Dancer Archive
Thread: Dancers, where *should* we go from here?
Panthu wrote:
You can not get to Master Dancer with out doing combat healing. We have not been given any income plan other than doing combat healing and buffing for tips. Ent Healing and Buffing has created bots that make us insane and miserable in our own area!I don't have one right answer I'm married to... there are many, and I pitch them all the time! You have to see that it's our connection to the heal cycle that is causing all of these problems with the Botting and the fact that we aren't considered healers. Dancer needs to be considered in the CU. Not just how our buffs and heals fit into the game, but also how we as players do! What are we getting in return for our connection to combat? Is it good for us? Is it bad for us? Do people like it? Will people do it?
Does BF improve the game? For who? Ents? Non-Ents? Does taking Mind Wound Healing and Buffing away from Medical Healers still make sense? Are we benefiting from it as Ent Players? Are Non-Ents benefiting from it? Are Medics? Does it improve the game?
How well are we leveling with our combat dependent XP? Is it good for us? Is it good for others? Does it enhance anyone's game experience?
Look beyond the suckfest that is our AFK leveling and Botting and remember what the point of Ent Healing was supposed to be. It was supposed to be a reward for Ents. Our Social game was a given, they were going to let us have that no matter what, the Ent Healing was our reward. So being Social could be made to function like other Professions. So we could fit into the larger game while we did something to make us money and a role in the game at large.
How's Ent Healing working out for you? Would the Bots be there if there were no Ent Healing? Would we have another way to make money? Who are we supposed to interact with? What is our worth? What other profs should we "stack with" and enhance? What is the point of Ent Healing? Is it fun? Could it be?
Bots are an effect, not a cause. Macros are a tool, we used to know them better than anyone else. It might be the time to break our tie completely with combat. It might be the time to save our weird marriage with combat. Either way, it's time for people to step up and fight for something to be done about it so we can all get back to what we really want to be doing in this game.
What has combat given you as a Dancer? Do we want half of our XP based on something we aren't even considered a part of and have no control over? Are we ok with our only plan for income being 100% combat dependent? Are we ok with servicing an area of the game that gives us no perks?
There's a lot to talk about. There's a lot to ask the Devs about as a Dancer in the CU. They don't ignore numbers.... I need back up. *shrug*
I've been doing some thinking about this and I have some ideas, but I'll have to come back to this later and write them down then. For now I would like to submit this for others to consider and start posting their ideas. Let's try not to concern ourselves with the problems of bots here and not focus too much on AFK'ing but good ideas on what we could or should be doing. Perhaps some of you who already posted in the AFK thread might want to repost your ideas here.
I hope this will give you a little backup, Panthu.
At this point, I don't believe we are getting much of a return by being connected to combat. But, without BF/wound healing and mind buffs...where would we be? Would people still come into the cantinas just to watch us? If these things were taken away....where would that leave our profession?
I think the idea of BF itself in the game as a whole is a good one, and should stay where it is. But I also believe that entertainers are not necessarily the best people to leave the task of healing it with. It doesn't make much sense to me that entertainers heal wounds....you would not go to a concert to be healed if you had just been in a fight, would you? You would go to a doctor, logically. I don't think there is any direct benefit to us by being healers. True, we rely on tips from those we heal and buff, but I'll get to that in a minute.
I am a Master Dancer, and have been for quite some time now. I am honestly tired of being harassed for buffs constantly, not being tipped what the buffs should be worth (nothing less than 5k on my server), and being seen as a 'tool' to combat professions. We are not appreciated as we should be for what we do for them. But then again if these things were not present, what would we be good for? Whether buffing/healing stays or goes....we need do be able to do *something*where wecan be treated with respect by our fellow players, and not be just taken for granted.
As for what would our purpose be, if we had no healing or buffing? That is something I honestly can't answer. My favorite part of the whole profession is the social aspect of it....all the people on my friends list, are people I've met dancing. Some of them have become extremely close, and I have this profession to thank for that. If we could somehow ensure that people would still come watch us, although we offer nothing to combatants.....I am not sure how that could be done.
I love this profession, and I would be heartbroken if it were to be taken out of the game. I've had the thought of dropping it before, but I just can NOT bring myself to type 'yes' in the surrender skill dialog box. It is so fun, and so rewarding on a personal level, that no other professions (besides other ent. profs) even come close to us. Many have said over and over, entertainers are the nicest people in the game. I agree whole-heartedly.
I can't answer all the questions Panthu posed to us. But I hope this helps answer a few of them, maybe guide a few more dancers to answer them...and I hope not to offend anyone byanything I've said.
Hang in there everyone....once you hit rock bottom (and I think we pretty much have), there's no place to go but up.
If Musician and Dancer are to be more than a "fun" profession -- also meaning that both professions can make a decent income -- then people are going to have to start thinking out-of-this-box that we are in and make some substantial changes. One of the biggest changes needs to be done to the buffing system. As it stands right now, it's unreliable. It's time consuming. And it is nowhere in-line with that of doctor buffs... that is, when you can find a Dancer or Musician. This inconvenience often turns into resentment of the entertainer professions, which makes buffbots so appealing.
Doctor buffs are more reliable, last longer, and you only have to go to one profession to get primaries and secondaries buffed. Not to mention the short amount of time that it takes to get not just primaries and secondaries buffed, but primaries and secondaries buffed for Health and Action. There should be no question about reliability once you reach Master, and the length in which it takes to buff should be relatively short. The length of the buff should be comparable to a doctor buff. And I am a firm believer that either Dancer or Musician should buff primaries and secondaries. As it stands, Dancer and Musician are too much alike in function. I would rather see Musician buff all three Mind stats and Dancer buff effectiveness in combat, or vice versa. Unfortunately, these things cannot be accomplished without adding an apparent "cost" to buffing. But the fact that entertainer buffs "cost" nothing, also adds to others hesistation to pay for the service.
The entertainer buff system needs to be revamped if it's to be kept. And it needs to be changed in a manner that makes it more convenient and desireable for the customer. I believe this alone will get rid of some of the disrespect, and add a genuine income for Dancers and Musicians. This also willalleviate the pain people perceive associated with buffbots being taken away.
There's more, but I think I've rambled enough. The main point is that if Dancer and Musician are to remain more than just a "fun" profession, its role needs to be defined and the profession revamped. If they are going to be just "fun" professions, remove BF healing and buffing, and get rid of the skill point requirements.
Now to avoid the "spam" of "I'm buffing" etc. that docs use, I would fix registration so that players could input their names along with a description of what they do that can be accessed from any planet. So you could be on dathomir, check the holonet news for who's performing where, then hop shuttles (or your ship) and go see who you want to see. Because healing is now somewhat limited, its not like one master can monopolize a cantina for three for hours any more, let alone the entire galaxy. They would run out of charges and would have to go do the missionsto get more. Its also not like people could just give free buffs without that costing them anything in return. After all, they have to go do missions to get more buffs, and there is a chance they could fail the missions (if they were completely afk for example). I'd also suggest the developers start having the CSR's enforce the auction tab as the only approved method to advertise. I believe they said 30 second intervals is safe, but why can't they also require people to have any repeated message to advertise a good or service of any sort in auction, and otherwise, risk being warned for spamming? I think if they made an announcement, then warned a few people, it would shut down the bad habit in a hurry. As for barker droids, I say those should speak in auction and word bubbles that appear on screen, but not in the actual chat log for spatial (if that is possible). For entertainers, I'd also suggest they let you have a "marquee" at master to put on the front entrance of the cantina....so your name flashes across (along with other masters performing). Not necessary, but sort of seems like somethingyou'd see (maybe not in eisley but at the crashed ship cantinas).
Like Padtai, I don't really understand why entertainers being useful for healing seems so out of hand. We're obviously not healing up brain tumors, shearing damage, or skull trauma. We're not healing physical problems. We're healing the intagible, relaxing people, helping them cope with their day to day dissatisfactions (ok, not the actual players, but this is something I imagine our characters do for their characters, whether they're aware of it or not). We're as close to psychologists and therapists the game has. And we're cheaper. (Free, even)
I think the healing aspect is about the ONLY reason people bother visiting the Cantinas. Why do I think this? Because if they just wanted visual entertainment, we would all be scattered to the winds and people would still be watching us. The Theater quests are a decent example of how often people would actually watch us/listen to us perform when they know they won't be getting any actual benefit out of it (and you have to keep in mind, over a year after release there are still people who watch entertainers out in the street and don't realize it won't heal their wounds or BF, nor do they realize we can't buff out there).
If we want to be social, we need people to socialize with. The natural thing would be to socialize with other entertainers. Well, we already do that in NPC Cantinas and PC Cantinas, but it becomes extremely limiting (even if you took all the AFK bots out of the picture). Without combat people visiting us, we might as well not bother actually performing, and just chatter away with one another. Perhaps we'd perform to break the monotony, to admire our sexy selves wiggling in synch or show off our favorite flourishes. Combat people visiting us gives us variety in conversational options, it earns us reputations and makes striking up friendships with people who aren't chained to the Cantina's more likely. This also provides one of the few Role Playing opportunities pure Entertainers have, and offers similar opportunities to the players that visit us. It's FUN, at least it's fun for me.
The following ideas and suggestions ONLY apply if used together - if just pieces are taken, then the whole thing rather falls apart and simply further hurts the Entertainer professions (in my opinion). Please don't flame the following bits and pieces by overanalyzing them and pointing out the weak spots because I am aware of them, and I'm sure anyone reading them will be able to spot them - IF they are used seperately, and not as a whole. (Though if you see loopholes, suggested alternate methods would be great to see - I don't see anything productive coming out of, "Well this [idea] won't work." I do see something productive in "Well, this [idea] won't work as stated, [offer another option]." Wait a second, is that what I did to the idea that Entertainer Healing is a waste? Erm...forgive if that is so!)
I know it's been mentioned before, and it will be mentioned again, but my primary wish would be to give performers the ability to perform for only a select few people at a time. A set of people we must MANUALLY specify. A set of people we don't have to be grouped with. If we could limit who we heal, players would be more likely to interact with entertainers. Entertainers would HAVE to interact with combat characters in order to gain healing experience.
This is not to say that combat players couldn't get any form of Mind Wound and BF healing if none of the Entertainer bodies aren't being attended - they could. But it would be MUCH slower. I would put the difference like this: A Live entertainer who specifies that they're performing/working on/noticing a customer would heal a combat player about as fast as their skill in Entertainer Healing currently allows them to do automatically. An AFK entertainer who never specifies who they're performing for, who simply wiggles for dancing/music experience would heal about as effectively as a Novice Entertainer, regardless of their trained healing skill. To encourage Live entertainers further, Entertainer Healing experience would ONLY be rewarded for the Wounds and Battle Fatigue healed on those players the Entertainer specified. (Un-specified watchers or listeners would be healed at the same rate AFK entertainers would heal at, until such time as the entertainer begins to heal them specifically)
I do NOT think targetted, purposeful entertainer healing should be limited to only 1 person. I envision up to 5 players having their traumatized psyches soothed and melted away. I also envision some sort of window to keep track of who we are healing at any given time, showing how much more Mind wounding and Battle Fatigue the customer has. It would function roughly like (hopefully more smoothly than) the Medic skill, Diagnose.
I do NOT think healing should be limited to a group (being as they can hold 20 people, and we see how this works with buffing), or be remotely group dependant. Were this limited to groups, or enabled automatically for groups, it would actually encourage AFK performing were this idea to be implimented.
I do NOT think healing experience being shared automatically with the entire group (IN THIS SCENARIO ONLY) would be a good idea. Again, put a group of 20 performers together, and if they have a Master performer with them they would only need that Master to remain Live for the duration - perhaps make the Master the group leader. To give other performers incentive to remain live, Entertainer Healing experience would only be shared amongst characters within the group who are *currently* healing other combat characters as well - or at least within 10 minutes of others.
I do understand that some characters may simply monopolize the healing experience - but as I see it, these kinds of players are already doing so, often while AFK. I imagine these kinds of players to be the ones who are planting themselves in the front door, spamming for people to listen to/watch them for Mind Wound and BF healing, while rejecting any Entertainer group invitations they receive.
I think this might encourage Live Entertainers to aid one another, if only in a "I scratch your back, you scratch mine" sort of way. Perhaps if there are several Entertainers who are healing specific other players' wounds, they would actually get a Healing and experience bonus (if only because they're sharing the Healing experience with someone else).
If a combat player enters a cantina and has 2 performers, 1 more Highly Skilled and 1 Lower Skilled, that combat player has a set amount of experience they can offer to a performer. Both the Higher Skilled and Lower Skilled performers have the opportunity to gain all that experience. However, the more Highly Skilled Entertainer would be able to gain that experience at a significantly higher rate than the Lower Skilled performer, and the combat player would be able to be healed at an equally higher rate. The more Highly Skilled performer would also have the ability to heal more people than the Lower Skilled performer during a given period of time. This would scale Entertainer Healing experience in a way similar to the difference between Medic healing ability and experience returns, and Doctor healing ability and experience returns.
Yes, this does favor players who have reached the Elite professions. But it also offers a great opportunity to Live, Lower Skilled entertainers. If there are both a more Highly Skilled and Lower Skilled entertainer in a given Cantina, and the more Highly Skilled entertainer was AFK, that more Highly Skilled entertainer would a) not gain entertainer healing experience, and b) only be healing at the rate a Live Novice Entertainer heals at. As long as the Lower Skilled entertainer had trained in Entertainer Healing 1, they would be able to heal at a higher rate (even if only slightly, a point or two per round over a minute will add up at these levels) than an AFK Master Dancer/Musician - and get the involved healing experience.
I do think that this might also be a way to encourage players to find live performers rather than any mobile body.
...
Ok, I typed it all out, and then added and re-arranged/re-thought bits and pieces of it so if it sounds fragmented, well, it did rather end up that way. I apologize. Erm...yeah. Sorry if I repeated myself through that fragmentation.
Boy that turned out longer than I expected.
EDIT: Removed the word "short" since none of it looks remotely short now lol
Message Edited by Kiriah on 11-01-2004 04:17 PM
One of the main things I've been considering is our relation to the combat game as Panthu has suggested we question our ties with the combat player. I started thinking that maybe it might be a good thing to separate ourselves from the combat ingrates of the game: the ones who call us "whiners" for trying to stick up for our professions and viability in the game, the ones that would shove us out of their way as they make a beeline for their beloved bot, the ones who think saying "Hi" is too much forced social interaction, the ones who think /invite is a greeting, the ones who think it's an outrage that we *charge* for a buff, the ones who think entertainer healing and buffing is just a contrived way to force a different play style into the game and create a pointless time sink. Why would we even want the end of AFK just so that we can have the "opportunity" to deal with such cretins on a regular basis (who would no doubt resent us even more once their precious bots are gone) much less rely on them as our primary source of income?
But then I remember that one of my reasons for going into this profession was to be a kind of healer - a healer with some fun perks.
To answer that question I tried to think about what it is I like to do with this profession. The things I came up with were helping other players (with buffs and heals) and using my skills to perform either for a gig or just when jamming with fellow ents. Socializing with ents and other players goes in there too, but I don't think we need any special tools or changes to facilitate that (though perhaps the musicians do so they don't always have to target some of their instruments). At the same time I was thinking about our current ties to combat support with Ent Healing and the fact that half of our advancement is tied up solely in that one mechanic just as Panthu mentioned. Now I already decided that I like to help, and I think most other entertainers do as well, but I think if you asked most entertainers what they most like to do or would most like to do, the number one answer would probably be to perform or entertain. The ability to heal or even buff is at best a convenient side effect of that primary play style. Why, then, should we be so tied to a game role that is only an ancillary mechanic to what we prefer to do, and furthermore forces us to depend on a class of players many of whom neither appreciate what we do nor even respect our place in the game for not only our economic survival, but moreover our advancement in our own profession? I think the answer is - we shouldn't.
So how should we work? One idea I came up with is that that our whole XP earning system should be overhauled. Ent Healing XP, as we know it, should be removed, and Dance and Music XP as it exists now could be modified a bit. In order to accomodate a play style where we want to focus on performing, then we should be rewarded for that in terms of XP, and this is what could replace Ent Healing XP. It could be called Performance XP, or Entertainment XP, or even Fame XP or whatever, but the point is it should be gained for doing just that - performing. It could work kind of like the way Dance and Music XP work now. Performance XP should be earned whenever anyone watches us or listens to us or the group we're in, with bonuses for group size as well. Even NPC's could count for this. The more people who watch/listen, and the longer they do so, the more the XP bonus. Furthermore, to maintain our connection to combat healing, what we might have earned as Ent Healing XP, could now become another Performance XP bonus. When people /clap or /cheer that could be another Performance XP bonus. You could even expand Performance XP bonuses to things like using special effects or better yet, even timing effects with dance or music flourishes or even timing dance flourishes with music. (How many of you have noticed that you can count the music, and if you start a flourish on beat 1, many of the flourishes actually fit the music by having more dramatic moves, pauses, or changes in time with the music?). Assuming we ever get dance props, Performance XP might also be earned by using these as well. Bandflos would be another great source of Performance XP, with perhaps more of a bonus going to the originator. To free us up even more, Performance XP, like Dance XP, should not be restricted to venue. We should be able to earn Performance XP anywhere we go, whether it's in a cantina, theater, in front of a starport, or performing at a wedding or other party. Now healing (and buffing) could still be restricted to appropriate venues and camps as they are now, and perhaps there could even be performance bonuses for working in these locations, and maybe some locations might offer different bonuses than other locations. Entertainer missions, assuming they get fixed, could be another way to earn Performance XP bonuses.
My idea for Performance XP overlaps quite a bit with the way Dance and Music XP work now, so there might need to be changes made to the way Dance and Music XP work. My thought on this is that this XP should be earned primarily for practicing our music and dance moves. Since we have probably gotten rid of AFK at this point, I would think that we could receive a base level of XP just for performing the base dance or music with XP spikes that diminish over time as they do now for flourishes. They could maybe eliminate the bonuses for things like people watching or listening or clapping or cheering as this would be going toward our Performance XP. I still like the group XP increase for music and dance though this is something they could maybe eliminate if they wanted to and if they tweak other things accordingly. Bandflos should also produce a Dance or Music XP bonus for all who participate.
So these are kind of my basic ideas for the general way our class could work, but I haven't gotten to any of the details of mind/BF healing, buffing, where our money should come from, or what else we could be doing. I'll have to cover that next time.
At present we have broken moves, no decent stage in the #1 place we are meant to perform and an audience that HATES us.
The fixes I would make would be to first of all tie our healing and buffing to the performance. Executing a flo should work like a combat attack. Instead of dealing damage it would remove wounds or BF. Each flourish would work towards a specific type. Flo 1 mihgt remove BF while flo 2 would take away mind wounds for instance. Each effect executed would speed up the buffing/healing process.
The next change I would make would be to add a special pool similar to the jedi force pool to all entertainers. This pool would only increase by mastering entertainer/dancer or musician.
Another change I would make is to add a stage area to every cantina. The stage area would be in one of the side rooms in the cantina and would be the only area in the cantina where healing would work. Standing in the doorway and dancing would give the same healing effect as dancing in the street.
The most important change I would make is to make DAMN sure tat all dances and flourishes worked and looked right. This is a VISUAL game mechanic and as such the art department's collective **s would be on the line to make it work right.