Dancer Archive

Thread: Resources versus Abilities

NotYourAvgEwok
Sat Sep 27, 2003 6:07 am
#1

As a healing class, our job is to take care of the wounds that others get, exactly like doctors and medics. However, unlike doctors or medics, our healing costs us nothing - no resources whatsoever.


I think, then, that this is the tradeoff we get for not getting insta-heals. Doctors and medics need resources,but can heal instantly. Dancers and musicians can heal for free, but it takes a little bit of time.


Now, with our new mind buffs, the same principle applies. I'm wondering if it shouldn't take some sort of resource for us to use it - otherwise, do you feel we should honestly charge a price for it? After all, given it's current state (and this holds true whether it's targetable or not), it really costs us nothing to provide.


If it were targetable, then I can see using it as a sort of "Thank You" for a nice tip given, but the time spent watching us would have to decrease dramatically - few people like to just park their character in a cantina for more than a few minutes, and sitting there doing nothing (except for perhaps conversation) for 15 minutes or more is unacceptable. Sure, some people don't mind, but you have to admit that even for the roleplayers, sitting around for 15 minutes to half-an-hour or more everytime you want a mind-buff would get old really fast.




"Ironically, while researching this piece a representative from Sony asked us to keep in mind that many of the players complaining "weren't playing the class right," and that the class was designed as a solo experience. Such a comment is indicative of the original Ultima Online mistake: not realizing that once an MMO is released to the public, it no longer belongs to the developers, it belongs to the people paying $14.99 a month for the service."
Aetia
Sat Sep 27, 2003 6:49 am
#2

It never entered my mind to charge for the mind buff, assuming it makes it live. I also dont feel a 15 minute break every two hours to rebuff oneself is all that unreasonable either.



Aetia
Master Dancer / Master Sharpshooter
Nemesis
Server - Flurry
Rebeeka
Sat Sep 27, 2003 8:29 am
#3

I've never had a problem with our buff going to schematics, if it was instant and targetable. But then, I have crafting on the side and my primary source of income really is mining (I like to call it "resource speculation"), so I might be biased. So long as the current system is in place where it takes 10+min, then I don't think resources are needed, since the buff is passive (on our part) and time intensive for both watcher and entertainer.


From a roleplaying prespective, I suspect most dancers would balk at the idea of being force to huddle around a general crafting station making stacks of Distract 3 for hours on end. Can't say I blame them.




Rebeeka Tal-Deln
Master Rodian Dancer
Velvet-dancer
Sat Sep 27, 2003 8:32 am
#4

It doesn't cost anything for an image designer to ply their trade either, yet I see them charging for the service. You'd be paying for that person's *time*.



Velvet ~ Master Dancer in permanent retirement
"So instead of keeping it so that only high-end computer savvy people can AFK, we make it fair so everyone can do it instead of just an elite few." -- Thunderheart
Currently taking my gaming money elsewhere to be fair to those game devs who aren't in the elite few!
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