Dancer Archive
Thread: Pub 19 June 28th Entertainer Revamp?
Could it be?
I am so giddy at the possibility.
TangledMyth wrote:
I remember reading here that pub 19 was going to bring sweeping changes and more great thingies for Entertainers.
Could it be?
I am so giddy at the possibility.
- Entertainers will now heal players from a greater distance.
That's it as far as I can see.
ROFL...
C
- Entertainers will now heal players from a greater distance.
A workaround for the "too far away" bug ?
Chali
Quizt master dancer on Starsider... far away
the 28th is a bit away.
TangledMyth wrote:
this coming publish isnt pub 19 though, right?
the 28th is a bit away.
Who knows, maybe this time they actually want to test stuff properly before throwing it to Live. Not exactly in character for SOE lately, but miracles do happen
TangledMyth wrote:
I remember reading here that pub 19 was going to bring sweeping changes and more great thingies for Entertainers.
Could it be?
I am so giddy at the possibility.
Sorta. The way it's working is that *each* publish is going to offer things for a variety of professions. Some professions will get a bunch of changes at once (Smuggler) and some will get smaller (entertainer).
Some of the stuff being put in place now, is getting us ready for the bigger things coming.
The “cut blue/red wire” element has been removed from weapon and armor slicing.
While slices to weapon and armor will always succeed, each slice will add a small amount of customization points to the sliced object. Any piece of weaponry or armor may have up to a total of 100 points worth of slices. The better a slice is, the more points it adds to the item until it reaches 100 points.
However, the more customizations added to an item (the closer to a complete 100 points), the more prone to sudden breakage during use it becomes. The build up is very slow, but 100% customized items may break once every couple weeks.
These breakages may be fixed only by a smuggler with slicing skill equal to or greater than the weapon's customization level. A broken weapon or armor piece is de-equipped and cannot be used until fixed by a smuggler. Examining the item displays its customization level, its percentage chance of breaking (usually quite small), and whether it is broken or not.
Each item (weapons/armor) will have a set of customization categories. Each category will require a number of slices of increasing value in order to get the full value of the category. These slices must be applied in order. For example, a weapon will have a category called “Increase Firing Rate” which has a maximum of 4 slices, each of increasing quality. Each of these slices then has a cost and results in an increase in firing rate.
Here is a list of the new slices:
Weapons
- Increase Firing Rate
- Enhanced Damage
- Increased Critical Hit Chance
Armor
- Enhanced Resilience
- Impact Deflections
- Hardening (Crit save chance)
- Armor Break Defense
- Entertainers will now heal players from a greater distance.
- Added warmup timer to Jedi Saber Power attack
Looks like we have to get sliced by a smuggler to get an extended healing range
(no, I absolutelycouldn't resist that one