Dancer Archive
Thread: Would you care for the next dance?
I've just finished the theater quest (yay me ^^) and while trying out theatrical, I noticed a few things about the dance which is systematic of all the other dances. All of our dances are designed to be done solo or as part of a kick line. While this is all very good and fun (well, if everyone in the group is doing the same dance and using bandflo) there is something the our class is seriously missing. Paired dancing.
Now, I understand that many people probably may have already suggested this, and that it would be very difficult to implement a Waltz or a dance which required to people to dance hand in hand (as cool as it would be), so I thought about ways around it, and I think there is a dance that could be used. The flamenco. But rather than having it as one dance, there could be a male and female version of it.
Now heres the key... make the flos correspond between the male and female versions of the dance. Flos 1-4 could create a nice routine if the 2 dancers where standing face to face, flos 5-8 could be for when the dancers are standing side by side.
i.e.
Male flo 1 + female flo 1
Male dance stays on mark, does some spins, claps hands, stomps foot while the female dancer walks around him doing the occasional spin and returns to the original mark.
While the above isn't too descriptive, it gives you an idea how 2 dances, being done side by side could be made to look like they are being carried out in unison.
As far making these dances quest rewards, all dancers should be able to learn both versions (finding a male dance partner isn't the easiest thing to do), and I'm sure 2 females (or indeed 2 males) would be able to perform this dance really well.
And I'm sure even from a mocap perspective, the flos could made to look good even if you're dancing by yourself.
And lets not forget our musician friends, they could even be given a nice little Spanish guitar style number to play for us (yay for the mandovol).
What do you guys think?
Reachwind wrote:
They can't even figure out how to sync a solo dance to outside clients how do you figure that they'll be able to sync paired dancing?
It might be an issue with syncing the old flos, as they have already been implemented. With a new dance, as long as a slight amount of thought had been put in to it, could be managed.
Warping is an issue based on not having the character finishing on the original mark and/or the base dance moving around and having flos being performed at any part of it. Staying on mark is the issue, the flamenco's base dance could be fairly static, minimal movement around the dance floor. It could be animated by having the character just doing claps or stomps etc.
While I do think we are a long way of from having a dance like this, I believe that it can be implemented. The devs have made mistakes in the past with our old dances, but I'd like to believe that they will learn from them.
Message Edited by Tralmek on 11-06-2004 11:08 AM
Seta_san wrote:
Reachwind wrote:
They can't even figure out how to sync a solo dance to outside clients how do you figure that they'll be able to sync paired dancing?
It might be an issue with syncing the old flos, as they have already been implemented. With a new dance, as long as a slight amount of thought had been put in to it, could be managed.
Warping is an issue based on not having the character finishing on the original mark and/or the base dance moving around and having flos being performed at any part of it. Staying on mark is the issue, the flamenco's base dance could be fairly static, minimal movement around the dance floor. It could be animated by having the character just doing claps or stomps etc.
While I do think we are a long way of from having a dance like this, I believe that it can be implemented. The devs have made mistakes in the past with our old dances, but I'd like to believe that they will learn from them.
You two are talking, I think, about different things. Reachwind is talking about the broken base dance appearace of the Formals, Lyricals and Theatricals, which as best we understand it is caused by discrepencies between where the client thinks the dancer is and where the server thinks the dancer is.
What you are describing with hitting marks and floing in different parts of the base dance is what we call drift. Whole different animal.
Goldshadow wrote:
If they put paired dancing in with coordinating flos, I'm going to drop all my extraneous skills and finally master Dance. I'd do almost anything to properly dance with Kirah.
/swoon
(Sorry, ladies - he's all mine!)
Xyrdre wrote:You two are talking, I think, about different things. Reachwind is talking about the broken base dance appearace of the Formals, Lyricals and Theatricals, which as best we understand it is caused by discrepencies between where the client thinks the dancer is and where the server thinks the dancer is.
What you are describing with hitting marks and floing in different parts of the base dance is what we call drift. Whole different animal.
Sorry about that, I probably could have worded it better. I was posing a solution for the client/server location bug by saying that the animation for the base dance should be static (keeping in line with the exotics with we know are working). As far as fixing the the broken dances, apart from making them act like the other base dances (such as reducing or totally removing the wandering aspects from them), I don't know what could be done. Hopefully the devs will come up with a nice like work around.
But back to the topic, I have thought of a flaw with my idea (/gasp). As we've been talking about how unreliable the client location syncing is, making it so that 2 dancers were *actually* face to face would be quite difficult to achieve. This would mess up everything as the flos wouldn't line up properly and drift would probably carry the dancers away from each other.
Can anyone think of a way around this?
Can anyone think of a way around this?