Dancer Archive
Thread: New Chef Foods Have Made Entertainer Buffs Obsolete Suggestions Inside
Ent buffs like doc buffs will still be useful compared to chef food cause they both have much longer duration and is not dependant on other factors. Chef food however, you may eat for other bonuses and advanatges, but are limited by your stomach value. You may not always eat or drink chef food to increase your mind stats, you may decide to take 100% damage reduction food, which will fill your stomach for a good few minutes (dunno the actual duration) in which this will dictate whether you can eat certain other foods because you are too or half full (due to filling values of food).
What would seriously help Musicans and Entertainers is the ability to buff the mind stats to 2.5x the normal value (instead of the current 2x), which will put it on par with doctor buffs. And yes the duration to impart the buff really does need to come down from the 5 to 10 minutes. Its ok if the people you are buffing are conversationalists, but many aren't.
Perhaps like you I also see the Chef profession as unbalancing all the other buff professions. Like you I don't want to see the chef profession changed, the changes they made were very good, but it seems rushed and not carefully planned, not taking into consideration the impact it would have on other professions. At first I thought what's gonna be done about the smugglers spice as it seems to make them less attractive now as they have no downtime. By having made a Dancer on another account recently, not a holo grind or anything as such, I can appreciate your concerns much more now than before.
I seriously don't think increasing our buffs is gonna make much difference to the need for a dancer or musican. I have as a BH or other combat profession since the launch of the game survived without armor or buffs (or even spice), however I did not survive without the need for wound healing. Here doctors and entertainers have filled that role.
However I really hope the devs expand on the idea of battle fatigue more. It's good that it hinders health and wound healing. But I personally would like to see battle fatigue have a much greater effect than that. What I want to see is that once battle fatigue hits exceeds certain threshold, it starts to make combatants less accurate, hit slower, move slower and take even more damage as a result. Thus making having high bf essentially very unattractive to the combatant. Thus give true meaning to Battle Fatigue!
If this happens, this will certainly give musicians and dancers their rightful role in the grand scheme of things.
As for the dancers and musican buffs themselves, the way the buffs are imparted does need changing, ten minutes to buff someone is an awfully long time in comparision to eating something or getting all six doctor's buffs.
Message Edited by KwongWah on 03-14-2004 11:01 PM
mmm, I think we forget a few things here....
First, it is asumed that customers need to choose: entertainer buff, spice or food. Truth is, thet don't need to choose, they can have it all, AND entertainer buff, AND food, AND spice....we realy should mention that to the customers too.....
Second, the duration....as it happens, chefs have a food which make our buffs faster to apply, so maybe we better start using that too.
And of course, we have one major advantage over other buffers, we can actualy buff 19 people at the same time....no other buffing profession can do that!
All in all, I think the situation isn't so bad yet, we just need to talk a bit more about the advantave of multiple mind buffs from more then 1 source, and talking is part of our job. And if we need, we buy some of the chef's foods ourselves, to shorten the time we need to buff. And if we can buff entire hunting partys at the same time, even 15 minutes to buff 19 people is probably faster then any other can do....
KwongWah wrote:
There's just one thing you need to mention about chef food, it does take up stomach space, I dunno about spice as I've never used them and don't plan to ever, (rp thing). It may not be a significant disadvantage on it's own but it is one never the less.
...(snip)...You may not always eat or drink chef food to increase your mind stats, you may decide to take 100% damage reduction food, which will fill your stomach for a good few minutes (dunno the actual duration) in which this will dictate whether you can eat certain other foods because you are too or half full (due to filling values of food).
You can keep 2 Brandy and 2 Ahrisa pretty much at all times... with Doctor buffs, you don't really need any other foods. So no, the fullness isn't really helping us. Even guildmates now say to me "oh my buff didn't activate, don't bother doing it again, I have foods." *sigh*
There is a way to avoid spice downers, it's another chef food. I don't know the name or the base fullness and I don't think it's become very popular yet. It does seem a little odd that they've given chefs both the ability to compete with smugglers with a risk free option and also given them the only way to improve the Smuggler's spice downer, heh.
I don't want to complain too much because I'd hate to see a chef "nerf", but it would be nice if they did something to protect our buffsvalue and Smuggler's spice percieved value. Giving smugglers the ability to craft their own "no downer" or "reduced downer" product and let them have access to BE products that would improve duration might be nice. I don't want to take away others' ability to buff our blues in anyway. I don't think restricting chefs or smugs to either primeries or secondaries is neccessary, but I do think both mucicians and dancers should be able to do all three blues. I also agree that they should be on par with Doctor's buffs: full 3 hours set amount, not % of base... let's face it, this is only an issue because mind stats are such a pain.
We now just have more competition because chef foods last so much longer than they did and the fullness is now running out at the same time the food buffs are expiring. This is a good thing overall and I'm glad they've let the new foods make sense this way... the problem for us is that now we seem like even more of a hassle. People settled for a Dancer buff with addition to either foods and/or spice in the past, they are settling again now if they say "that's ok, I have foods" because it still takes a dancer buff, a musician buff, and food/spice to reach the same stats doctor buffs give to the other colors. It's just that they've gotten used to settling when it comes to blue.
If we were given the same ability and improvements to buffing that Doctors are getting for blues, it would change how people thought about blue buffing. Musicians and dancers should both be able to give the same full three stat buffs, playstyle is enough to keep the professions seperate. We could do exactly the same things before buffing was added after all.
Gorathion wrote:
And of course, we have one major advantage over other buffers, we can actualy buff 19 people at the same time....no other buffing profession can do that!
Faellyn wrote:
Gorathion wrote:
And of course, we have one major advantage over other buffers, we can actualy buff 19 people at the same time....no other buffing profession can do that!
You can buff 20 people. They all need to be grouped to each other, NOT to the entertainer.
???
And then, do you use a groupbuff, or /setperf to one of them?
Faellyn wrote:
Gorathion wrote:
And of course, we have one major advantage over other buffers, we can actualy buff 19 people at the same time....no other buffing profession can do that!
You can buff 20 people. They all need to be grouped to each other, NOT to the entertainer.
YouCAN buff 20 people, but you have to have 19 of them grouped with you and the 20th one /setperformed. I don't believe it's possible to be outside the group and do a group buff.....
But if it's possible, I'd like to learn how
Greetings,
Good points all around. Yes group buffing does add a lot when no other proffession can buff awhole group (except for the dancer in the group)![]()
The one thing that stuck out to me was having both musician and dancer be able to buff all three blues. I like that. It's not like there are a ton of musicians and dancers so I don't think it will be taking away business. And I have seen a drop off in business since brandy came out (mmmm...brandy)
. But that might just be an education curve. I didn't know you could stack the dancer buff and brandy until I read this thread.
I also agree on time, THREE hours please! But maybe this is some warped idea of letting dancer and chef compliment each other.
kito56,
IMHO this is as it shoud be. Entertainer buffs should of never been a comodity to be sold, but rather a reward to a customer for comign to see us. You have to come see me for the BF healing so its nice to send you back out hunting with a little somthing extra. The BEST thing is that the buff doesn't kick in untill you stop watching me so my customer can sit and chat and role-play all night and walk out with a buff.