Dancer Archive

Thread: Dancer Alternative Advancement Skills

EvilHairy
Thu Mar 11, 2004 11:55 pm
#1

Alternative Advancement Skills


Massively multi-player online role-playing game (MMORPG); need to give players things to do in their game. This is accomplished in two ways, using progressive advancement and content. These two items have to be present to keep an "end game" in their world. Without the end game, people get board of the game, and leave.


Star Wars Galaxies is finally on the road to adding enjoyable content its world however even with the content the other side of the formula is unbalanced. SWG lacks in progressive advancement. After you have full filled your characters template you have nothing left to advance on. In many cases, creating that template and getting all the skills takes a few days for the hard-core, a few weeks for the average player. Thus we are left with a new goal for the developers to work on. While content is the most important feature of any game, progressive advancement needs to be present.


This will eventually need to be addressed by the developers, it may be 3-6 months down the road, but it will need to get addressed by developers. One of Sony’s other MMORPG’s added progressive advancement in the terms of Alternative Advancement points. This game was called Ever Quest. To say the least, the system worked, you delegated however much exp you wanted into a new "skill point" system after you obtained a certain level.


This can work in Star Wars Galaxies also. Alternative Advancement might be the most streamline thing to add to the game, rather then elite-elite professions. I propose a system to the developers and players of Star Wars Galaxies. As a player, I have mastered many professions and played out many more. I personally think that an AA system will work in SWG.


How would a AA system work out in SWG? Well that’s some of the questions we want to kink out. The system I thought of is to make it so that AA points only are accessible to players who have mastered a profession. Each profession will have there own set of AA skills. Along with a universal set of AA Skills that everybody has. Even a Racial set of AA points that you can earn. Perhaps even a Faction AA points.


AA skills primarily are the same skills that you can get from skill tapes. Dodge, Melee Defense, Rifle Speed, Weapon experimentation, Armor Repair, creature level ect. Along with new skills that have never before been in the game. There should be profession specific AA skills that can only be gained in certain profession


Purchasing AA skills require experience, like pistol experience, combat experience, weapon crafting experience. Each AA point should require different types of experience logically. Like rifle speed should not require pistol experience, and weapon experimentation should require combat exp.


AA points should be expensive, EXP wise, starting out double of the top tier skill of that profession. Example: The first Master Pistoleer AA point would cost 900,000 pistol exp. As you gain more AA points the cost should increase. How much should it increase? I’m thinking 10-20% each skill.


Learning a AA skill grants additional skill mods to your character template. Putting 1 AA skill points into say: Pistoleer Speed. Will give you +1 to your Pistol Speed Skill. Putting additional AA points into Pistoleer Speed will add to that your character template.


Should there be a cap on the amount of AA points a player can earn? Say 50 per master profession? Or should it cost 1 skill point out of your 250 skill points for 1 AA point?


With the help of the community lets work out some cool ideals for each profession on what AA points they can get, what racial ones we can come up with one, the universal ones too. Also we should work out the few questions throughout the post.


What Specific AA Skills should Dancers have?


What new AA skills can you think of?


How much should they cost?


Should there be a cap on the amount of AA points a player can earn? Or should they cost skill points to learn?


Should the additional AA skills not count towards the max increase skill mods? (IE: +25 Pistol Speed is the most you can add with clothing attachments and then another +25 with the AA points for +50!, or should it be max at 25)


I was thinking mayube some AA dancers, new dances gained though the AA system and stage effects.





Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

Leonae
Fri Mar 12, 2004 3:04 am
#2

Keep grinding all the time? No thanks. I like and love that in SWG, I can max out my char fast. Leave the EQ threadmill where it belongs.
Aynianu
Fri Mar 12, 2004 11:50 am
#3

I do think the idea has merit, yet i also like the feel of getting master dancer and being 'finished' aa skills would then really force everyone into thinking they are not finished and do it more and more, as a dancer i wouldnt mind that really, but these aa skills would have to be very very 'weak' meaning you could be master dancer with or without and not have it hugely demeaning if you dont (ie ones that increase the mind buff would be ok, but new dances should all be put into the standard skill slots we already get)

Panthu
Fri Mar 12, 2004 12:32 pm
#4






EvilHairy wrote:

Massively multi-player online role-playing game (MMORPG); need to give players things to do in their game.





Yes yes yes.


This idea sounds as good as any of the others, but I'd take anything. /begs for Dancer things to do




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Ostracized
Fri Mar 12, 2004 8:14 pm
#5

OMG here too???



What did you post everywhere???



More grinding instead of real content??? YEAH you just made the Dev's lives easier! now they can say



"see the community wants to grind 1million+ healing xp for a +2% increase!"



**edit** that





1st holo = Jedi

DOH !!!!
nvoigt
Sat Mar 13, 2004 12:17 am
#6

The idea has some potential. One problem today is that one master entertainer class is not different from the next master. Give us 10 different skills for this AAs and let us get one per master for 1 skillpoint and an incredible amount of xp. That way, even hardcore entertainers with three masters in entertaining will likely not look be alike ( provided they give us 10 equally good things, not 1 uber and 9 sucking ).
Ostracized
Sat Mar 13, 2004 9:52 pm
#7






nvoigt wrote:
That way, even hardcore entertainers with three masters in entertaining will likely not look be alike ( provided they give us 10 equally good things, not 1 uber and 9 sucking ).




And the developers have such a good track record this is likely right???




1st holo = Jedi

DOH !!!!
Breestan
Mon Mar 15, 2004 5:10 pm
#8

I have to agree with the original post. The AA system is a good one.


Those who grind shouldn't worry: 1- holocrons will be obsolete by the time this is introduced, therefore not hurting your quick grind to jedi. 2- Mastering is mastering. Holocrons would not expect you to get every AA point available after master. Just get the title and move on.


The rest of us who are in this profession for the long term would greatly benefit. I Never saw this as a grind. I maxed my dancing exp after hitting master before october! I was dancing alone. On Lok. At the Keyboard. Or dancing in the ignored cantinas.


This is not a grind once you hit master (for some, it was never a grind) It's now just to give buffs and enjoyment. But some of us would like to be unique. As it is, there is little variation to master templates.


Months ago I proposed a similar system, where we could purchase a new dance (after all the ones we have learned throught the profession) each time we maxed out our dance exp. And that we got to chose which we earned. (Such as dancer A: picking Hula and Dancer B: picking break dancing.)


I enjoy dancing and love to watch my Tekoa dance. I would like to see her doing some other dances. I'd also like for someone to walk into the cantina and say "Woah! What dance are you doing?! I've never seen it before!" Like they did in the first two months of release when master dancers were rare.


We should be able to buy ourselves out of falling. Buy ourselves into some pretty nifty dances, buy ourselves into some props (ones not already used at the novice levels- which I hope we get soon too), Buy new Light Shows, perhaps new flourishes (those shouldn't cost 900k exp though hehe).


The master title is still there! It's just those of us who keep the title can eventually earn ourselves some cookies.


::sage nod::I agree with this thing whole heartedly, while The original poster said that Content IS the most important, so is End Game content like the AA points. It's not another grind. You aren't forced to do AA points for master. But it can give you strengths others do not have. After all, A master Ballerina who has been one for 6 years is more skilled than a ballerina who has been a master for 6 weeks. The AA points will influence that fact.




Tekoa Dia'koh *** Irys Eo'Nel
Master Dancer and Image Designer
:: The Lunatic Dawn :: Redemption, Lok, Ahazi *** Mos Eisly, Starsider
And proud to be a Galaxy Girl!
CandiDance
Tue Mar 16, 2004 12:57 pm
#9

AA and Dancing?


Is this a 12 step program?


Page 1 of 1
Previous Next