Dancer Archive

Thread: a couple of suggestions

Soulburner69
Tue Sep 16, 2003 10:07 am
#1

i'm not sure if these ideas have been posted before but here goes...


i play agoth Twi'lek dancer on the intrepid server, her name is Anoreoa Lo'bachi


i think the higher up dances should cost less action, because i find that if i am using the exotic 2 dance, i can drain my action bar in about 1 to 3 minutes.


and i think the smoke / lighting / dazzle effects should drain from the mind bar as opposed to the action, giving entertainers more things to do during a dance.



i know this third thing has been mentioned many a time, but in a idea post i guess it should be mentioned...


higher pay outs for the entertainer missions, either that or give the dancer 50 to 100 credits per hour they dance in the cantina.


that way we have some sort of fixed income without having to pick up a non passive class to do destroy missions.




Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
Sinda
Tue Sep 16, 2003 11:41 am
#2

Soulburner, check out Ravenmist's July 25 post (sticky, above) which lists our first stab at Dancer issues. You'll findall of your concerns on the list


However, I'll add that while we've all been thinking of ways to make special effects mean something (other than a drain on our Action bars), I don't recall anyone suggesting it drain our mind pool. Not a bad idea - I think, whatever is done, all of us would be happy if special effects give some small boost to healing or something so they're more than just "purty lights".


Stick around - we've been tossing around ideas that reflect changes in the game (and our profession) since our last list in July. If/when SOE gets the correspondent program chugging we'll need to put our thinking caps back on and revise our list. The more input, the better.







Sinda Blackstar
Master Dancer/Teras Kasi Novice
"Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster
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