Dancer Archive

Thread: New Chef Foods Have Made Entertainer Buffs Obsolete Suggestions Inside

kito56
Sun Mar 14, 2004 7:42 am
#1


Note that I said almost obsolete, and note that this is from the point of view of a consumer of food, buffs, and spice.


Before the chef revamp, I never went anywhere without a crate or two of muon gold, a crate or two of pixie, and I almost always got entertainer buffs before I would go hunting, or on a PvP run. But now, with Vasarian Brandy and Vagnerian Canape, I have yet to seek out entertainer buffs. Not because they aren't usefull, but because they aren't convienient. The same can be said of spice, it is still very usefull, I keep a pixie hotkeyed for emergencies, but why suffer the inconvienice of a downer when I can just eat some of the new foods that are available.


In my opinion, something needs to be done to bring balance back to chef, spice, and entertainer, and I have a few suggestions to do this. Generally, I think these three professions should complement, not compete with each other, as they are now, and below I will outline my ideas.


My main point is:


The new chef foods are so great, and so easy to use, and so easy to get, most people will not want to deal with a spice downer or deal with the hassle of getting entertainer mind buffs.


Chef


Chef Foods should only enhance secondary stat pools and give bonuses to some skill modifiers. No chef food should enhance the primary stat pools.


Smuggler


Spices should only enhance primary stat pools and give bonuses to some skill modifiers that are not effected by chef foods. No spice should enhace secondary stat pools.


Spices need to be brought more in line with chef foods. For instance, taking my suggestions into consideration, Muon Gold could enhace the primary mind pool for 30 minutes with a 2 minute downer. I want to stress that the downer for any spice should be minimal. A long downer equals inconvience, and that is what we are trying to eliminate.


Spices need to be made experimentable to bring about competition in the marketplace. Spice makers should be able to enhance the effects and reduce the downer by adding BE components to thier spice.


You should be able to take more than one spice at a time. This will create more of a demand for spice, and make it more usefull.


Entertainer


Entertainer Mind buffs are too inconvienient to use on a regular basis. Providing buffs is the primary way for entertainers to earn money and is a great way for an entertainer to interact with the community. Signifigant changes need to be made to increase use of this great system..


Either elite entertainer profession, Dancer or Musician, should be able to enhance all 3 mind stat pools.


At Dance or Music techniques 1, the entertainer should be able to buff all 3 pools, and as they increase in skill be able to give progressivly better buffs. These buffs should be inline with master doctor buffs. If a master doc can buff 6 of your stat pools for 3.5 hours, a master dancer or musician should be able to do the same to your mind pools.


One should be able to receive entertainer buffs anywhere with the use of a droid. You want to make droids more usefull? Add a moblie cantina droid that allows buffs to be givin and wounds to be healed anywhere you can call a droid. You can keep your BF to draw people back to the cantinas in cities.


It should not take 10 minutes to receive a buff. An entertainer should have a skill, a dance move, a flourish, that imparts a buff with one fell swoop. By the time I've found a master doctor and waited in line for his buffs, I do not want to spend 10 minutes waiting to get a master dancer or musician buff. And why would I when I can just eat some of thenew chef foods?


In conclusion, with the addition of the new chef foods I have seen a drop in demand for spices and entertainer buffs. Changes must be made to insure that there is a market for spices and entertainer buffs. Above I have outlined some ideas for making these changes, changes that would allow these professions to complement each other, instead of compete with each other, and I welcome and comments that anyone might have on my ideas or any ideas of your own concerning the balance of these professions.


Finally, remember this...


If there are 2 thingspeople could do that both have the same general outcome, 99% of all people will do the 1 thing that is less inconvient, in this case, why deal with a spice downer or look for entertainer buffs when I can eat some food? Make it easier to use, and it will get used more, and will be more fun to use.




Kodar Japhet - Nizzil - Valcyn
Sandstorm Engineering - Mos Vegas - Tatooine
KSE Certified Technician
Things that SHOULD be copied from WoW.
Check out the new CU user interface!

KwongWah
Sun Mar 14, 2004 11:24 am
#2

There's just one thing you need to mention about chef food, it does take up stomach space, I dunno about spice as I've never used them and don't plan to ever, (rp thing). It may not be a significant disadvantage on it's own but it is one never the less.

Ent buffs like doc buffs will still be useful compared to chef food cause they both have much longer duration and is not dependant on other factors. Chef food however, you may eat for other bonuses and advanatges, but are limited by your stomach value. You may not always eat or drink chef food to increase your mind stats, you may decide to take 100% damage reduction food, which will fill your stomach for a good few minutes (dunno the actual duration) in which this will dictate whether you can eat certain other foods because you are too or half full (due to filling values of food).

What would seriously help Musicans and Entertainers is the ability to buff the mind stats to 2.5x the normal value (instead of the current 2x), which will put it on par with doctor buffs. And yes the duration to impart the buff really does need to come down from the 5 to 10 minutes. Its ok if the people you are buffing are conversationalists, but many aren't.



===========================================================
Kwong-Wah Wong

"That re-vamp was our last hope"
"No, there's another"
KwongWah
Sun Mar 14, 2004 2:45 pm
#3

My mistake.

Perhaps like you I also see the Chef profession as unbalancing all the other buff professions. Like you I don't want to see the chef profession changed, the changes they made were very good, but it seems rushed and not carefully planned, not taking into consideration the impact it would have on other professions. At first I thought what's gonna be done about the smugglers spice as it seems to make them less attractive now as they have no downtime. By having made a Dancer on another account recently, not a holo grind or anything as such, I can appreciate your concerns much more now than before.

I seriously don't think increasing our buffs is gonna make much difference to the need for a dancer or musican. I have as a BH or other combat profession since the launch of the game survived without armor or buffs (or even spice), however I did not survive without the need for wound healing. Here doctors and entertainers have filled that role.

However I really hope the devs expand on the idea of battle fatigue more. It's good that it hinders health and wound healing. But I personally would like to see battle fatigue have a much greater effect than that. What I want to see is that once battle fatigue hits exceeds certain threshold, it starts to make combatants less accurate, hit slower, move slower and take even more damage as a result. Thus making having high bf essentially very unattractive to the combatant. Thus give true meaning to Battle Fatigue!

If this happens, this will certainly give musicians and dancers their rightful role in the grand scheme of things.

As for the dancers and musican buffs themselves, the way the buffs are imparted does need changing, ten minutes to buff someone is an awfully long time in comparision to eating something or getting all six doctor's buffs.

Message Edited by KwongWah on 03-14-2004 11:01 PM



===========================================================
Kwong-Wah Wong

"That re-vamp was our last hope"
"No, there's another"
NeoTheHutt
Sun Mar 14, 2004 3:57 pm
#4

thats what you get for spamming Thunderheart with "fix our proffesion its much more important then the others" letters




Honorary Bria'n,
Spammer Expert
Trolling Master
Proclaimed by Sty to be king of hot women
Chilastra Refugee
Gorathion
Sun Mar 14, 2004 4:14 pm
#5

mmm, I think we forget a few things here....



First, it is asumed that customers need to choose: entertainer buff, spice or food. Truth is, thet don't need to choose, they can have it all, AND entertainer buff, AND food, AND spice....we realy should mention that to the customers too.....


Second, the duration....as it happens, chefs have a food which make our buffs faster to apply, so maybe we better start using that too.


And of course, we have one major advantage over other buffers, we can actualy buff 19 people at the same time....no other buffing profession can do that!



All in all, I think the situation isn't so bad yet, we just need to talk a bit more about the advantave of multiple mind buffs from more then 1 source, and talking is part of our job. And if we need, we buy some of the chef's foods ourselves, to shorten the time we need to buff. And if we can buff entire hunting partys at the same time, even 15 minutes to buff 19 people is probably faster then any other can do....





Inbibo ergo sum.....®

Official Swordsman motto: Und willst du nicht mein Bruder sein, denn schlag ich dir den Schädel ein......®
Panthu
Mon Mar 15, 2004 1:20 am
#6






KwongWah wrote:
There's just one thing you need to mention about chef food, it does take up stomach space, I dunno about spice as I've never used them and don't plan to ever, (rp thing). It may not be a significant disadvantage on it's own but it is one never the less.

...(snip)...You may not always eat or drink chef food to increase your mind stats, you may decide to take 100% damage reduction food, which will fill your stomach for a good few minutes (dunno the actual duration) in which this will dictate whether you can eat certain other foods because you are too or half full (due to filling values of food).



You can keep 2 Brandy and 2 Ahrisa pretty much at all times... with Doctor buffs, you don't really need any other foods. So no, the fullness isn't really helping us. Even guildmates now say to me "oh my buff didn't activate, don't bother doing it again, I have foods." *sigh*


There is a way to avoid spice downers, it's another chef food. I don't know the name or the base fullness and I don't think it's become very popular yet. It does seem a little odd that they've given chefs both the ability to compete with smugglers with a risk free option and also given them the only way to improve the Smuggler's spice downer, heh.


I don't want to complain too much because I'd hate to see a chef "nerf", but it would be nice if they did something to protect our buffsvalue and Smuggler's spice percieved value. Giving smugglers the ability to craft their own "no downer" or "reduced downer" product and let them have access to BE products that would improve duration might be nice. I don't want to take away others' ability to buff our blues in anyway. I don't think restricting chefs or smugs to either primeries or secondaries is neccessary, but I do think both mucicians and dancers should be able to do all three blues. I also agree that they should be on par with Doctor's buffs: full 3 hours set amount, not % of base... let's face it, this is only an issue because mind stats are such a pain.


We now just have more competition because chef foods last so much longer than they did and the fullness is now running out at the same time the food buffs are expiring. This is a good thing overall and I'm glad they've let the new foods make sense this way... the problem for us is that now we seem like even more of a hassle. People settled for a Dancer buff with addition to either foods and/or spice in the past, they are settling again now if they say "that's ok, I have foods" because it still takes a dancer buff, a musician buff, and food/spice to reach the same stats doctor buffs give to the other colors. It's just that they've gotten used to settling when it comes to blue.


If we were given the same ability and improvements to buffing that Doctors are getting for blues, it would change how people thought about blue buffing. Musicians and dancers should both be able to give the same full three stat buffs, playstyle is enough to keep the professions seperate. We could do exactly the same things before buffing was added after all.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Panthu
Mon Mar 15, 2004 1:40 am
#7

Oh, and in case it wasn't clear... I'm agreeing with kito56 on all points except for restricting chefs and smugs to either primaries or secondaries. I think improving spice crafting with experimentation and BE items as well as giving them their own way to craft a no downer is enough to protect spices for blues or anything else. I also think this needs to be reposted to one of the main boards because devs don't come here.


(I think most of this is planned in the smuggler revamp, so the ent buffs are really my main concern)




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Faellyn
Mon Mar 15, 2004 11:06 am
#8






Gorathion wrote:

And of course, we have one major advantage over other buffers, we can actualy buff 19 people at the same time....no other buffing profession can do that!





You can buff 20 people. They all need to be grouped to each other, NOT to the entertainer.



The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

Mondkind
Mon Mar 15, 2004 11:36 am
#9






Faellyn wrote:





Gorathion wrote:

And of course, we have one major advantage over other buffers, we can actualy buff 19 people at the same time....no other buffing profession can do that!






You can buff 20 people. They all need to be grouped to each other, NOT to the entertainer.







???


And then, do you use a groupbuff, or /setperf to one of them?

Bansheekry
Mon Mar 15, 2004 12:25 pm
#10






Faellyn wrote:





Gorathion wrote:

And of course, we have one major advantage over other buffers, we can actualy buff 19 people at the same time....no other buffing profession can do that!






You can buff 20 people. They all need to be grouped to each other, NOT to the entertainer.







YouCAN buff 20 people, but you have to have 19 of them grouped with you and the 20th one /setperformed. I don't believe it's possible to be outside the group and do a group buff.....


But if it's possible, I'd like to learn how






Cerra Aman
~Teras Kasi Dancer~
~Bounty Huntress~
~Mistress of the Killing Dance~

Olaca
Tue Mar 16, 2004 12:50 pm
#11


Greetings,


Good points all around. Yes group buffing does add a lot when no other proffession can buff awhole group (except for the dancer in the group)


The one thing that stuck out to me was having both musician and dancer be able to buff all three blues. I like that. It's not like there are a ton of musicians and dancers so I don't think it will be taking away business. And I have seen a drop off in business since brandy came out (mmmm...brandy). But that might just be an education curve. I didn't know you could stack the dancer buff and brandy until I read this thread.


I also agree on time, THREE hours please! But maybe this is some warped idea of letting dancer and chef compliment each other.





Ela Fauslave
Master Dancer
Pistoleer
Loyal Citizen
Sultrina
Tue Mar 16, 2004 1:24 pm
#12

kito56,


IMHO this is as it shoud be. Entertainer buffs should of never been a comodity to be sold, but rather a reward to a customer for comign to see us. You have to come see me for the BF healing so its nice to send you back out hunting with a little somthing extra. The BEST thing is that the buff doesn't kick in untill you stop watching me so my customer can sit and chat and role-play all night and walk out with a buff.


Page 1 of 1
Previous Next