Dancer Archive

Thread: What do dancers still need to make the new inspirations a success?

Doriana
Sat Aug 27, 2005 3:54 pm
#1

Okay, I'm gonna start a new thread for this so we're not taking up space in the other ones!

Personally I feel that while the new inspiration system is almost what we need, we're not quite there yet. So what do we all think we still need to make sure that this is a success and not a repeat of mind buffs?

Here's my list:

1) All buffs to be activated by the menu system, instead of a mix of activated and completely passive

This is the biggest and most pressing one for me. With the way things are on TC now, I see that the future is going to develop this way:

-- New novice ent chooses a cantina, a location in that cantina to live, and a macro
-- New novice ent starts macro and goes AFK, only being ATK long enough to ask for training
-- New novice ent trains novice dancer
-- New novice ent plays ATK for 1 - 2 hours a day, giving out the activated buffs for that time, but staying in the same spot the other 22 - 23 hours a day AFKing the passive buff, forever, even after mastering..

This is a huge problem. Huge. Gigantic. Game breaking. It's what's happening now on live, and it sucks -- and this new system does NOTHING to discourage it. In fact, I would probably go so far as to say it encourages buffbotting like this.

I can live with SOE refusing to make it not possible to AFK for exp. I don't like it, but I can live with it. But in order to live with it we need some serious discouraging of public AFK. The change to the way exp is gained to make it possible to AFK to master 100% locked in your own private house was a huge start -- but why are they turning away from that and now encouraging 24-7 public buffbotting of this basic inspiration?

Another benefit of making the basic inspiration buff activated is it would encourage a newly buffed crafter (or dancer, or anyone) to stay around and /listen to the musicians just for fun and without fear that their buff will be overwritten.

2) More crafter/non-combat goodies in cantinas

It would be most excellent to get some crafting stations, bank terminals, recyclers?, maybe even in the future a special resource storage "bank vault" for crafters in the NPC cantinas, to make it possible to craft high quality items while *in* the cantina socializing. This is somethign that i think could wait a little while but that we really need before this system starts working.



What's everyone else think?? what things do we as entertainers need to make this system better for us?




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Esharra
Sat Aug 27, 2005 4:34 pm
#2

Unfortunately, what I'm seeing is players afk dancing their way to master then afk dancing between their trips to the village. Nothing that is done on our side to discourage afk dancing is going to matter as long as it is the easiest (least effort on the part of the player) route to Jedi. It doesn't appear that the devs are in a position in favor of completely removing unattended play. They are in favor of discouraging it as far as participating in the actual mechanics of our profession is concerned (the elite Inspiration skill). We can ask to be set up so we jump through all the hoops in the world but as long as there is one aspect of game play that is made easier as a result of unattended dancing the zombies aregoing to be right in the middle of the dance floor spamming away.Especially if it is a one way ticket to the alpha class.

Message Edited by Esharra on 08-27-2005 06:41 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Doriana
Sat Aug 27, 2005 4:39 pm
#3



Esharra wrote:
Unfortunately, what I'm seeing is players afk dancing their way to master then afk dancing between their trips to the village. Nothing that is done on our side to discourage afk dancing is going to matter as long as it is the easiest (least effort on the part of the player) route to Jedi. It doesn't appear that the devs are in a position in favor of completely removing unattended play. They are in favor of discouraging it as far as participating in the actual mechanics of our profession is concerned (the elite Inspiration skill). We can ask to be set up so we jump through all the hoops in the world but as long as there is one aspect of game play that is made easier as a result of unattended dancing the zombies are going to be right in the middle of the dance floor spamming away.





I can deal with them doing it, but I really think we need to encourage them to do it someplace other than the cantina. Like, in the village itself.

My concern is that by giving them a "serivce," it encourages them to do it in the cantina in the hopes of getting tips (and to beg for said tips) instead of going someplace out of the way where they could meet their real goal with minimal impact on us....




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Esharra
Sat Aug 27, 2005 4:44 pm
#4


From the few I've talked to (heh..they're actually there when the servers first come up), their primary reason for being in the cantina is because they can auto-join xp groups. Xp is their only concern. I've suggested to a few that they get together with other fs grinders to group somewhere private and maximize xp but they seem to feel they can rely more on dancers to group with them than on other fs grinders.


I've asked a few about the new Inspirations and tips and they don't seem to have any interest in making any credits off of skillset. Wealth doesn't seem to be a big concern..in fact I've pretty much been told that if they were doing it (providing free basic Inspirations)for credits that they would consider it a waste of time. Another thing that has struck me as new or odd..I've been surprised that a number of them I've spoken to in the last couple of months are actually working toward opening a second Jedi.

Message Edited by Esharra on 08-27-2005 06:48 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Chessack
Sat Aug 27, 2005 5:04 pm
#5

3) A way to find performing entertainers anywhere in your galaxy. The /register system is not sufficient. A crafter wanting a buff needs to be able to do something like, open his datapad, click "search entertainment guide" and get a "TV Guide" like listing of what is currently going on around the galaxy. If Dejah is dancing or playing music in Mos Entha, people need to be able to find that out from anywhere, so they can hop over and get their buff.

And no, saying "put your favorite entertainer on your friends list" is not enough. Most of us play a reasonable amount per week (i.e. 20 hours a week, or less). To cover all his play times a crafter would need a working list of dozens of entertainers. It's too hard to maintain such a thing and it is too much work. Getting a buff cannot be work, or they will just ignore it or get a buff bot. It needs to be as easy as doing a vendor search.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
PoetDancer
Sat Aug 27, 2005 6:29 pm
#6


To tell you the truth, I have no evidence that making the inspirations a success will make the profession a success. Buffs before the CU were a smash with those who wanted them. But did it make our lot better?


The truth of the matter is, we have AFK characters logged on for no other reason than to spam advertisements. Even if an automated player in no way could "grant" a buff, they'll still be there, for no other reason than to act as an infomercial.


The things thatautomated characters do better than live players do nothave much to do with how complex a static, rote procedure can be. In fact, complicated, static, rote procedures (like our buffs on TC) are the very ones that promote automation.


And it doesn't even matter if SOE will try and clamp down on unattended activity, or make it "unAFKable." Assuming they do, it still doesn't change the fact that it is a game worthy of an automaton on TC right now.

Message Edited by PoetDancer on 08-27-2005 08:31 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Alphessa
Sat Aug 27, 2005 7:37 pm
#7








Doriana wrote:
Okay, I'm gonna start a new thread for this so we're not taking up space in the other ones!

Personally I feel that while the new inspiration system is almost what we need, we're not quite there yet. So what do we all think we still need to make sure that this is a success and not a repeat of mind buffs?

Here's my list:

1) All buffs to be activated by the menu system, instead of a mix of activated and completely passive


I agree with any passive buffs left it will only incourage more bots



This is the biggest and most pressing one for me. With the way things are on TC now, I see that the future is going to develop this way:

-- New novice ent chooses a cantina, a location in that cantina to live, and a macro
-- New novice ent starts macro and goes AFK, only being ATK long enough to ask for training
-- New novice ent trains novice dancer
-- New novice ent plays ATK for 1 - 2 hours a day, giving out the activated buffs for that time, but staying in the same spot the other 22 - 23 hours a day AFKing the passive buff, forever, even after mastering..

This is a huge problem. Huge. Gigantic. Game breaking. It's what's happening now on live, and it sucks -- and this new system does NOTHING to discourage it. In fact, I would probably go so far as to say it encourages buffbotting like this.

I can live with SOE refusing to make it not possible to AFK for exp. I don't like it, but I can live with it. But in order to live with it we need some serious discouraging of public AFK. The change to the way exp is gained to make it possible to AFK to master 100% locked in your own private house was a huge start -- but why are they turning away from that and now encouraging 24-7 public buffbotting of this basic inspiration?


The problem here is the FS grinders want xp that is all that matters to them and the cantinas are the easiest place to get a group of eight. Another way ie in the village would need to be made more attractive for xp gain and then they would always go there.

Another benefit of making the basic inspiration buff activated is it would encourage a newly buffed crafter (or dancer, or anyone) to stay around and /listen to the musicians just for fun and without fear that their buff will be overwritten.

2) More crafter/non-combat goodies in cantinas

It would be most excellent to get some crafting stations, bank terminals, recyclers?, maybe even in the future a special resource storage "bank vault" for crafters in the NPC cantinas, to make it possible to craft high quality items while *in* the cantina socializing. This is somethign that i think could wait a little while but that we really need before this system starts working.


Yes some other parts need implimented as well as the new buffs which are a step in the right direction my fear is that alone tho they are also 3 steps back


What's everyone else think?? what things do we as entertainers need to make this system better for us?






There are different types of people who entertain, the FS grinder, The profession Grinder, and the Alt provider, all cause similar problems for people who want to play the game as it was intended. All of these groups need a seperate solution and it needs to be implimented at the same time.



Alphessa





Master Musician Master Dancer Flurry
BuzzBot
Sat Aug 27, 2005 7:43 pm
#8

Simple. Make it so when you put your AFK tag up, you get booted in X minutes. The X could be 10 minutes, 1 hour, 20 minutes half an hour, whatever's reasonable. Of course, what do you do about AFK'ers who don't have their tag up and have a macro running to make sure they don't get booted. How about if the game detects the same emote produced X times over X amount of time it would boot you. Say the macro said "POOR DNCER NEED MONEY PLZ TIP" every 2 minutes; The game would detect this emote happening every two minutes and if that happens for, say, 10 minutes, then they get booted. That might not be so simple, but the one with the AFK tag's timer on it would be fairly simple to program, one would think.


So, what do you think?





    /       \              /       \
| OO \ / o O |
| \ \ / / |
| |\/\/\/ \/\/\/| |
| | | |
| | Teh Aivinatorr | |
| | Ussiv the Sock Puppet| |
| | | |



Doriana
Sat Aug 27, 2005 10:18 pm
#9



PoetDancer wrote:

To tell you the truth, I have no evidence that making the inspirations a success will make the profession a success.




That might be true.

But as disgusted as I am with the current state of cantinas, and with the fact that I can't even stand 10 minutes of dancing in there listening to part-time buffbots brag about adding a 25k tip to their "top tippers" list, I'm still not ready to just give up. Im still willing to do whatever I can to try to make this work.

Dejah's search thing is good, and I agree.. no one even uses /register to look for people. It'd be nice if a search thing could include doctors as well. Some sort of registry you can join when you are willing to provide serivces.

Any more things like this??

I don't think we should give up on stopping AFK grindign long term but personally I think we're wasting our efforts if we focus on complete removal short term. I just want them encouraged to go someplace else other than in public for right now. Small steps. I think even the FS grinders could be encouraged to go to the village (where else to find like-minded people than right in that hut next to Paemos anyway?) but I think as long as there's a potential tip they will be in NPC cantinas.




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Ylis
Sat Aug 27, 2005 11:50 pm
#10



Doriana wrote:


PoetDancer wrote:

To tell you the truth, I have no evidence that making the inspirations a success will make the profession a success.




That might be true.

But as disgusted as I am with the current state of cantinas, and with the fact that I can't even stand 10 minutes of dancing in there listening to part-time buffbots brag about adding a 25k tip to their "top tippers" list, I'm still not ready to just give up. Im still willing to do whatever I can to try to make this work.

Dejah's search thing is good, and I agree.. no one even uses /register to look for people. It'd be nice if a search thing could include doctors as well. Some sort of registry you can join when you are willing to provide serivces.

Any more things like this??

I don't think we should give up on stopping AFK grindign long term but personally I think we're wasting our efforts if we focus on complete removal short term. I just want them encouraged to go someplace else other than in public for right now. Small steps. I think even the FS grinders could be encouraged to go to the village (where else to find like-minded people than right in that hut next to Paemos anyway?) but I think as long as there's a potential tip they will be in NPC cantinas.





At least you have buff-bots in your public cantinas lol. I did a quick crawl at peak time tonight and found a grand total of 6 entertianers in Theed, Coronet and Eisely combined. However, all of those entertainers bar one were ATK, which is totally awesome

Now let's get a few more people like that to fill our cantinas



=n==Y'lisaxa ==n =
DANCE
¯ Scyllian Street Performer ¯



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