Dancer Archive
Thread: Healing xp.
Page 1 of 1
Shidoshi_eaze
Fri Dec 12, 2003 7:06 pm
#1
Is it just me, or is healing exp. slow as hell to get? Any faster ways? Do you get getter or worse healing xp if unteamed?
Chessack
Sat Dec 13, 2003 9:13 am
#2
It's unchanged teamed on a per-person basis. That is, if you are alone and a guy comes in with 200 BF and 100 Mind wounds and watches you, you get 450 xp or so (I think -- 2xBF, 0.5xWounds). Whether that's exact or not let's use it for the sake of argument. If you are grouped with other people and he watches you, you will get... the same 450 XP. The difference is, you will ALL get it if you are grouped.
So, between being alone in a cantina and being grouped in that same cantina, there is probably little difference. Why? Because the guy who comes in has the wounds he has -- no more, no less -- and they are worth a fixed XP. You get it no matter what.
Grouping matters in 2 areas. First, it gets the healing done faster, so the XP will come faster per person. But since you can't control the rate of wounded-person-entry into the cantina, this matters to the person being healed but not, in general, to us. Second, it means that if someone watches another dancer, you still get the XP.
So where is grouping useful? It's better to be grouped with the others in the cantina than non-grouped. If you are grouped into ONE group and there are TEN of you and 10 people come into the cantina, you will all get all the healing xp for all 10 people. If none of you are grouped, it's random who gets watched and who doesn't, so you may get it all or none or any amount in between.
Grouping helps with heal speed and knowledge xp. It really doesn't affect the amount of healing xp and even the speed of healing xp is not realistically affected. It may make the individual person xp go faster (healing Mr. Z takes 1 minute instead of 5), but unlike a medic we heal in bulk (any # of people can watch us simultaneously), and people thus do not have to "wait their turn", so the main thing that limits heal xp speed is not grouping and not skill level but how many people enter the cantina for healing on any given day. And that is beyond our control.
If you are really desperate there are PVP and hunting "hot zones" that usually have people with lots of wounds and in need of healing. On most servers those are: Anchorhead, Bestine, Moenia, Coronet, and Theed. This may have changed with the addition of Player Cities but so far on Naritus at least it still seems true. You may have to check around on your server to find out where the "hot zones" are.
C
So, between being alone in a cantina and being grouped in that same cantina, there is probably little difference. Why? Because the guy who comes in has the wounds he has -- no more, no less -- and they are worth a fixed XP. You get it no matter what.
Grouping matters in 2 areas. First, it gets the healing done faster, so the XP will come faster per person. But since you can't control the rate of wounded-person-entry into the cantina, this matters to the person being healed but not, in general, to us. Second, it means that if someone watches another dancer, you still get the XP.
So where is grouping useful? It's better to be grouped with the others in the cantina than non-grouped. If you are grouped into ONE group and there are TEN of you and 10 people come into the cantina, you will all get all the healing xp for all 10 people. If none of you are grouped, it's random who gets watched and who doesn't, so you may get it all or none or any amount in between.
Grouping helps with heal speed and knowledge xp. It really doesn't affect the amount of healing xp and even the speed of healing xp is not realistically affected. It may make the individual person xp go faster (healing Mr. Z takes 1 minute instead of 5), but unlike a medic we heal in bulk (any # of people can watch us simultaneously), and people thus do not have to "wait their turn", so the main thing that limits heal xp speed is not grouping and not skill level but how many people enter the cantina for healing on any given day. And that is beyond our control.
If you are really desperate there are PVP and hunting "hot zones" that usually have people with lots of wounds and in need of healing. On most servers those are: Anchorhead, Bestine, Moenia, Coronet, and Theed. This may have changed with the addition of Player Cities but so far on Naritus at least it still seems true. You may have to check around on your server to find out where the "hot zones" are.
C
Urbannaja
Sun Dec 14, 2003 12:10 am
#3
I ended up paying combat medics to come into the cantina and mind disease as many people as possible (the entertainers all took turns getting it lol). That keeps a steady stream of ent healing exp coming on those slow days.
Chessack
Sun Dec 14, 2003 10:08 am
#4
Yeah, that can be done.
As I have said, something is wrong when you have to do this to gain mastery in a reasonable period of time. Notice for me "reasonable" is a few months, not a few days. But even so, I have been trying to fill in Fatigue 4 for weeks now and I'm not even halfway there. That's starting to become ridiculous.
C
As I have said, something is wrong when you have to do this to gain mastery in a reasonable period of time. Notice for me "reasonable" is a few months, not a few days. But even so, I have been trying to fill in Fatigue 4 for weeks now and I'm not even halfway there. That's starting to become ridiculous.
C
Page 1 of 1