Dancer Archive
Thread: Scouts build camps for Healing and rest....Why not a master Dancer setup a Field Cantina
Hello all, One of the big problems for Dancers is not Healing Battle fatigue in the field....Since scouts build camps why not Master Dancers build field cantinas that can heal the way the regular cantinas can. it would be good for long duration of fighting for a group, a scout sets up a camp then a master dance sets up a field cantina next to it. Granted there should be a limit to it as to not make the city cantinasempty, like you can only heal 95% of battle fatigue..so if someone has 100 battle fatigue they heal95 of it and has 5 left, the next time they come in and have 105 they leave with 10..and so on and so on. Please leave your ideas.
Thank You :-)
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=16422
Down about the middle of the list, Rangers are asking that their high end camp be able to heal battle fatigue with the help of a dancer or musician. What do you think of this idea?
I've thought about this before. But I think it would work better on an inverted sliding scale, so:
A Novice Entertainer could heal BF in a Master Ranger's camp, but it takes a Master Dancer/Musician to heal/put on a showin a Novice Scout's camp (with the varing degrees between the two matching eachother invertedly).
Does that make sense? ![]()
I seem to find that SWG has taken a lot of time to design teaming requirements into this environment, so a well balanced group will seek out and encourage participation of all professions. This reminds me of the traditional Supply and Demand curves in any economy or service industry. On one server, I am a PA leader and BH/Ranger. I ALWAYS ensure that we have a good ratio of Medics and Entertainers in our organized hunts. I take on the Ranger duties to build a Field Base camp, and the Docs, Dancers and Musicians make the camp a success - and a ton of fun too!
One reason I don't support one character having all the healing abilities or even 2/3 is it will possibly deflate the demand for any one profession. Let me give you an example:
On one hunt we could not find an entertainer to join us, so off we went with a dozen fighters and three docs into the hostile environment of Dantooine for Pubum missions ($$$ hunt). After about three hours, and several unplanned aggros later by mind poisoning flyers, we hadseveral members nearly useless as their mind wounds were almost 80% of available HAM. Long story short, I made it an urgent issuefor one of my other Guild members who was soloing on Corellia to find usANY entertainerwilling to come join us. It took him only about ten minutes in the cantina to find a willing dancer who "tell" messaged me. When I heard she was a Master Dancer, I offered her $20,000 credits to cover her expenses and time, plus she would get the group split of mission money which was averaging about $30,000 an hour for each member when we were grinding through the missions prior to being so wounded.Herarrival to our camp was the best part of the night! She had us to herself, received endless praises, and was tippedvery well (beyond my initial $20K). She also stayed with us through the hunts for the next couple of hours and had a good time.
My point here is that we would have had to abandon this hunt if we could not have found an Entertainer to come. We had a demand that needed to be supplied, and we were willing to pay for it appropriately. I was so moved by this experience that I decided to start a dancer on a different server to put myself in her shoes and live the experience. I have discovered that my situation described in this story was rare, and that everything must be done to preserve the NEED for ANY profession.Supply and Demand curves can swing violently if the devs are not careful. Duplication of skills across professions can be a major influence, so maybe just minor tweeking would be better. It is bad enough that so many people roll into a cantina, plop down for BF and mind wound healing, then dash off without a credit or word offered to anyone. There needs to be MORE done to ensuredemand like this exists in a way for ALL professions to profit better. Maybe they could charge admission to enter the Cantina and have the money split among the "registered" entertainers. Then tipping would be performance based indeed, but you get something from the cheapskates as a minimum.
Just my opinion here, from both a Dancer and BH/Ranger perspective. Oh and for what it is worth, I once posted a message wishing for BHs to have basic stimpack ability since they have the least number of skills remaining after Master level (MBH), and giving 15 points just for stims seemed rediculous for a profession designed almost entirely with solo missions in mind. I have to rethink that after this experience as well. Sorry for being long in this post. I encourage your responses, both expanding/supporting and conflicting. I am VERY curious about this topic.
For myself, I'm not too wild about this idea.
It would seem to remove any need for people to visit the 'real' entertainers in the cantina. Instead, some pistoleer in the party would pick up a tiny bit of entertainer and the team would never have to come home.
Now, if the in-field BF healing required (somehow)a higher-end dancer/musician, then I guess I wouldn't mind this. But that might be a bit harsh on new entertainers who need customers back home.