Dancer Archive
Thread: Best amount of time Between Flourishes
Ideally, some math wiz could determine the best timing for all dances. I am sure the timing would be different for Lyrical than it would be for Basic. With Basic, the dance gives 4 then 3,2,1. Figure the action cost and the decrease in xp and you could come up with the perfect timeing for the dance. I would expect it to be more complex for Lyrical which give 35 xp followed by 34,33,31...
Of course the perfect timing could be when you think it would be best. Some dances are really boring without flourishes. You almost have to do frequent flourishes to dance in an intersting maner.
Typically, I hit flourishes randomly depending on when I get a chance. i am usually talking and interacting with all the patrons I sometimes get down to 8-10 xp from 46 since i dont always remember to hit a flourish.
I can concur. It IS a nightmare because not only are the pause times between flourishes different inbetween dances they are different between flourishes of the same dance.
I was trying to do some alias work for choreography with /changedance formal;/pause 2;/flourish 1;/pause...
etc you see but I found the timing having to be tweaked by seconds to even pull something off that looked decent. I had pause times varying depending on flourish and dance from 6 -24 and eventually abandoned it after working on it for hours. Some routines were better to work with but until I get more time to work it out I wouldn't be able to say.
However the timing of a smooth flowing routine is different from someone trying to maximize experience from say a macro or someone sitting their counting in a cantina trying to min/max that experience gain.
So this might be completely off subject.
Are you asking Quertyjedi a timing to try and get the most experience out of dancing in a public canina?
I have found 17 seconds to be good for formal. Most of the moves take 12-15 s, so this gives a 2-5 s pause between flourishes. I try to keep that one short because I hate how the standard dance (non-flourished) looks. I also restrict my flourishes to 1-4 because I am not a big fan of 5-8.
In Popular most of the moves take 6-9 seconds, so a 12 second pause seems optimal. You can go longer on Popular because the default dance (non-flourished) looks quite good as well.
Those are the only two that I have done extensive work on timings for. The others I don't have macros or aliases for so I have not tried to time them too much.
C
I have noticed that most flourish do vary in time. I was wondering more for XP effeicency. If I am not mistaken you get more xp when you peform a flourish. If this is true, how often does the system check if a flourish was performed? See where I am going with this one ![]()
Thanks
Xp is based on a on of stuff.. The only thing of which you can control is your last flourish.
So the easiest case,. you dance by yourself with no one watching. You flourish and get 35 xp, then 34, then 33, then 32, then 31, etc, etc.
Optimal of this depends on far too much stuff to calculate, but in the WORST case, it is 20 seconds. That's if you have no one healing you, you can't heal yourself, and you aren't in a group. Best case, if you are getting healed or can heal yourself would be 10 seconds. (Imho). The system checks every 10 seconds to see if you've done a flourish within the past 10 seconds. If you have then you get reset back to "MAX" exp. 10 seconds later, this check comes again. If you've flourished at least once, again reset to MAX. If not then your xp will drop. The drop varies.
Long story short. 20 seconds if solo, no healing, no self healing.
10 seconds otherwise.
I've noticed that if you flourish more often you can drive up the amount of xp you get for your flourishes. This seems to work best if you're in a group, which gives you more dancing xp anyway, or at least so I've noticed. Many times I've started dancing on my own and gotten a certain basic amount of dancing xp per flourish, and then I get invited to a group and without me changing anything else my xp has jumped considerably. The bigger the group the better. Anyway, when I was doing formal I was flourishing almost constantly because otherwise, as one guy in the cantina put it, the dance is just "twirl on one foot." I noticed that my xp per flourish would creep up one point at a time even though I hadn't changed anything else. I don't do that now that I'm on popular, though, unless I've got a medic working on me--the action hit is too high. I generally don't time my flourish cycles, I just flourish after I've received about 100 dancing points, less often if I'm getting low on action and there are nomedics around.
Is it just me, or is an action hit of 51 plus 25 per flourish really, really high? If there are no medics in the crowd I have to sit down and rest all the time to regain action.
Is it just me, or is an action hit of 51 plus 25 per flourish really, really high?
This is why constant flourishes is not the best way to maximize xp unless someone can heal action. After a fourish, the next tic gives you maximum xp. As each tic passes, the amount of xp drops usually by 1, sometimes 2.
With basic it tops out at 4, then drops to 3. In this case each tic is a 25% reduction in xp and thus more frequent fourishes is appropriate. But with lyrical, the xp is 35 then each tic it drops by one. 35, 34,33,32,31. Since the percentage in xp is much lower, it may be a good idea to wait for several xp messages before your next flourish. This will save action, allow you to dance longer, and maximize your xp. Less individual, but longer dancing before needing rest.
As far as how much xp. Each dance has a base value. Each entertainer in your group increases this base. Actually, this is each entertainer dancing or playing music increases your base xp. Then each person who is listening or watching the entertainment also increases the base xp.
There may be some additional ways. I heard if someone uses /cheer you get a bonus but I have not seen this.
51 base/25 flourish is real high for just popular... only exotic hits me that hard. You're probably not working with an optimal Dancer HAM setup. You can migrate your stats (put more in the action stats), or just deal with it, though it will be difficult to advance if you can't last long just doing popular... it just goes up from there.
Kae
For optimalXP, you need to hit one flourish every 10 seconds. It's the same for every dance. Sometimes the flourish won't "go off" if you're doing a dance like formal and you're still flourishing while you hit the new one, but you'll get the XP (and the action cost) for it.
Musicians need to do 2 flourishes every 10 seconds, but theirs take correspondingly less action. Musician flourishes also queue up, so if you hit a flourish while the previous flourish is still going, it will segue into that flourish. Not so for dancing.
Saanen wrote:
I noticed that my xp per flourish would creep up one point at a time even though I hadn't changed anything else. I don't do that now that I'm on popular, though, unless I've got a medic working on me--the action hit is too high.
Based on the number of people watching YOU. Watching your group.. Applauding, cheering, etc. (yes this does affect it!) The number of dancers dancing at that time (and the difficulty of the dance they are doing). And the number that are drawing healing from you.
All of these things make your experience seem to very randomly. When its not really.