Dancer Archive
Thread: Resources versus Abilities
As a healing class, our job is to take care of the wounds that others get, exactly like doctors and medics. However, unlike doctors or medics, our healing costs us nothing - no resources whatsoever.
I think, then, that this is the tradeoff we get for not getting insta-heals. Doctors and medics need resources,but can heal instantly. Dancers and musicians can heal for free, but it takes a little bit of time.
Now, with our new mind buffs, the same principle applies. I'm wondering if it shouldn't take some sort of resource for us to use it - otherwise, do you feel we should honestly charge a price for it? After all, given it's current state (and this holds true whether it's targetable or not), it really costs us nothing to provide.
If it were targetable, then I can see using it as a sort of "Thank You" for a nice tip given, but the time spent watching us would have to decrease dramatically - few people like to just park their character in a cantina for more than a few minutes, and sitting there doing nothing (except for perhaps conversation) for 15 minutes or more is unacceptable. Sure, some people don't mind, but you have to admit that even for the roleplayers, sitting around for 15 minutes to half-an-hour or more everytime you want a mind-buff would get old really fast.
I've never had a problem with our buff going to schematics, if it was instant and targetable. But then, I have crafting on the side and my primary source of income really is mining (I like to call it "resource speculation"), so I might be biased. So long as the current system is in place where it takes 10+min, then I don't think resources are needed, since the buff is passive (on our part) and time intensive for both watcher and entertainer.
From a roleplaying prespective, I suspect most dancers would balk at the idea of being force to huddle around a general crafting station making stacks of Distract 3 for hours on end. Can't say I blame them.