Dancer Archive

Thread: Blair's Blog clearly our mission payouts will be increasing again!

Ikewe
Sun Apr 03, 2005 7:02 am
#1



This snippet is from Blair's Blog dated 4/1:



3. What defensive options will pure non-combat players have at their disposal?


Personal Shield Generators will be available and can be used by any profession, both combat and non-combat related. They are meant to give you a reasonable amount of protection for a short period of time. You can get personal shield generators from your friendly local Armorsmiths.


For those of you who may be unfamiliar with Personal Shield Generators (PSG's) these are essentially disposable one time use objects. So once you equip one, that's it for it's use. You can't then unequip it and save it for later. This is going to be an expensive difference over having armor that might have lasted for several months (or even years - I have padded armor that is a year old that I still use). So clearly Blair is implying that entertainers are in for a much higher payout from our missions. Right? Why do I get the impression that some of the people making these decisions have no idea what the state of our finances is like? If I didn't have rifle skills and could easily take 11K missions on Endor or 9K missions on Dant I have absolutely no idea how I'd be able to maintain my cantina and now they are saying that we'll just buy PSG's. /sigh



Message Edited by Ikewe on 04-03-2005 07:23 AM



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Kryxal
Sun Apr 03, 2005 7:35 am
#2

"Let them eat Air Cake"...



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Else-Whira
Sun Apr 03, 2005 7:51 am
#3

You won't need combat skills or any kind of defenses if you are just sitting in a cantina chatting. You won't even need credits because dance, music and ID take no resources to use! What other profession in the game is pure profit! I am sure in no time at all entertainers will be among the wealthiest player professions in the game!!!

*extreme sarcasm brought to you by Sony Computer Entertainment America Inc. and Lucasfilm Ltd.*





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
Ikewe
Sun Apr 03, 2005 8:13 am
#4






Kryxal wrote:

"Let them eat Air Cake"...







Dang! I just snorted tea Time for a little revolution me thinks. Now, where did I put that sharpening stone....


I've been trying to add my voice as much as possible to the dev threads with my questions about what we are now supposed to be doing. I even sent in a response to the Rage of the Women indicating why this used to be fun and why it has stopped being fun. I want this to be fun darn it Is it so hard to understand that I don't want a simple cantina chat room? Are there that many who do that I'm in an extreme minority?




Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Eaca
Sun Apr 03, 2005 9:09 am
#5

Honestly a 10x increase in ent mission payout again would not be unwarrented. That still only puts us at 80k an hour earnable income, up from the current 8k, up from the old 800...
Chessack
Sun Apr 03, 2005 10:45 am
#6

They could up ent missions to 100k per mission and I still wouldn't do them. They're irrelevent. "Go and perform for an empty cantina for 10 minutes." Yes THIS is why I chose the entertainer profession.

SOE missed a great opportunity with these mission terminals. They could've used them to enhance interactivity. They could've made it so players who need healing could go to the ent terminals and request an entertainer at their present location (e.g., Nym's). Then an entertainer hitting up the terms could see that there is a mission in Nym's -- which means people need healing -- and go there and perform for those people. Heck they could even give bonuses to XP while you are doing the mission -- which would at least partially address, without touching the mechanics, the AFK bot problem, because a bot cannot take missions. Thus they would get less XP per minute than an active performer, AND they would not be able to compete with the fact that active performers can move to where the demand is.

The main problem with the game isn't missions... it's that there is no facility for hooking up the people performing the service with those who need it. The mission terminals could have been that. But instead, they said, "Hey let's find a way for people who deliberately chose a social profession to make money without socializing."

The way entertainer terminals work just proves that SOE does not understand, and perhaps has never understood, the mentality of people who willingly chose entertainer as their profession. They are looking at it as a utility profession (a way to heal people and earn creds) and while those things may be important, they are not the primary reason most people become entertainers. And since SOE does not, and has not ever, understood that fundamental principle, nearly all things they have done to the class to try to "improve" it have been fundamentally flawed from the get-go.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Else-Whira
Sun Apr 03, 2005 10:57 am
#7

Actually I think the idea behind the mission terms is to get us entertainers into the healing centers. Once we are there then the combat people coming and going will be able to heal up. Hence the loooooong time to complete the missions etc.

I am actually surprised they never added in some kind of healing missions for doctors/medics to get them sitting the med centers, lol!





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
Ikewe
Sun Apr 03, 2005 2:20 pm
#8








Chessack wrote:
As a dancer I do not dance for the purpose of gaining money. I dance for the purpose of entertaining other players. It is great if I can make some money while I do that, but if the only thing that's happening is that my bannkroll is going up, then it is not meeting the purpose I have for playing the game as a dancer.

And I am not alone in feeling that way.

C






There may be quite a few dancers who do not dance "for the purpose of gaining money" but I for one want to make money dancing. I have a cantina to maintain, I have a house to maintain, I like purchasing rareart and otheritems. I can do that as a fighter and should be able to do that as a dancer. I'd be happier waiting for people to come into the cantina if I could at least be going to the mission terminal and getting 10k missions so that I could take part in more of what the game currently offers. As it stands now, that's not an option. I became a dancer to heal people. That role is dead so bring on the bank roll via mission terminals role until the devs either figure out what the "grand vision" is or until they figure out that they made a mistake and give everyone who's an entertainer the option to just dance and play music for that ability alone or to respec to another profession.







Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Chessack
Mon Apr 04, 2005 12:52 am
#9

Again that means they misapprehend the whole point of entertainers. Entertainers by default would go wherever there was healing to be had. When it used to be needed in almost every cantina, there was an entertainer (or several) in just about every cantina. But as the AFK macroing made more and more people just quit and the rest gravitate to the "high xp" locations, most cantinas emptied out. Putting a terminal outside Kor Vella cantina isn't going to change that. There isn't anyone there to be healed, and wouldn't be if you performed there for 10 hours straight.

I'm not saying they shouldn't up the mission payouts... such missions as there are, ought to at least finincially be worth doing. Thus if my Master TK character can pull and do a 10k mission from a mission term on a high end world like Endor in 10 minutes, my Master Dancer should be able to pull and do a 10k dancer mission in Endor cantina too. The problem is... when I play my TK character I am playing it for the purpose of combat -- often to harvest hide or whatnot, or gain XP. Usually I am not playing for the purpose of gaining money, which is just icing on the cake. As a dancer I do not dance for the purpose of gaining money. I dance for the purpose of entertaining other players. It is great if I can make some money while I do that, but if the only thing that's happening is that my bannkroll is going up, then it is not meeting the purpose I have for playing the game as a dancer.

And I am not alone in feeling that way.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Anoewyn
Mon Apr 04, 2005 7:58 am
#10

Aye, I have never really danced for money - in fact I have barely held more then 200k in my pocket at any one time. However, I would like to earn money for being a dancer, by having my time and effort recognised.


My view of the Entertainer missions is quite similar to what Chessack outlined. I always thought it could be a terminal a bit like a bazaar where players could "advertise a gig" for entertainers to pick up. I also thought that it could be a place where, we the entertainers, could advertise our own whereabouts so that it may compliment the /register command. I remember once that someone used to have a "buff ticket" merchant in their cantina, where players could come in and purchase a "ticket" (a dice or whatever you wanted it to be) and in exchange for the token the dancer would buff them. A tip wasn't necessary for the service provided because it was already paid for upon purchase of the buff token, and anything extra waskindness and appreciation from a happy customer.


I always imagined that the entertainment mission system could work like that, where combat players could offer up an advert with a price they set, and that the entertainer who accepted it would recieve a "token". The trading of the token to the recipient would markthe beginning of the transaction, and there would need to be a minimum number of minutes we would need to perform like the buffs. Or (if the devs are clever enough to code it) rather than having a set number of minutes, the coding actually "tracked" the healing of the recipient and as soon as their BF reached zero or they get their buff (aye, I'm trying to think post CU)the payment would automatically be delivered to our bank along with a confirmation letter to our email.


**shrugs** Aye, sketchy sketchy ideas I know However, it could be possible - afterall, vendors/bazaars allow this kind of cross-planet advertising and can deliver items into people's inventories. And as for tying the availability of dancers to these "gig finders", well it reminds kinda me a bit of the jedi/bh terminals.


There areproblems with this kindadesign though that I could see with this- what will this mean to players who just want to walk in off the street to get healed, rather than go through a 2 or 3 step process? Afterall, we know that a large portion of the combatplayerbase is incredibly lazy(sorry, but it is true), and will just see the resident buffbot rather than search for a live entertainer - these are the kind of people who don't just want their healing now, they want it yesterday - and I can't see how making them go through a "gig terminal" process will endear them anymore to us. Secondly, will the coding of these terminals interfere with our ability to spontaneously heal people who walk in for a short rest?Thirdly, what about group performances - is there a way to code in requests for more then one performer in order to tag the reward, and will the reward be per performer or split? Is this kind of entertainer mission design something that could be added to or used to compliment something like the proposed Fame System?


Yah, so just some thoughts brainstorming around there - anyone else have any ideas?



_________________________________________
lAnoewynl
Master Dancer, Sunrunner
Fashion Militia - New Suntir
-I support ATK people and playstyles
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