Dancer Archive

Thread: Range and Melee Defense at Master?

BlackEdge
Tue Mar 09, 2004 4:01 pm
#1

Why do Master Dancer get melee/range defense at master? Same thing with master musicians.



Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
BlackEdge
Tue Mar 09, 2004 4:02 pm
#2

At Master, Musicians get range and melee defense, any idea why? Also same with Master Dancers.



Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
Ryyger
Tue Mar 09, 2004 4:11 pm
#3

If I had to guess, because it was easy to code and is so stupid it's funny.

Of course, since I plan to advance in unarmed so I can beat the hell out of people with a slitherhorn, it's also useful. Kinda. Not really.



Musician of Chaos
Ryyger
Tue Mar 09, 2004 4:14 pm
#4

Doh. There's your answer: advancing to master in that kinda precludes getting too high up a combat profession. If I was already a master musician, that gives me +7 melee/range defence at novice brawler while as it is I have to wait until unarmed 4 to get a +2 melee. That bonus is pathetic for its level, but if you decide to spend the rest of your points in combat it DOES give you an edge at the early levels.



Musician of Chaos
Ryyger
Tue Mar 09, 2004 4:21 pm
#5

(repost, paraphrased)
Once you reach master there really isn't much choice but to take a combat character, or at least one that tends to get out more. That +7 is pathetic for a master elite, but if you were just starting brawler or marksman it's a decent bonus at those levels. Since, when fighting, the ability to play music/dance is useless, the massive investment of points has SOME benefit.

Or it could be an extra line of code to make a quick joke.



Musician of Chaos
ChaoKuang
Wed Mar 10, 2004 12:56 am
#6

Dancers and musicians generally have to be very agile in their craft, especially dancers. Thus, a +7 to defense isn't that surprising, because they'd be able to move a bit more quickly and with better reflexes due to their training.



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Dhrun
Wed Mar 10, 2004 9:26 pm
#7

both the melee and ranged defense have been included for the AFK-ers.


To make sure they can withstand the rotten tomatoes thrown at them and the incoming chair swung at them for being AFK.





Dhrunor Dohawaf
"Former mayor & Founder of "Moonlight Valley".
KwongWah
Fri Mar 12, 2004 4:55 pm
#8

As I see it, one reason alone. Bar Fights!



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