Dancer Archive

Thread: Role in GCW (post your thoughts in GCW forum)

DarkY0da
Thu Feb 10, 2005 12:20 am
#1

Thread is Here



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
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Xyrdre
Thu Feb 10, 2005 2:29 am
#2



Gah! You beat me to it.



Yep, Auraboron (the new GCW correspondent) and I have been talking about inclusion of roles for entertainers in the GCW, and I let him know that we have Dancers here with some great ideas. And... by the way, he did mention the need for stronger roles for entertainers (as well as all non-combat professions) unprompted. So yep, he's thinking about us too... yay!





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Landlubber
Thu Feb 10, 2005 3:45 am
#3






Xyrdre wrote:



Gah! You beat me to it.



Yep, Auraboron (the new GCW correspondent) and I have been talking about inclusion of roles for entertainers in the GCW, and I let him know that we have Dancers here with some great ideas. And... by the way, he did mention the need for stronger roles for entertainers (as well as all non-combat professions) unprompted. So yep, he's thinking about us too... yay!






Great, I like him already


Seems to be a refreshing change from the previous GCW correspondent (one of whose first actions as a newly appointed Corr was to start a major flame war on one of the Entertainer boards that was deleted within hours, if I remember correctly).

From the way you tell it, this new guy, on the other hand, seems to have the right approach to what is really a general (i.e. profession-independent) Correspondent job.

*cheers*



______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Warryyr
Thu Feb 10, 2005 9:03 am
#4


This was my contribution



Entertainers


As you'll see quite often in cantinas and basically anywhere Entertainers entertain, the NPC's sure do enjoy some nice music and a good Dancer. Sometimes they just start clapping the second you put that Fizzz up to your mouth or do that first step in a dance. NPC's love player entertainment.


I'd like to see this mechanic extended into the new factional NPC's that represent the "police force" in factionally controlled cities.


So, let's say you've got a major troop movement through a city that's controlled by the opposite faction. Scans are something you do NOT want to deal with, you're all geared up in your sliced armor and weapons, and delays are not an option. Your allies need reinforcements - NOW.


Send in the Entertainers!


A crack squad of Entertainers runs into the starport, and gets near one of the police officers, and starts playing music or dancing. Then the Entertainer targets the police NPC and selects "distract" from the Radial menu. The NPC starts listening/watching the Entertainer, AND others in the area are drawn to the Entertainer to start listening/watching - leaving an opening for the strike force to make their way safely through the starport/general area.


There would also need to be a degree of danger to this for the Entertainer, though. There should be a random roll to determine if the distraction worked or not.


If you win - you successfully distract the NPC's.Your friends slip by without fear of being scanned. There is much rejoicing.


If you lose - they say something along the lines of, "What the...thought you could distract me from my rounds, did you? Here's a little fine for interfering with police business. Back to my duties." [You pay 15000 credits to Officer Treel Yaorel].


-or-


The Entertainer gets incapped instantly (a la Stormtroopers when you smack 'em around) AND fined, for interfering with the security officers of [insert city name here].


The more Entertainers performing, the better chance to distract security and MORE security. This would help those stages that are set up in various NPC cities to be useful once again. Heck, the one in Coronet is right by the starport entrance! This would be a great reason to fix those blasted speakers and microphones that are non-functional at these stage areas. Instead of a direct "Distract" option on NPC's, perhaps the stage would bethe way to go - turn on the microphone, turn on the speakers, and hope the police NPC's come watch you/listen to you. A bigger band or performance distracts more officers, until you have a cluster of police folks clapping and getting distracted, while players can come watch or run by the NPC's without fear of scans.


Of course there are details to work out, but if I knew all the little details and exact nature of this proposed system, I wouldn't be sitting here, I'd be desperately trying to get hired by SOE as an Entertainer Dev. That's why I'm merely a Musician Dev Pro Tempore rather than the real deal.


Anyhow, that's one of my ideas for Entertainers in the GCW.

Else-Whira
Thu Feb 10, 2005 9:08 am
#5

I just want things that add to our existing role.

Social hub for the server. If they can add in some content that augments that, I'll be all for it. I don't want chances for me to get attacked, or for bands of thugs to start a war inside the cantina... I just want little enhancements to our ability to gather and distrube information. Be it events, battles in progress, NPC activity, rewards from NPCs for relaying information... something along those lines.

I *do not* want the cantina to become yet another crafting or combat enviroment. I already have plenty of places to do those things.





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
Xyrdre
Fri Feb 11, 2005 3:53 pm
#6






But,willDancers have to choosesleeper mods for combat instead of development of a real ent gameplay role?



That is, and has been, my point in discussions - that without having any clearword from the devs on theircurrent train of thought for entertainer direction, that without any in-concept thread, that without any communication that there will be a solid ent gameplay roleto fulfill the promise of the'exciting new profession inMMO gaming',it would be far too easy for them to assume that what entertainers want from their gameplay is justto find easier tie-ins to the combat game.



The point is that looking in that direction without havingan ideathat it will not be the 'new way' alone for entertainers in SWG makes me very nervous. AsPanthu mentioned, dev response from the past has been a bit tricky to interpret as to whether or not we'd have to choose one direction alone and stick to that.If Iknew that a trueentertainer game was in the works, rather than simply finding little ways to edge the social playstyle professions closer and closer to the combat playstyle, I'd be thrilled to say "Yes! Give us more fun stuff!" In the flux, I don't know if that right now is at the same time saying, "and you don't need to bother with developing gameplay options for the social playstyle, because now we have a bit moreaccess to that combat content." That's what has me worried.



I'm cautiousof anything that might steer future development of these professions away from entertainer gameplay as entertainers, and instead turn thought towardsentertainers into a sideline combat role alone. We do have dancers that enjoy combat as well (myself included), but we also have many dancers who have been waiting and waiting for real entertainer gameplay and are not interested in the combat tie-ins. Both would be good... but if only one can be chosen, we'd need to know that a choice was being proposed and find out which way entertainers want their gameplay to go.






Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Auraboron
Sat Feb 12, 2005 1:24 am
#7






Xyrdre wrote:



Gah! You beat me to it.



Yep, Auraboron (the new GCW correspondent) and I have been talking about inclusion of roles for entertainers in the GCW, and I let him know that we have Dancers here with some great ideas. And... by the way, he did mention the need for stronger roles for entertainers (as well as all non-combat professions) unprompted. So yep, he's thinking about us too... yay!







I'm also arguing for you guys to get sleeper generic combat mods.


(Similar to the +7 melee defense a Master Dancer gets)


While it wouldn't have an impact on your dancing, it may help you survive an trooper attacking you if you get scanned and caught for having a little spice related"pick-me-up" in your backpack for when you want to dance all night, and need some spices to keep it going. Or if someone asks you to pass a new gun on to one of your guildies, and it happens to be sliced so you get scanned and attacked walking through town with it.


Is that something any of you would support? Say, +15 or +20 unarmed mods at Master Dancer box for example? I know dancers that can kick over their heads, and could easily kick most people in the face, if pressed, for example.


Might not come into play all the time, but would augment maybe having Novice Brawler in your template for example... Or, enchance a TKM/Dancer style template.


What do you all think? Should I keep fighting for something like that for you guys, or is that something you couldn't care less about?





__________________________
_ Vader's Elite Death Squadron

Hiss of the Empire - VETS of Bria
Imperial Inquisitor | ICC Commander
Heart of Darkness | Cybernetic Soldier
[[ Former GCW Correspondent of Doom ]]


DarkY0da
Sat Feb 12, 2005 1:29 am
#8

No no no... don't stop. I would be all for sleeper mods of different types for all the professions. Like Sleeper mods in combat professions that help out some with a non-combat profession and sleeper mods for combat in non-combat professions. I would love at some future point to even have hybrid skill box options for a ton of different combos. Something that would give everyone more options and that could help make more people have slightly different abilities.



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
Server Pop Snap-Shot Feb. 06 link















Auraboron
Sat Feb 12, 2005 1:37 am
#9






DarkY0da wrote:
No no no... don't stop. I would be all for sleeper mods of different types for all the professions. Like Sleeper mods in combat professions that help out some with a non-combat profession and sleeper mods for combat in non-combat professions. I would love at some future point to even have hybrid skill box options for a ton of different combos. Something that would give everyone more options and that could help make more people have slightly different abilities.





QFE Xyrdre...




__________________________
_ Vader's Elite Death Squadron

Hiss of the Empire - VETS of Bria
Imperial Inquisitor | ICC Commander
Heart of Darkness | Cybernetic Soldier
[[ Former GCW Correspondent of Doom ]]


Panthu
Sat Feb 12, 2005 1:44 am
#10






Auraboron wrote:


QFE Xyrdre...





Lol, like I just said in the blue forum, Deila isn't against this. We're all skittish about anything that would look like we were willing to give up on a Full Ent Experience.


The Devs have been odd about saying whether or not we could have both in the past and Deila is an awesome Corr who has studied all past Dev replies on Ent design that she has access to. Keep fighting though! You aren't in the tight spot that Deila is as an Ent Corr.


A combat or even better GCW Corr is in a much better spot to ask for these things. I don't think any Dancer would say no to them, even if they didn't use them personally when it came right down to it.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Allia_Rain
Thu Feb 17, 2005 5:47 am
#11






Auraboron wrote:


I'm also arguing for you guys to get sleeper generic combat mods.


(Similar to the +7 melee defense a Master Dancer gets)


While it wouldn't have an impact on your dancing, it may help you survive an trooper attacking you if you get scanned and caught for having a little spice related"pick-me-up" in your backpack for when you want to dance all night, and need some spices to keep it going. Or if someone asks you to pass a new gun on to one of your guildies, and it happens to be sliced so you get scanned and attacked walking through town with it.


Is that something any of you would support? Say, +15 or +20 unarmed mods at Master Dancer box for example? I know dancers that can kick over their heads, and could easily kick most people in the face, if pressed, for example.


Might not come into play all the time, but would augment maybe having Novice Brawler in your template for example... Or, enchance a TKM/Dancer style template.


What do you all think? Should I keep fighting for something like that for you guys, or is that something you couldn't care less about?







Well as one of the many Dancer/TKA around I certianly wouldn't say no toit but it might be better if we do get little combat mods that they be more generic like the force sensitive melee accuracy so dancers that want to mix a bit of combat in could go for any of the brawler professions and if they were added I think in the master box would be best. If it's only a small mod and takes alot of skill points to get it would be less likely for a pure combat person not intrested in dancer except for the small mods to be willing to put the skill points into it and we don't get another afk dancer in cnet for a few days








Allia
Freelance Pilot

Isleh
Mon Feb 21, 2005 12:21 am
#12






Auraboron wrote:





Xyrdre wrote:



Gah! You beat me to it.



Yep, Auraboron (the new GCW correspondent) and I have been talking about inclusion of roles for entertainers in the GCW, and I let him know that we have Dancers here with some great ideas. And... by the way, he did mention the need for stronger roles for entertainers (as well as all non-combat professions) unprompted. So yep, he's thinking about us too... yay!







I'm also arguing for you guys to get sleeper generic combat mods.


(Similar to the +7 melee defense a Master Dancer gets)


While it wouldn't have an impact on your dancing, it may help you survive an trooper attacking you if you get scanned and caught for having a little spice related"pick-me-up" in your backpack for when you want to dance all night, and need some spices to keep it going. Or if someone asks you to pass a new gun on to one of your guildies, and it happens to be sliced so you get scanned and attacked walking through town with it.


Is that something any of you would support? Say, +15 or +20 unarmed mods at Master Dancer box for example? I know dancers that can kick over their heads, and could easily kick most people in the face, if pressed, for example.


Might not come into play all the time, but would augment maybe having Novice Brawler in your template for example... Or, enchance a TKM/Dancer style template.


What do you all think? Should I keep fighting for something like that for you guys, or is that something you couldn't care less about?







My idea would be able to get away from the scan by giving an autographed holo or VIP tickets to a show, or a backstage pass, or a wrap party invite....

Message Edited by Isleh on 02-20-2005 11:22 PM

Anoewyn
Mon Feb 21, 2005 10:18 pm
#13






Warryyr wrote:


This was my contribution



Entertainers


As you'll see quite often in cantinas and basically anywhere Entertainers entertain, the NPC's sure do enjoy some nice music and a good Dancer. Sometimes they just start clapping the second you put that Fizzz up to your mouth or do that first step in a dance. NPC's love player entertainment.





hahaha!! That they sure do - I have a screenie buried somewhere of myself and about 30 stormtroopers from our Imperial Stronghold in New Suntir, Lok all clapping and cheering at my dancing outside the bases. Its hilarious, indeed a source of much amusement for myself and guildmates- I miss that feature since it was removed a while back as the stormies haven't clapped or cheered for a long long time. The officers inside the bases still respond, but the ones patrolling outside ignore you now which is a shame.


But as to the idea - love it! It gets back to the idea of all different types of espionage and subterfuge, and I always like ideas of being able to do things like use our smoke bomb techniques or /distract lighting effects to blind or cover the enemy, perhaps they choke on the smoke and are unable to use special attacks for 20 seconds because they are coughing/disabled, or even use our /dazzles as a form of beacon on the horizon (my gawd, how many times have i been on some mountain somwhere trying to get the person to see me at a distance when they are having a /waypoint breakdown?? Good all /dazzle3 does the trick each time ) I think any kind of content that expands our usefulness outside the realm of healing/buffing and allows us to participate in things like the GCW if we so choose gets the thumbs up.






_________________________________________
lAnoewynl
Master Dancer, Sunrunner
Fashion Militia - New Suntir
-I support ATK people and playstyles
_________________________________________
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