Dancer Archive

Thread: When you die overt, you clone overt...[ YES, dancers could be GREATLY effected...i think ]

ZinaTheMaker
Wed Nov 10, 2004 12:28 pm
#1

There is a new change going to test center. Now, you can read this how you want, but I can see a few effects on dancers (and entertainers in general)and the mind buffs that you all supply. There's really 2 sides to this story, one positive, one negative. I guess it really depends on your server and the community to beable to directly pinpoint the effect on your specific server.


The fact is, inorder to effectively PvP these days, you NEED full mind buffs. Dancer and Musician buffs are key to competetive PvP.


Right now, I would venture to say that Theed and Coronet are the top 2 two PvP cities in SWG. When a player dies currently, he or she clones and usually heads right to the cantina (covert) to heal battle fatigue and to re-mind buff. For the ATK entertainers there that rely on the business that such a player provides, this may not be the case after the patch goes in and one clones overt. Since the battle was taking place in the same city, when one clones overt, it probably isnt the best idea to head to the local cantina to get re-mind buffed inorder to get back into the pvp scene, assuming that the opposite factioned players are still running around overt. As a result, the business from PvP players in those cities may significantly dwindle. Players will be forced, more or less, to head to a remote or undisclosed location to be provided with buffs. The person doing the buffing would either be a friend/guildmate/ALT, or it would be a hired entertainer. By having to leave say, either Coronet or Theed (i use these in this case as examples, by no means are they the ONLY 2 pvp cities), the entertainer is taken out of his or her "comfort zone" and in a way, taken out of the social aspect of the entertainer profession.


I can say that this could be good for ATK entertainers by providing more of a demand for a service. But at the same time, the ones that enjoy hanging in the cantinas, giving mind buffs etc, may see many of the patrons not being able to even use the cantinas because of fear of being killed while un-mind buffed.


I would venture to say, that most of the off planet hunters (dantooine/dathomir) prefer to get mind buffs at the cantinas on those specific planets because, time IS money. And in this case, with 2 hour timers, every second counts. The buffers at the advanced planet cantinas may not see a decrease in partons, but the ones in coronet/theed etc im sure will.


Any thoughts on this?





Zina
Best served chilled
Dreamland
Wed Nov 10, 2004 12:37 pm
#2






ZinaTheMaker wrote:

There is a new change going to test center. Now, you can read this how you want, but I can see a few effects on dancers (and entertainers in general)and the mind buffs that you all supply. There's really 2 sides to this story, one positive, one negative. I guess it really depends on your server and the community to beable to directly pinpoint the effect on your specific server.


The fact is, inorder to effectively PvP these days, you NEED full mind buffs. Dancer and Musician buffs are key to competetive PvP.


Right now, I would venture to say that Theed and Coronet are the top 2 two PvP cities in SWG. When a player dies currently, he or she clones and usually heads right to the cantina (covert) to heal battle fatigue and to re-mind buff. For the ATK entertainers there that rely on the business that such a player provides, this may not be the case after the patch goes in and one clones overt. Since the battle was taking place in the same city, when one clones overt, it probably isnt the best idea to head to the local cantina to get re-mind buffed inorder to get back into the pvp scene, assuming that the opposite factioned players are still running around overt. As a result, the business from PvP players in those cities may significantly dwindle. Players will be forced, more or less, to head to a remote or undisclosed location to be provided with buffs. The person doing the buffing would either be a friend/guildmate/ALT, or it would be a hired entertainer. By having to leave say, either Coronet or Theed (i use these in this case as examples, by no means are they the ONLY 2 pvp cities), the entertainer is taken out of his or her "comfort zone" and in a way, taken out of the social aspect of the entertainer profession.


I can say that this could be good for ATK entertainers by providing more of a demand for a service. But at the same time, the ones that enjoy hanging in the cantinas, giving mind buffs etc, may see many of the patrons not being able to even use the cantinas because of fear of being killed while un-mind buffed.


I would venture to say, that most of the off planet hunters (dantooine/dathomir) prefer to get mind buffs at the cantinas on those specific planets because, time IS money. And in this case, with 2 hour timers, every second counts. The buffers at the advanced planet cantinas may not see a decrease in partons, but the ones in coronet/theed etc im sure will.


Any thoughts on this?









I just read a post that states that the patch notes were not worded correctly. When you die and clone at a non allied cloning facility you still are reset to covert status as before. According to some people who have tried on test center.


If theres one thing you can count on from SOE its that they will create a riot every once in a while with blundering misworded posts. Anyone recall the mass gathering fiasco?

Message Edited by Dreamland on 11-10-2004 11:38 AM

ZinaTheMaker
Wed Nov 10, 2004 12:47 pm
#3






Dreamland wrote:






ZinaTheMaker wrote:

There is a new change going to test center. Now, you can read this how you want, but I can see a few effects on dancers (and entertainers in general)and the mind buffs that you all supply. There's really 2 sides to this story, one positive, one negative. I guess it really depends on your server and the community to beable to directly pinpoint the effect on your specific server.


The fact is, inorder to effectively PvP these days, you NEED full mind buffs. Dancer and Musician buffs are key to competetive PvP.


Right now, I would venture to say that Theed and Coronet are the top 2 two PvP cities in SWG. When a player dies currently, he or she clones and usually heads right to the cantina (covert) to heal battle fatigue and to re-mind buff. For the ATK entertainers there that rely on the business that such a player provides, this may not be the case after the patch goes in and one clones overt. Since the battle was taking place in the same city, when one clones overt, it probably isnt the best idea to head to the local cantina to get re-mind buffed inorder to get back into the pvp scene, assuming that the opposite factioned players are still running around overt. As a result, the business from PvP players in those cities may significantly dwindle. Players will be forced, more or less, to head to a remote or undisclosed location to be provided with buffs. The person doing the buffing would either be a friend/guildmate/ALT, or it would be a hired entertainer. By having to leave say, either Coronet or Theed (i use these in this case as examples, by no means are they the ONLY 2 pvp cities), the entertainer is taken out of his or her "comfort zone" and in a way, taken out of the social aspect of the entertainer profession.


I can say that this could be good for ATK entertainers by providing more of a demand for a service. But at the same time, the ones that enjoy hanging in the cantinas, giving mind buffs etc, may see many of the patrons not being able to even use the cantinas because of fear of being killed while un-mind buffed.


I would venture to say, that most of the off planet hunters (dantooine/dathomir) prefer to get mind buffs at the cantinas on those specific planets because, time IS money. And in this case, with 2 hour timers, every second counts. The buffers at the advanced planet cantinas may not see a decrease in partons, but the ones in coronet/theed etc im sure will.


Any thoughts on this?









I just read a post that states that the patch notes were not worded correctly. When you die and clone at a non allied cloning facility you still are reset to covert status as before. According to some people who have tried on test center.


If theres one thing you can count on from SOE its that they will create a riot every once in a while with blundering misworded posts. Anyone recall the mass gathering fiasco?




lol yes




Zina
Best served chilled
picklesSW
Wed Nov 10, 2004 12:50 pm
#4

Wait, let me see if I have this straight.

You are say that, with these changes, assuming they are correct, that a subtle shift might occur where people might have to go somewhere other than the AFK capitals of the world (Theed and Coronet) to get their mind buffs?

And you think this is bad for us?




ZinaTheMaker
Wed Nov 10, 2004 2:06 pm
#5






picklesSW wrote:
Wait, let me see if I have this straight.

You are say that, with these changes, assuming they are correct, that a subtle shift might occur where people might have to go somewhere other than the AFK capitals of the world (Theed and Coronet) to get their mind buffs?

And you think this is bad for us?





my comments made were directed at ATK entertainers which i was pretty sure i had laid out in the post i made. its bad because the traffic for ATK entertainers in say, theed and coro, would be reduced by not having the PvPers make frequent trips into the cantinas. the social interaction would be minimized if an entertainer was requested to preform in a private location. the demand may increase, but you would be sacrificing intereaction with all of your other regulars just to provide mind buffs for a few pvpers or a guild of pvpers.



Zina
Best served chilled
CloverRidge
Wed Nov 10, 2004 2:18 pm
#6

What you would prob see is more requests for Dancers and Musicians to come to locations while there are bigger PvPer things happening just as when people want us to go with them to the Death Watch Bunker or what not.


But this will not happen where you die and stay overt at the closest cloning facility. Clone camping has already been a problem in the past and has been addressed. Getting ganked at the cantina would not be the problem....getting ganked over and over at the cloning facility would.


Ytoavee Oases

Corbantis



Ytoavee Oases
Corbantis
picklesSW
Wed Nov 10, 2004 2:18 pm
#7

"my comments made were directed at ATK entertainers which i was pretty sure i had laid out in the post i made."

Yes, I know. My repost was at least partially in jest, but my point really was, not a lot of ATK entertainers choose to subject themselves to Coronet or Theed at this point. They're the domain of the AFKer, pretty much. So having people forced to go elsewhere mostly only hurts AFKers and buffbots, which is OK by me.




Esharra
Wed Nov 10, 2004 2:50 pm
#8






CloverRidge wrote:

Getting ganked at the cantina would not be the problem....getting ganked over and over at the cloning facility would.


Ytoavee Oases

Corbantis




Yup..and I suspect this change won't last specifically for that reason.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


ZinaTheMaker
Wed Nov 10, 2004 2:51 pm
#9






picklesSW wrote:
"my comments made were directed at ATK entertainers which i was pretty sure i had laid out in the post i made."

Yes, I know. My repost was at least partially in jest, but my point really was, not a lot of ATK entertainers choose to subject themselves to Coronet or Theed at this point. They're the domain of the AFKer, pretty much. So having people forced to go elsewhere mostly only hurts AFKers and buffbots, which is OK by me.






i can agree with that. but in this instance, with this specific "proposed" change, i believe you have to look out for everyone and take into consideration even the most extreme circumstances. even if its only 5 dancers on the server that it effects, i think there is a certain ammout of consideration that needs to be taken in to accomodate these players. exactly what, remains to be seen.


as an fyi, i have never been a dancer or musician. i do however rely on them for buffs. i think one of the points i was trying to make with this post is how much a change such as the proposed can make on this game. many times, i believe that the developers do not see further than 1 week ahead and make rash decisions at times. im sure they think about changes such as the proposed, but im really wondering how much they think about it. i see the devs more as "money ball" gms than gms who are just great with evaluating talent, and of course the one thing that "money ball" doesnt show, which is intangibles.




Zina
Best served chilled
picklesSW
Wed Nov 10, 2004 2:52 pm
#10

" many times, i believe that the developers do not see further than 1 week ahead and make rash decisions at times."

Ya think?




ZinaTheMaker
Wed Nov 10, 2004 3:31 pm
#11






picklesSW wrote:
" many times, i believe that the developers do not see further than 1 week ahead and make rash decisions at times."

Ya think?






the biggest problem with it, is they get this grand scheme for a profession, make the changes and then realize they did something wrong, and make a quick fix to completely put the profession "on hold". a few of their great changes:


CH: nerfing pets so much that CH went from viable and pretty fun, to more or less useless. i loved MCH, but after the changes they made, it became pretty much useless


Jedi: they made it easy to unlock and easy to do the village. so with a large jedi population, they put in high exp loss, and an even higher negative exp cap. yet another "hold" they tried to put on a profession. as an fyi, they nerfed force run 3, a master skill, from 100% dmg to about 2% dmg. there is no "inbetween" its either great, or crap, and in this case crap.


ID: they put insane timers in. only recenly have i seen that they are changing them. people were mastering ID in 30 mintues i guess before timers. now they master ID in 30 days. nothing inbetween.


Droid engineer: while this was some time ago, remember hte first few weeks of the game how great probots were? this was before mind buffs, insane doc buffs, 90% comp armor etc. a 3200 ham probot doing 130 dmg was deemed too strong. so they nerfed them. took the armor away, and added permadeath to droids. and they nerfed the ham to roughly 800 (25% of what it was) and the dmg to about 60 (roughly 45% of what it was). no inbetween, it went from pretty nice to garbage overnight. again, another "quick fix" to put a halt on things...


i could probably sit here all day and bring up these quick fixes. the devs seem to come up with nice changes, well, changes they view as nice. after a few weeks, the changes are so bad, they do a panic fix to "temporarily disable" the problem so that the problem isn't that its too easy, or overpowering, the problem becomes that its so terrible or so hard that its not worth it. there is no inbetween.


they seem to be more focused on "Fixed a bug where you could group with yourself" than the real problems in this game. but then again, they are human, they are trying and they are making some progress. thank god they arent weathermen, or we'd truely see their forecasting skills at work. a weather man is right 10% of the time (or so the saying goes).





Zina
Best served chilled
MyT_Chicken
Wed Nov 10, 2004 5:55 pm
#12

They changed it. Now when you die you clone covert. But when you travel you are unattackable. Even though you show up Overt.




h Egri p
§ If you don't know; you'll find out soon enough! §

Dreamland
Wed Nov 10, 2004 6:41 pm
#13






MyT_Chicken wrote:

They changed it. Now when you die you clone covert. But when you travel you are unattackable. Even though you show up Overt.






As far as i know thats what was always intended by the change, they just messed up and misworded it yet again.
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