Dancer Archive

Thread: Quick thought

MCOBoyle
Wed Aug 06, 2003 7:48 am
#1

Well since the Entertainer/Musician/Dancer is to mind and BF that Medic/Doctoris to Health and Action,


Docter's can give Massive boosts to Health/Action and the sub catagories, why can't us Dancers/Musicians give a large bonus to Mind and it's sub categories? If you combine the Fatigue/Wound healing treesinto one for both Musician and Dancer (Making the XP per skill equal to Dance/Tech) and making the spare treededicated for Mind buffs. Entertainers shouldnt be able to get the mind buff since Medics can't.



There can be 4 levels to the buff,


1.Novice Dancer/Musician --Roughly +250 to the mind/sub categoryfor 60 minutes.


2. MindEnhancement II-- Roughly +500 to the mind/sub category for 50-60 minutes.


3. Mind Enhancement IV -- Roughly +750 mind/sub category for 40-60 minutes.


4. Master Musician/Dancer -- Roughly +1000 mind/sub category for 30-60 minutes.



When it wears off you can't get another buff for 1 hour. The higher level buffs can give alot more Mind but can also last for less time. Creating a certain curve to the benefit of it.



Since Doctor's can increase the Health/Action I am sure the programming supports this. The only thing I can't think of is how to do it, whether a special dance/song or an item etc.



Implementing this would make theentertainers even better since a lot of people simply clone, not requiring a Entertainer, but if we can give a large bonus to the mind, we can get more people and more money. I was also thinking of some kind of skill that makes it so you can revive an incapacitated character that was incapped because of his/her mind bar. Haven't thought of how to go about that yet.


Anyway, any thoughts/comments on this would be greatly appreciated.



~Rayne Medeiros (On brother's account) -- Bloodfin

Priall
Wed Aug 06, 2003 9:32 am
#2

Nice idea, very well thought out! /applaud


It would be very interesting to see something like this implemented. I do have one question, though: should the buffs be applied to everyone who listened to the musician/dancer, or should the entertainer have to target the patron for the buff to work? I myself would prefer the latter, because that way (if you wished) it could work as a payable service. Also, that way a patron could select whether they wanted the buff or not. Just my two creds worth



Ania'dlin


Kaadara, Naboo


Ahazi




Ania'dlin ~ Master Entertainer / Master Dancer / Expert Hairstylist ~ Ahazi
Nefret ~ Roguish Master Tailor / Merchant / Novice Fencer ~ Starsider
======================
Visit the Ingen Technologies Mall in Arcadia, Naboo (7116, 6475)!
I bought my boyfriend Doom 3.........Doom 3 is scary

MCOBoyle
Wed Aug 06, 2003 1:13 pm
#3

You would have to target the person that wanst the buff, otherwise people would get it and take off, or get one they don't want.



I am still not Sure on how to do it though, whether item or special dance, any thoughts?



~Rayne (On brothers account)

LoganSaj
Thu Aug 07, 2003 7:28 am
#4

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=207768




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Mhael777
Fri Sep 05, 2003 8:49 am
#5

Anyone checked to see what your faction is when you start a new character?


I had the stupid idea that maybe if you balanced yourself with 0 faction for every faction, perhaps it would lead to something. Maybe you start with 0 faction toward all and this is just another stupid idea... Just thought I'd post it. I was driving home yesterday and trying to think of ways to "attune yourself to the force that surrounds all living things" and this just popped into my head.





Mhael
---------------------------------
Corusca Ancients
Mayor -Corusca City-
Intrepid -1827 -3820 Naboo
nerfherder321
Sun Jun 06, 2004 1:11 am
#6

brandy should make you drunk, IE make you miss alot more, and why is BRANDY MAKING YOUR MIND BETTER? you should get drunk or something?




Cheat Fetto
strangebrew524
Sun Jun 06, 2004 12:55 pm
#7

As things stand right now, players get buffed by master doctors, then ride out on their speederbikes to missions, hit the brandy and kill whatever they are supposed to be killing. If you run out of brandy, just drink some more. How about this for a quick bone you guys can throw the poor old smugglers? When you take brandy you become dizzy and are more likely to fall down. Enemies already can make you dizzy and fall down, it seems to me that drinking as much alcohol as you can has the same effect. Doesn't seem like it would be too hard to implement. Might throw a little life into the muon gold market, and make it a possible alternative as opposed to a last resort, cause I know I'd get annoyed at falling down every minute.

Just a thought

Onok
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