Dancer Archive
Thread: Proposed Dancer/Musician Buffing Game
This is what got the idea rolling
PoetDancer wrote:
Crucial Functionality
^
Zone I | Zone II
Powergamer Skill | Buffbots
No SP Cost <-----------------------------o------------------------------------> High SP Cost
Zone III| Zone IV
Informal Hobby | Roleplay/ceremonial Profession
v
No Functionality
Message Edited by Isleh on 06-16-2005 09:07 PM
YuriaTayde wrote:
Whoa confusing! But I see something in your explination that's interesting, the longer your flo pattern remains unique the better your buffing power is. It's a cool idea but currently there isn't an entertaining buff capable of being buffed more, maybe it would effect buffing speed but then lots of dancers would just keep doing the same flo over and over to minimise buffing speed so they'll get more exp...
Making macro activated flos invalid would do way more harm then good, baking it moniter the flos you do though seems like a good idea to me.
We CAN still use looping macros. It just won't have an effect on the quality of the buff.
- The devs have flat out said the looping macros are not going away for the main part of the game
- We cannot have crucial functionality as long as the buff process is passive and they are there.
- We want a passive buff process so we can concentrate on our performance.
Only non-looping macros ( or direct flos, effects from the normal toolbar
runwith the entertainer toolbar sequencer will have an effect on the quality of the buffs.
This would also make it possible for the group leader start eveone's macros loaded int each sequencer with something like
/cuedancers for just dancer in the group
/cuemusicians for just musicians
/cueband all entertainers in the group
Message Edited by Isleh on 06-17-2005 08:53 AM
Isleh wrote:The problem is:The devs have flat out said the looping macros are not going away for the main part of the game
I don't think this statement is true. The current direction of AFK macros is still stated in TH's famous (perhaps infamous) "Recursive Macros Are Going Away" post that is still prominently listed in the "In Development" forum (I don't think I need to link that again here). While there was one dev comment a couple of months back that made an offhand remark about AFK entertainer bots continuing to play a role (just a less desirable role than active ATK Ents supposedly), I'm not sure that that post, or perhaps even the thread that contained it is still viewable. I think I tried to look for it recently and couldn't find it even though I had a followup post in it. In any case it seems to run contrary to TH's post which could have been removed if they had changed their minds, but so far it's still there and still suggests that that is their direction. More recently there was a dev quote from another source that said that the recursive macro fix was supposed to go in last month. That didn't happen, but the fact that they reaffirmed the intention to remove recursive macros and even committed to a date at all is the firmest indication I have seen recently that they will still carry this out.
DanceRulez wrote:
I don't think this statement is true. The current direction of AFK macros is still stated in TH's famous (perhaps infamous) "Recursive Macros Are Going Away" post that is still prominently listed in the "In Development" forum (I don't think I need to link that again here). While there was one dev comment a couple of months back that made an offhand remark about AFK entertainer bots continuing to play a role (just a less desirable role than active ATK Ents supposedly), I'm not sure that that post, or perhaps even the thread that contained it is still viewable. I think I tried to look for it recently and couldn't find it even though I had a followup post in it. In any case it seems to run contrary to TH's post which could have been removed if they had changed their minds, but so far it's still there and still suggests that that is their direction. More recently there was a dev quote from another source that said that the recursive macro fix was supposed to go in last month. That didn't happen, but the fact that they reaffirmed the intention to remove recursive macros and even committed to a date at all is the firmest indication I have seen recently that they will still carry this out.
Isleh wrote:
The problem is:The devs have flat out said the looping macros are not going away for the main part of the game
Think this may be it.
*** DEV Chat Log - SWGStratics IRC Chat 8/12 ***
http://forums.station.sony.com/swg/board/message?board.id=Radiant&message.id=243323&query.id=0#M243323
*Rennio{Flurry}* "With the proposed removal of looping macros, will entertainers still be able to use /ui action toolbarSlot00 loops in order to communicate with customers, or will they still be forced to keep repunching short macros? The removal of looping macros solves our buff bot problems, but limits us in the customer service we are allowed to provide to patrons.
*TH* Rennio and to everyone who is concerned about recursive macros, we are not going to remove the /ui macro commands. We are going to use a different method to encourage people to play "at the keyboard". Removing those basic abilities for players to use the GUI command would be a huge inconvenience and we dont want to do that.
Message Edited by Isleh on 06-17-2005 09:03 PM