Dancer Archive
Thread: Blair's Blog clearly our mission payouts will be increasing again!
3. What defensive options will pure non-combat players have at their disposal?
Personal Shield Generators will be available and can be used by any profession, both combat and non-combat related. They are meant to give you a reasonable amount of protection for a short period of time. You can get personal shield generators from your friendly local Armorsmiths.
For those of you who may be unfamiliar with Personal Shield Generators (PSG's) these are essentially disposable one time use objects. So once you equip one, that's it for it's use. You can't then unequip it and save it for later. This is going to be an expensive difference over having armor that might have lasted for several months (or even years - I have padded armor that is a year old that I still use). So clearly Blair is implying that entertainers are in for a much higher payout from our missions. Right? Why do I get the impression that some of the people making these decisions have no idea what the state of our finances is like? If I didn't have rifle skills and could easily take 11K missions on Endor or 9K missions on Dant I have absolutely no idea how I'd be able to maintain my cantina and now they are saying that we'll just buy PSG's. /sigh
Message Edited by Ikewe on 04-03-2005 07:23 AM
*extreme sarcasm brought to you by Sony Computer Entertainment America Inc. and Lucasfilm Ltd.*
Kryxal wrote:
"Let them eat Air Cake"...
Dang! I just snorted tea
Time for a little revolution me thinks. Now, where did I put that sharpening stone....
I've been trying to add my voice as much as possible to the dev threads with my questions about what we are now supposed to be doing. I even sent in a response to the Rage of the Women indicating why this used to be fun and why it has stopped being fun. I want this to be fun darn it
Is it so hard to understand that I don't want a simple cantina chat room? Are there that many who do that I'm in an extreme minority?
SOE missed a great opportunity with these mission terminals. They could've used them to enhance interactivity. They could've made it so players who need healing could go to the ent terminals and request an entertainer at their present location (e.g., Nym's). Then an entertainer hitting up the terms could see that there is a mission in Nym's -- which means people need healing -- and go there and perform for those people. Heck they could even give bonuses to XP while you are doing the mission -- which would at least partially address, without touching the mechanics, the AFK bot problem, because a bot cannot take missions. Thus they would get less XP per minute than an active performer, AND they would not be able to compete with the fact that active performers can move to where the demand is.
The main problem with the game isn't missions... it's that there is no facility for hooking up the people performing the service with those who need it. The mission terminals could have been that. But instead, they said, "Hey let's find a way for people who deliberately chose a social profession to make money without socializing."
The way entertainer terminals work just proves that SOE does not understand, and perhaps has never understood, the mentality of people who willingly chose entertainer as their profession. They are looking at it as a utility profession (a way to heal people and earn creds) and while those things may be important, they are not the primary reason most people become entertainers. And since SOE does not, and has not ever, understood that fundamental principle, nearly all things they have done to the class to try to "improve" it have been fundamentally flawed from the get-go.
C
I am actually surprised they never added in some kind of healing missions for doctors/medics to get them sitting the med centers, lol!
Chessack wrote:
As a dancer I do not dance for the purpose of gaining money. I dance for the purpose of entertaining other players. It is great if I can make some money while I do that, but if the only thing that's happening is that my bannkroll is going up, then it is not meeting the purpose I have for playing the game as a dancer.
And I am not alone in feeling that way.
C
There may be quite a few dancers who do not dance "for the purpose of gaining money" but I for one want to make money dancing. I have a cantina to maintain, I have a house to maintain, I like purchasing rareart and otheritems. I can do that as a fighter and should be able to do that as a dancer. I'd be happier waiting for people to come into the cantina if I could at least be going to the mission terminal and getting 10k missions so that I could take part in more of what the game currently offers. As it stands now, that's not an option. I became a dancer to heal people. That role is dead so bring on the bank roll via mission terminals role until the devs either figure out what the "grand vision" is or until they figure out that they made a mistake and give everyone who's an entertainer the option to just dance and play music for that ability alone or to respec to another profession.
I'm not saying they shouldn't up the mission payouts... such missions as there are, ought to at least finincially be worth doing. Thus if my Master TK character can pull and do a 10k mission from a mission term on a high end world like Endor in 10 minutes, my Master Dancer should be able to pull and do a 10k dancer mission in Endor cantina too. The problem is... when I play my TK character I am playing it for the purpose of combat -- often to harvest hide or whatnot, or gain XP. Usually I am not playing for the purpose of gaining money, which is just icing on the cake. As a dancer I do not dance for the purpose of gaining money. I dance for the purpose of entertaining other players. It is great if I can make some money while I do that, but if the only thing that's happening is that my bannkroll is going up, then it is not meeting the purpose I have for playing the game as a dancer.
And I am not alone in feeling that way.
C