Dancer Archive
Thread: Why do dancer mission pay so little? Simple anwser
Becuase the factored in tips you might get from dancing at the cantina or hotel (and I really wish more of us would dance there, the people WILL come if we're there). I tend to only do the facton dance missions, since I dont really care about the money reward. I make a fair amount off of tips and my scoutting missions.
If your afk dancer..uhm..sorry but you are breaking the rules so if you dont get tiped along with the mission payout...sorry.
Not getting tips? Try not to stand in a huge group of other dancers go off to the side where people can see you easliy. Instead of bodysuits trying to look naked or dancing in underwear or just a jacket and shorts, try a elgent robe, dress, skirt and bodice, or skirt and top.
Actaully talk to the other players, both your fellow dancers and others. When you can tip the doctors that come in and heal you, they might repond in kind with a even bigger tip.
LoraRevan wrote:
Becuase the factored in tips you might get from dancing at the cantina or hotel (and I really wish more of us would dance there, the people WILL come if we're there).
I disagree. No reasonable developer would assume that other players would make up the difference on a mission reward. The reason the reward is so small is that the mission system judges missions based on difficulty rating. Difficulty rating is defined as "the chance that you'll die doing this mission". Needless to say, entertainer missions have a difficulty rating of zero.
When the mission payout nerf happened, I counseled people to be open-minded, to compare the missions to other missions, to be smart and take two missions to the same venue, etc... In the end, though, I've come around to the opposing point of view. The payouts are just too small. I stopped doing non-faction missions ages ago, and these days I barely bother with the rebel birthday parties any more. I can deliver 60k units of metal to a smith who needs it and make 180k credits or I can run a mission for 100 credits. It doesn't take any brains to figure out the winning side of that equation.
Entertainer missions need to be judged on a different scale of difficulty than other types. They need to scale up somehow with the "level" of the entertainer. And it needs to be done in some way that can't be exploited such that everyone in the game takes novice entertainer in order to get free money. This last is the challenge that the devs haven't been able to adequately solve, I believe, except through using the difficulty rating of zero.
It's simply not worth it to take entertainer missions anymore, unless they are to be performed at the local cantina, and even then you're probably going to begone long enough (getting the mission)that you may easilymiss a tip that would probablypay more than the mission you get.
If the original post is assumed to be correct, then why have entertainer missions at all? The fact is, entertainer missions are supposed to exist in order to get entertainers out of the cantinas and into less desirable venues. The fact that they abjectly fail to do this is obvious to anyone who remembers how wellthe old mission system (before the latest major patch)worked in this regard.
Beery wrote:
It's simply not worth it to take entertainer missions anymore, unless they are to be performed at the local cantina, and even then you're probably going to begone long enough (getting the mission)that you may easilymiss a tip that would probablypay more than the mission you get.
This isn't a problem in Coronet. You can grab the mission window and walk into the cantina with it. Leave it open as you perform, and when the missions are done just get two more in the same spot...might have to refresh a few times, but it doesn't take very long.
In a group you'll probably make about 50 credits every 10 minutes! Waheey! ![]()
I've done it in Coronet, but it's still hardly worth the effort. Besides, the missions are supposed to get entertainers OUT of the cantinas, not reward them for staying in them. 6 weeks ago, the system worked great, but since the change in mission payouts we've seen AFKers multiply, Master Dancers retire in droves, and entertainers flock to Coronet and Theed, to the detriment of all theother cantinas, which currently have the dubious distinction of being, for the most part,free of music or dancing. The old system prevented all these problems, and merely needed tweaking so that greaterskill generated greater payouts.
Why do dancer missions pay so little? Because the developers thought (wrongly) that dancers wouldn't be adversely affected by the lack of a steady paycheck or a living wage, and that customers would do their duty and consistently tip for service. The developers forgot to factor in human nature.