Dancer Archive

Thread: Slap in the face of a Dancer

noreenf
Mon Nov 17, 2003 10:59 am
#1

I know several folks have pointed out that even though CMs can heal mind wounds, they do so at a very high cost to their own mind. Therefore, its not really feasible that they will be taking the Dancer's place anytime soon or hurting our profession, etc...

Well, I don't know about that for sure, but I consider it a slap in the face from the devs or whoever made the decision. (I have no ill will towards CMs, I think they're about the coolest profession there is next to mine.) A Dancer's entire purpose is to heal the mind in one way or another. Now someone else can help with that, albeit at a high cost, but still they can heal mind. This may not "hurt" the profession in some folks eyes, but its not going to help it either.

You'd never see the dev's allowing a class besides scouting to harvest from corpses, nor would you see a pistoleer using a TK move. Just because CMs are healers doesn't mean they heal everything, so this is just circumventing the original design of our profession. Its lame no matter how its presented, and as a skilled, experienced Master Dancer, I'm offended. This takes away the uniqueness of my profession and makes me that much more obsolete.

So whoever is in charge of these kinds of things -- just go ahead and cater to the whims of the combat racing masses and contribute to the negative stereotypes Dancers have to fight through to get respect for their hard work, its already happening to the crafting professions too. Despite your ignorance at game design and balance, I'll continue to do my best to have fun and attempt a little bit of RP.

BTW, there better be a **edit** good animation for the CM's when they heal mind wounds, cause my dancing animations are pretty awesome, carefully timed and pleasing to the mind. I seriously doubt the CMs are nearly as stylish as I am either. (JK)


Saddened, but not defeated-
Breccia of Bria



Valondra's Architecture and Interior Design: coming soon to the DoA Store

-= Coronet: 300, -5414 =- Sunrunner Galaxy

-I wanna be a Nightsister if/when I grow up-

Niza
Mon Nov 17, 2003 11:04 am
#2

Combat medics don't heal mind wounds or battle fatigue just mind damage. Dancers and musicians never had this ability so they didn't have anything taken from them.


Could another professin have been given the ability? Well of course. Honestly though... I'd rather it was a medic type than an entertainer. I can't imagine seeing a dancer out on the battlefield doing an exotic to help my group mates heal some mind damage during a fight. That just seems a little silly to me.




Ni'za Whira - Just another Bounty Hunter
Happymob
Mon Nov 17, 2003 11:25 am
#3

Also, if you are really nice to a combat medic, they might help you power your way through entertainment healing... When I enter a cantina I know I will be in for a bit (want to socialize), I will /healMind on any other healers in the cantina. So not only do the medics get to heal more of your action, you also pick up healing of 45 battle fatigue, 200 mind, 200 willpower, and 200 focus wounds. (note this is the cost of only 5 mind heals, so I can't just spam this in the field).



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


picklesSW
Mon Nov 17, 2003 11:28 am
#4

As the person above said, there are two kinds of adverse effects, and thus two kinds of healing. There's 'damage' to the statistics, and then there's wounds. Battle fatigue is sort of something different.

Medics (doctors and combat medics) have always been the ones to heal damage. They also heal wounds to the health and action statistics, where entertainers heal wounds to the mind stats.

This has changed nothing. In fact, in beta, I believe medics were given the ability to heal mind damage, but it was taken out due to exploitation.

Entertainers are still the only people who can heal mind wounds. Certainly we were probably a possibility for the role of mind damage healing, but quite honestly I think it makes far more sense the way they implemented it. CMs can now heal mind damage, but then they need an entertainer to get their own mind back into shape.

- J




CKilla
Mon Nov 17, 2003 11:48 am
#5

With the new decay system, a lot more people are cloning. This results in less mind wounds that need to be healed. CM's will soon be your best customers in terms of getting xp
Nvim
Mon Nov 17, 2003 8:05 pm
#6

They should of given entertainers the ability to heal mind damage within groups by using some sort of charge based item that would of given the combatants what they needed and making entertainers more attractive outside of a cantina.

They need to do more to make the non-crafters more attractive to the wider styles of play which includes adventuring, hunting, etc. As it is, an entertainer is chained to the cantina and people can gain their benefits without even contributing. There needs to be greater purpose and at times getting the exp is mind-numbing.

Dancing is obnoxiously slow, more so than any combat oriented profession and the rewards are just not there. I love the social aspect but that is only part of the game.
NeoTheHutt
Mon Nov 17, 2003 8:26 pm
#7

god....dancers just have to keep whining...accept that combat medics have been nerfed beyond belief!!! This is more of a gift to you then it is to us! we get heavy wounds for using it. that means more xp for you does it not? just quit whining




Honorary Bria'n,
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Pappi
Tue Nov 18, 2003 2:27 am
#8

oookay... stop making us CMs look bad. the dancers aren't responsible for the new DoT system, leave them alone. (nor was Kavedawg responsible... if you wanna blame someone, go talk to the devs) /healmind isn't suppose to give you godly powers anyway... repeat after me: "dancers are our friends"





stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
NeoTheHutt
Tue Nov 18, 2003 6:43 am
#9

lol...someone one starred me for telling the truth






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Syzygy-Gorath
Tue Nov 18, 2003 8:17 am
#10

You know, it's kind of funny. This is the second thread I've seen about /healMind being a slap in the face for [insert profession]. (The first was on the CM forum.) To all you dancers out there: I love you guys. You're the absolute best. If I could have a dancer along with me every time I went in the field I'd be overjoyed. Thankfully, one of my guildmates is a Master Dancer, so I generally do have her along...which is great. Especially with this new /healMind command. Anyway, just thought I'd toss in my two cents that /healMind has only increased my already rather abundant respect for dancers (and musicians, but they've got their own forum hehehe.)



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

picklesSW
Tue Nov 18, 2003 8:21 am
#11

No, I think someone one-starred you for coming onto the dancer board and calling all of us whiners because one individual wasn't fond of the choice to give CMs the ability to heal mind damage.

As Pappi stated, CMs and Dancers do NOT compete and work quite well together. Take your anger and aim it somewhere else.

- J




noreenf
Tue Nov 18, 2003 11:55 am
#12


NeoTheHutt wrote:
god....dancers just have to keep whining...accept that combat medics have been nerfed beyond belief!!! This is more of a gift to you then it is to us! we get heavy wounds for using it. that means more xp for you does it not? just quit whining




Hey its not like I whined on the CM forum that CMs were evil. Good grief, did you even read the part in my post about not having ill will toward the CM profession?? This has nothing to do with me wanting CM's to be nerfed, and everything to do with the direction the dancer profession is headed. I also think the excuse that it means more xp for me is lame, even if I wasn't Master, that wouldn't make me feel better.

I think you missed the point of my post. Mind has always been healed by entertainers, from the beginning. Now thats changed, and I want to whine about it because I don't like the trend that sets.

Whats next? Think about it, if carbine users could suddenly do healthshot, wouldn't people notice that and complain? This isn't quite that extreme, but the trend is not that much different.

If you don't want to hear dancers whining, then don't read posts with obvious titles like mine had.

Grrrrr..

Breccia of Bria



Valondra's Architecture and Interior Design: coming soon to the DoA Store

-= Coronet: 300, -5414 =- Sunrunner Galaxy

-I wanna be a Nightsister if/when I grow up-

Syzygy-Gorath
Tue Nov 18, 2003 12:18 pm
#13

Noreenf, while I agree that trolling another profession's forum simply to cause trouble is a problem, I feel I need to point something out. (And please don't take this the wrong way, as I said earlier, I have nothing but the utmost respect for entertainers, dancers, and musicians.)


As far as I know of, no entertainer has ever healed damage, only wounds. The command that you find so repellant is very much an in-combat, most-dire-of-circumstances, last-resort-only damage healer. I wouldn't expect a dancer or musician to walk right up to a Krayt simply to raise a fallen comrade, nor do I ever want to see that happen. Giving entertainers such a combat-oriented ability without backing it up with others to provide for their protection is simply asking to have entertainers DB'd to nakedness...I don't want to see that happen, and I doubt you do, either.


With that said, I would love to see entertainers given abilities that would let them get out of the cantina and into the field--I envision something akin to the Warcraft III Orc Kodo Beast, mounted musicians providing area-based temporary buffs to combat classes. Dancers on large motive platforms or large mounts (if we ever get either) distracting humanoid NPCs and PCs (area-effect status attacks, basically.)


I guess what I'm trying to say is, given the wealth of possibilities out there that both fit with the current style of the game, and fit with extant historical examples, why quibble over a command you wouldn't really want an entertainer to have in practice anyway?


(Before I get flamed for this, I recognize that entertainers are just as capable of taking combat professions as secondaries as any other character, but I can't see assuming an entertainer would have a combat secondary--I feel that entertainer skills should be tailored for entertainers, not for entertainer/pistoleers or entertainer/riflemen, or...well, you get the idea.)




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

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