Dancer Archive

Thread: I know it has been covered before but....

Warenth
Tue Mar 01, 2005 8:41 am
#1



I made master dancer last night. I spent several days before that on the forums trying to find out how exactly buffs work. I wasnt able to find the answers to the questions i have and when i did they from post from 2003 and im not sure how much has changed. Sorry to open a new post.

Also the buff section in the sticky at the top is saying its no longer availabe. Ok here are my questions:


I have a plus 5 mind buff outfit what should i have to give better buffs?

How do i get all theattacments do i just wear tons of clothes?

It seems right now my buff only last for about 90 mins, is that good or bad?

And last if you know of a post or a webpage where i could read about it that would be great.


Thanks for your time and again sorry for starting a new post on what im sure has been covered but i cant seem to find.


Thanks,

Anari



Posting on my boyfriends hijacked account


Message Edited by Warenth on 03-01-2005 08:35 AM



Anari
Master ID

Almost master Architect
Anyone need some dang candles


Posting on my BF's hijacked account
Sunjammer
Tue Mar 01, 2005 11:58 am
#2

It certainly sounds like you made the effort. I don't think you owe anybody an apology.

the latest patch has changed a lot of details about how buffing works, but I think duration is still tied to how often you flourish, with a maximum of two hours or so. Attachments only affect the strength of the buff, not the duration. I'm sure others in the forum will have more information for you shortly.


J.

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shadowdefender
Tue Mar 01, 2005 12:12 pm
#3

I find that flourishing every 2 secs and dancing for 2.5 mins gets me a full 2 hour buff.



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DanceRulez
Tue Mar 01, 2005 4:59 pm
#4

Ok buffing basics... The most important thing to remember is that it's all about the flourishes. The max buff duration is a little over 2 hours, and to get that you need to do 60 flourishes I think. (You can also get there with fewer flourishes and high level dances and longer periods of time, like 20 minutes I think, but most people expect faster buffs.) The system will cap you at no more than 5 flourishes every 8 seconds so if you do the math that's a little over a minute and a half minimum to get full effect. If you want, you can design a macro to deliver exactly the right number of flourishes in the minimum time and then stop. If you want you can spread the flourishes out more to make it take a little longer - a flourish every 2 seconds will deliver 60 flourishes (a full buff) in 2 minutes. What I usually do is to flourish manually as much as I can for about 2 minutes and it usually seems to work fine.

Note that I haven't said anything about which dance to do - the number of flourishes has more effect on the buffing process than anything else, so you may do any dance you choose - even Basic. You'll have to watch your action, though as higher level dances may use up all your energy before you can finish the buff if you haven't taken any action enhancers. If this does happen, it's ok to stop, wait till your action recovers or is healed and pick up again where you left off without affecting the buff (as long as you can remember how far along you were before you stopped). To get around this you can either use a low level dances with low flourish costs, get a quickness buff to minimize your action drain, or use action enhancing foods or whatever such as Accaragm.

As far Mind enhancement bonuses, these have no effect on duration, but do affect the percentage buff you give. I believe at master Dancer our base buff is 100% so if someone comes in with 1000 mind, they would be buffed to 2000 mind. Every point of Mind Enhancement bonus you can add will add 1% to the amount of the buff up to a max of 125%. Your +5 buff outfit should allow you to buff at 105% so the same player would be buffed to 2050 mind. While clothing tapes are available that could allow you to reach 125% (i.e. 20 more points in one or more tapes), these are usually looted off of certain mobs by other players and are generally priced out of the domain that most real dancers can afford, and usually just wind up with the buffbots.

If you did happen to wind up with one or more such tapes, be careful how you use them. Clothing tapes go into clothing with available sockets. Most clothing items will have one or more available sockets, and you will see the number available (if any) when you examine the clothing. Unfortunately clothing tapes with the same bonus do not stack in the same clothing item. If you have a +5 Mind Enhancement leotard, and you get a +3 Mind Enhancement skill tape, if you add it to that leotard it will still be only +5 when you're done, and your tape will have been wasted. If you had a +8 skill tape and add it to the leotard, the leotard will end up with +8 Mind Enhancement and not +13. What happens is that the larger value overwrites the smaller value for the same skill on the same item in both cases (if instead you'd added a +3 Instrument Assembly tape to the leotard, it would have both +5 Mind Enhancement and +3 Instrument Assembly because these are different skills and do stack).What you would then need to do with a +3 (or +8 or whatever actual bonus you might have) skill tape is to put it into a different item that you can wear at the same time and that has spare sockets. So maybe you have a pair of shoes, with a spare socket, that you wear with the leotard and that doesn't have any Mind Enhancement bonus. Add the +3 tape to the shoes, then when you wear them with the leotard, you will end up with a +8 Mind Enhancement bonus. If you get another Mind Enhancement skill tape later, add it to another clothing item - maybe headwear, or gloves. The bonus from each clothing item will stack together up to a max bonus of +25. I hope that helps.



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

Xyrdre
Tue Mar 01, 2005 8:07 pm
#5






Warenth wrote:




Also the buff section in the sticky at the top is saying its no longer availabe.





Yeah, this is mysterious. I asked Virrago if he knew anything about the missing thread (thinking that maybe some kind of buffbot war or another had started in it),and he said that he couldn't find it either. /shrug... dunno.



Tiaga, if you're out there... you wouldn't happen to still have a copy of that Hard Numbers on Buffs post of yours, would you? If so, any chance of a repost so I can update the links?





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Warenth
Wed Mar 02, 2005 9:09 am
#6






DanceRulez wrote:
Ok buffing basics... The most important thing to remember is that it's all about the flourishes. The max buff duration is a little over 2 hours, and to get that you need to do 60 flourishes I think. (You can also get there with fewer flourishes and high level dances and longer periods of time, like 20 minutes I think, but most people expect faster buffs.) The system will cap you at no more than 5 flourishes every 8 seconds so if you do the math that's a little over a minute and a half minimum to get full effect. If you want, you can design a macro to deliver exactly the right number of flourishes in the minimum time and then stop. If you want you can spread the flourishes out more to make it take a little longer - a flourish every 2 seconds will deliver 60 flourishes (a full buff) in 2 minutes. What I usually do is to flourish manually as much as I can for about 2 minutes and it usually seems to work fine.

Note that I haven't said anything about which dance to do - the number of flourishes has more effect on the buffing process than anything else, so you may do any dance you choose - even Basic. You'll have to watch your action, though as higher level dances may use up all your energy before you can finish the buff if you haven't taken any action enhancers. If this does happen, it's ok to stop, wait till your action recovers or is healed and pick up again where you left off without affecting the buff (as long as you can remember how far along you were before you stopped). To get around this you can either use a low level dances with low flourish costs, get a quickness buff to minimize your action drain, or use action enhancing foods or whatever such as Accaragm.

As far Mind enhancement bonuses, these have no effect on duration, but do affect the percentage buff you give. I believe at master Dancer our base buff is 100% so if someone comes in with 1000 mind, they would be buffed to 2000 mind. Every point of Mind Enhancement bonus you can add will add 1% to the amount of the buff up to a max of 125%. Your +5 buff outfit should allow you to buff at 105% so the same player would be buffed to 2050 mind. While clothing tapes are available that could allow you to reach 125% (i.e. 20 more points in one or more tapes), these are usually looted off of certain mobs by other players and are generally priced out of the domain that most real dancers can afford, and usually just wind up with the buffbots.

If you did happen to wind up with one or more such tapes, be careful how you use them. Clothing tapes go into clothing with available sockets. Most clothing items will have one or more available sockets, and you will see the number available (if any) when you examine the clothing. Unfortunately clothing tapes with the same bonus do not stack in the same clothing item. If you have a +5 Mind Enhancement leotard, and you get a +3 Mind Enhancement skill tape, if you add it to that leotard it will still be only +5 when you're done, and your tape will have been wasted. If you had a +8 skill tape and add it to the leotard, the leotard will end up with +8 Mind Enhancement and not +13. What happens is that the larger value overwrites the smaller value for the same skill on the same item in both cases (if instead you'd added a +3 Instrument Assembly tape to the leotard, it would have both +5 Mind Enhancement and +3 Instrument Assembly because these are different skills and do stack).What you would then need to do with a +3 (or +8 or whatever actual bonus you might have) skill tape is to put it into a different item that you can wear at the same time and that has spare sockets. So maybe you have a pair of shoes, with a spare socket, that you wear with the leotard and that doesn't have any Mind Enhancement bonus. Add the +3 tape to the shoes, then when you wear them with the leotard, you will end up with a +8 Mind Enhancement bonus. If you get another Mind Enhancement skill tape later, add it to another clothing item - maybe headwear, or gloves. The bonus from each clothing item will stack together up to a max bonus of +25. I hope that helps.






Thank you so much. This has helped a lot. I finally understand buffing. Thanks for taking the time to write all this out for me


Anari



Anari
Master ID

Almost master Architect
Anyone need some dang candles


Posting on my BF's hijacked account
Skuzzy
Fri Mar 11, 2005 8:14 am
#7

so there is a leotard with +5 to dance mind enhance, but no item of clothing that can add to music?
also, what else can be worn with a leotard?






WILLIA DASOU__ BRIA_________________
WHAT TO BE NEXT?
--------------------------------------------------------GMT FTW-


Devil_Tiger
Fri Mar 11, 2005 9:24 am
#8


Depends on what race and gender you are.


Twi'leks can wear Lekku wraps, bone crests, Y'srakks, Grand Twi'lek headpieces, and Noble's crest (I think Lekku wraps and bone crests are female only items)

Gloves can be worn by most races

Headwraps, swoop helmets, warm hats, chef hats, and sunguards can be worn by most races

Boots, shoes, slippers, and sandals can be worn by most races

Belts and bandoliers can be worn


The majority of these can have SEAs/CAs added to them if they have sockets available on them and wont negate the bonuses of the leotard.


As for music enhancement SEAs/CAs, I haven't seen any yet but are rumored to be in game. Finding one is the hard part and most likely going to cost both arms and both legs (good thing the expansionis going to havecybernetic limbs in it, lol).


Hope this helps.

Message Edited by Devil_Tiger on 03-11-2005 10:28 AM

Skuzzy
Fri Mar 11, 2005 10:42 am
#9

thanks for the reply, sadly it didnt help at all but it could be that i phrased my question badly...i'll try again

My guild has pitched in for a lot of CAs for our entertainer and we want to know if we need +20 (and can use some BE clothing)OR +25 in music AND dance mind enhancement to get her capped.

Im hearing that there are leotards with +5 to dance, but nothign for music. Can somebody confirm that for me?






WILLIA DASOU__ BRIA_________________
WHAT TO BE NEXT?
--------------------------------------------------------GMT FTW-


Devil_Tiger
Fri Mar 11, 2005 11:40 am
#10

Sadly, there are no music enhanced clothes. The only way to raise that is to find music enhancement tapes, which is close to an exercise in futility.


The exquiste leotard gives +5 to dance enhancement, but placing a dance enhancement CA on it overrides the +5 enhancement to what the tape is (a +10 tape makes the leotard +10 not +15 to enhancement but a +25 tape would cap it at master dancer). If you have mutiple tapes, it's better to spread them to different items of clothing to stack the bonuses (+10 tape on gloves and +10 tapeon a Lekku wrap worn with the +5 leotard gives +25 total to bonus for enhancement).


The Exquiste Leotard is the only craftable item that gives a bonus to dance enhancement. Other BE clothes give bonuses to wound and fatigue healing.


Hope this clarifies things (although I almost lost myself in it, lol).
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