Dancer Archive

Thread: How are GOOD cantinas run?

FlipFantasy
Sat Oct 04, 2003 10:22 am
#1

I am starting out a cantina. Can anyone give me helpful pointers as to what makes a cantina successful?



Nerraw Meteora
Master Swords / Merchant extraordinaire

Archus Meteora
Master Musician / Master Doctor
Your complete buffing and civil servant !!
-210, -3555 Lok, Bastion
TheMerovingian
Sat Oct 04, 2003 11:08 am
#2

Don't charge much of an entry fee.


Hire good entertainers, and have events.


Develop an RP community around the cantina, to give it a feel that seperates it out. (Ignore this if you don't like RP)


Find a town or PA that needs a cantina, and go for it.


Have crafting stations available for medics, so they can create more goodies.


Have a crafting station there for a bartender.


Hire a good decorator, if you don't want to do it yourself.


My own take, though, is to wait until player cities happen.




E. Swann Sultanova
Pic: http://www.heinousbrains.com/shadowbox/smokingjack.jpg

"Having an enourmously overblown sense of one's capabilities is NOT a super power. Having such an overblown sense of pride or self preservation that one actually manages to PULL OFF actions equal to one's overblown sense of one's capabilities is closer, but still doesn't count as a super power." -Madame Parker
Sinda
Sat Oct 04, 2003 4:55 pm
#3

To add to what TheMerovignian said, I think the most important thing you can do is be consistent. If you're only open one or two nights on weekends, you're not going to develop a steady clientele who thinks of your cantina before they think of someone else's (or the public joints).


Be entertaining - TM noted that you should have events, but try to come up with interesting, engaging, entertaining ones. Something that involves the players. Having one-on-one barehanded melee duels only works a time or two. After that you need something else to keep them entertained and surprised. And, of course, gambling is never out of style.




Sinda Blackstar
Master Dancer/Teras Kasi Novice
"Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster
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