning more towards the combat prof's to get more into the GCW...
But if the weapon cert's are going to be level based now... then I don't think I want to go with Master Marksman because then I'll have a bunch of low end weapons that would be useless to me based on what I am hunting with my higher end Rifles from the Rifleman skills...
Dancer's... obviously due to "body language" would get the best bonuses out of this. Entertainers will get the next best as they have some dancing skills... then Musicians also get some bonuses... added together they all total out some grand bonus that makes them ALL even MORE useful in the GCW... but alone or just in pairs they are also still useful.
This way, all the Entertainment proffessions feel the "Dev Lovin" and it also gives more of a reason to pursue all three professions together.
DarthKthuolhu
Thu Apr 21, 2005 2:48 pm
#5
I might also add..
Each of the Levels described above... the success rate of the skill can be affected by successfull use of the /mood and /emote systems... It would probably be hard to code this but it would work randomly, sort of like the Smuggler's slicing skills is random...
The NPC will react differently when these skills are used on them, in conjunction with certain /moods and /emotes used on our part to go with what we are attempting to do... /flirt with the NPC for more information... our /mood should then be flirtatious, provocative, etc... the NPC will react different depending on how we act... we can even come across as being too pressureful, which would result in a failure, then we can try again afer a certain about of time... 30 seconds to 1 minute probably...
Ok sorry, the original post just got my creativity working and thinking about this from a Role-Players perspective.
Each of the Levels described above... the success rate of the skill can be affected by successfull use of the /mood and /emote systems... It would probably be hard to code this but it would work randomly, sort of like the Smuggler's slicing skills is random...
The NPC will react differently when these skills are used on them, in conjunction with certain /moods and /emotes used on our part to go with what we are attempting to do... /flirt with the NPC for more information... our /mood should then be flirtatious, provocative, etc... the NPC will react different depending on how we act... we can even come across as being too pressureful, which would result in a failure, then we can try again afer a certain about of time... 30 seconds to 1 minute probably...
Ok sorry, the original post just got my creativity working and thinking about this from a Role-Players perspective.
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