Dancer Archive
Thread: Making Payment a System Thing.
Message Edited by PoetDancer on 09-03-2004 08:02 PM
PoetDancer wrote:
Thank you for your words. I think the reason that players do not treat us like doctors or smugglers is that the roles and responsibilities are not clear. We do not heal, we do not buff. We skill animate so that people may buff or heal themselves by /watching us. That is the passive aspect you explain so well.
But I do not think this passivity is a weakness to our profession. I think it is our greatest strength. Too much activity on our part distracts us from being amusing, which in my opinion is what entertainment is all about. Passivity also has the potential to make us very effective. A doctor can only heal one person at one time. We can heal an unlimited number of people at one time.
Buffs are a special case. We cannot buff unless the patron /watches. This is why buffs are passive. Yet a patron cannot just start /watching and get the buff. Certain protocols and procedures have to take place in a certain sequence for a certain amount of time. This is what gives it some semblance of active authorization on our part. This virtual "tap dance" between patron and performer is also the cause of numerous headaches between the two parties, and forces both to worry about "getting it right" rather than relaxing and having fun.
That is why I think the current buffing rules have to go. But then, how can we be assured we will get paid? More importantly, how can we give players an incentive to play in an empty cantina to be available on the off chance that they will be needed? Like you said, boredom is an issue. Couple this with the fact that we only get paid if we have an audience to see us pretty much assures that one will only find entertainers at the well traveled venues.
Our audience doesn't want this though. They want performers evenly distributed everywhere, because they often go to out of the way locales. And I don't blame them for wanting that. I think we want it too. But how can we make it worth our while? That is the challenge.
They would pay you a rate depending upon your performance abilities. This could also be tied in with the fame rating and other systems. e.g.
- They would be the contact who could direct you to other gigs in other cantinas in their 'chain' and specify what is needed.
- If you need training you could register the request with them so it becomes a mission for someone else to complete,
- If you clock on you are registered in the cantina without having to type the command, likewise for clocking off unregistering. This could be combined with some form of advertising names of certain fame ratings outside the cantina perhaps?
There is quite a lot of scope to improve the profession as it stands by having a cantina manager / agent in place. I for one support the idea and am glad the issue has been brought to the fore again
PoetDancer wrote:
Now comes the difficult question. Would we be willing to drop the gated buff protocols if we relied on the system to pay us, and not the patrons directly? In other words, make it so all a patron need do is /watch to get a buff, without the need to do /setperform or /join? To me, this is the crucial step to make buffs more available and less subject to error.
I don't think the devs will ever do that. Why? Because buffs are not just OUR concern, they are also the concern of the combatants that receive them. They provide a clear advantage to a combatant, and making them available simply by just watching or listening to an entertainer, with no specific effort on the entertainer's part (to setperform or groupandflourish the appropriate number of times) would be unbalanced. This is the thing - mind/focus/willpower buffs HAVE to be somewhat difficult to obtain. Not impossible, but they MUST require some effort, or else they would completely unbalance the game.
If we want to give up mind/focus/willpower buffing as an active or "gated" process as you put it, then the devs will take it away from us and give it to doctors, who will have to use resources to produce the buffs just like all the other buffs that they now have.
I personally would not like that at all. The cantina would have to pay me a hell of a salary to make up for the money I can make giving mind buffs, and I don't see that happening either. I don't think they need to take our buffs away or really even change the process for receiving them. I think they need to:
- Make our buffs last three hours or equivalent to doctor buffs
- GIve us a buffing interface that makes the application of the buff less vulnerable to error and also clearly shows when the buff is applied (especially for musicians, who have no way to see this now)
- Provide a payment interface for those who feel they need it, but make it optional for those who don't
- Explore other types of buffs that we could give, similar to many of the new chef foods (bonus to dodge, knockdown resistance, chance of crafting success, etc.)
I think with pay and avialbility and distribution of entertainers we just need to wait right now and see 1)If the new macro system does "clean up" AFK and 2) What happens after the AFK is cleaned up.
Even now, when only half my patrons or so tip me, I can make 200k - 300k or more for a few hours of work in a player city cantina but ONLY when there are no bots online. Otherwise, yeah, I may end up with only 10k - 25k for my time because no one bothers to even come to the cantina. For me the only limit to how reliable my income is is if the local "buff house" has an entertainer bot (or three or four? /sigh) in it or not.
I think if it was known that I was drawing a "salary" very few people would tip me no matter how entertaining I may be. I also doubt that this salary would be anywhere near the 100k+/hour I can make in a bot-free environment.
The money is out there. The problem is that live entertainers aren't getting it because people would much rather deal with a machine that has no need for things like respect and courtesy than the "hassle" of a real person. I honestly believe that live buffers are infinitely less of a hassle than bots... haven't we all snickered to ourselves at the people who are shunning our live buffs for a bot and then having an aneurysm because they can't get an invite to the bot group, or the bot disbanded and someone else invited, or the bot isn't starting to dance fast enough or is out of action or is just "broken" but can't refund that tip.... I think THAT's the hassle, not watching me for 3 and half minutes while I type /setperform, and the live hassle could be addressed simply by allowing multiple /setperfs that last until the watcher goes out of watching range.
I guess I feel like without bots in the equation I can do better with my own achievments in a tip based system than a system that pays me the same flat rate as everyone. Without tips where is the incentive for us to provide good customer service? If we get paid regardless of how well we provide service it is exactly the same as a buffbot patron getting a buff regardless of how they treat the buffer.
Either way, once we rebuild respect for the profession I think reliable tips will follow. I used to make quite nice tips in adventure planet cantinas and would average a lot more income there than in a core world cantina even though I only had maybe 10% of the patrons. So right now I'm just waiting in limbo to see what happens, to see if SOE does take out the trash and clean up AFKing, and how it pans out, before I call for more changes.
Also, wouldn't removing /setperform and/or grouping make "monitored bots" (i.e. a person with 2 accounts on two computers who doesn't play but just pushes the bot's macro button once every hour) just that much easier to run, therefore putting us back into the sea of moni-bots insitead of completely bots?
Message Edited by Doriana on 09-04-2004 10:54 AM