Dancer Archive

Thread: Your #1 issue?

VanaeKeoura
Tue Sep 02, 2003 9:43 pm
#1

I haven't seen a recent thread about this, so I thought I'd start one. Add your #1 issue here and explain briefly what you'd like to see changed.



My #1 issue is falling. Earlier today I counted eight falls in five minutes, including two in a row at one point. I'm a novice dancer and seem to be falling more now than I was going up the entertainer tree. This has been happening to me repeatedly in the pastseveral days since I became a novice to the point that I've become a running gag in my guild cantina (where I'm usually the only dancer - "We should pad the floors for you! Did someone spill something? Let's make a bet about how long it will take for her to fall ag- Nevermind, there she goes!"). I look more like a clown than a graceful dancer. It's sapping my desire to even continue to dance.


What I'd like to see: Dancing falls eliminated or greatly reduced.

Aetia
Tue Sep 02, 2003 11:08 pm
#2

Yes I agree... Falling would be my number one issue as well. WIth experience capped out at 900,000 past Master Dancer, one would think I would be able to stay on my feet.



Second thing I would push for would be more flourishes for the exotic line of dance. Two different flourishes plus the wiggly giggly flourish 4 thats on all exotic dances, Which I never use unless I push it by accident... is not nearly enough. Even when changing between exotic2, 3, and 4 (I dont use 1, looks like I am loosing my balance) its still rather limiting.


Third, I would want something in game to end the afk macro dancing. When dancing I am most always in Dearic Cantina on Talus. Very often I am the only "live dancer" in the cantina. Its amazing how many people will watch one of the other lower level afk dancers. I worked hard to achieve master dancer, and was present at my keyboard for every single experience point I got. Those that take the easy, lazy way out, macroing thier way to dancer give a bad reputation to the dancer profession as a whole. Not to mention, making easy tips and experience for doing nothing but running a macro.


The fourth, would be more choices in wardrobe.. but I hear that is coming soon. Trying not to get my hopes up too much, I am afraid I will be disappointed with what we get.




Aetia
Master Dancer / Master Sharpshooter
Nemesis
Server - Flurry
Tiaga
Wed Sep 03, 2003 2:32 am
#3

I think AFK macroers would be my #1 concern. Top of the list. Until that is fixed, the class is so broken nothing else really matters.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Brose1001
Wed Sep 03, 2003 4:30 am
#4

My #1 issue:


Either cut down on the massive amounts of XP required to get the next skill, or give more XP per flourish so the 1 skill in the 2nd tier does not take 2 full RW days of non-stop flourishes. I hardly ever dance anymore, cause my marksman skills are going up fast than my dancing skills. And that is really really sad.

Kaelya
Wed Sep 03, 2003 6:15 am
#5

Absolutely. At this time, Falling on my ass is my #1 issue. Please remove the falls.


Kae




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Cielago
Wed Sep 03, 2003 6:37 am
#6

Currently I'm with Tiaga about "afk macroer" beeing my # 1 issue.



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Amoura_Ardor
Wed Sep 03, 2003 7:12 am
#7

#1) Falling, especially at Master Levels.


#2) Flourish action cost should go down with improved skill, not up.


#3) Dancers should self buff themselves along with the spectators. (The Dancer is more in-tuned mentally with the dance than the people watching are)


#4) Mental stat buff durationshave too much downtime. (15 min downtime vs 30 min buffs)


Amoura Ardor


Flurry Master Dancer

Aprilstorme
Wed Sep 03, 2003 7:25 am
#8

Not enough reasons to keep dancing after reaching Master Dance Level. I heard that a class (think its BH or smuggler) can change in extra xp for t hings. That would be great for the dancing profession. Change in xp after master dance level for new flourishes or clothing or something.


I still dance but I find myself very bored even though I visit different cantinas and have my own player owned one. There are no challenges left.


Oh, also, give us a longer mind buff! That would really really help our class. Maybe double or triple it at Master lvl (in length not strength). Thats the biggest request I have from people now.

Utherpendragon
Wed Sep 03, 2003 7:59 am
#9

my #1 issue is with the Lyrical dance style not looking for your audiance as it does for you. It's a great dance for using a staff or sword, however, to everyone but you it looks broken and awkward... a shame really.



_______________________________________________________

"Summoned I come. In Valen's name, I take the place that has been prepared for me... I am Grey. I stand between the candle and the star. We are Grey. We stand between the darkness and the light."
Pendarin
Wed Sep 03, 2003 9:00 am
#10

AFK macroers is currently my #1 issue.



________________
Taerin Markman
Master Musician/Master Entertainer/Master Dancer
Home to Mos Quito Hills, Tatooine
On Bria during Beta
Velvet-dancer
Wed Sep 03, 2003 9:15 am
#11

Hard for me to choose number one issue between AFK macroing and the falling rate at master. Master dancers shouldn't be falling-it was amusing during the entertainer tree but it makes putting on a good show impossible because we have no control over falls.



Velvet ~ Master Dancer in permanent retirement
"So instead of keeping it so that only high-end computer savvy people can AFK, we make it fair so everyone can do it instead of just an elite few." -- Thunderheart
Currently taking my gaming money elsewhere to be fair to those game devs who aren't in the elite few!
Chessack
Wed Sep 03, 2003 9:30 am
#12


Velvet-dancer wrote:
Hard for me to choose number one issue between AFK macroing and the falling rate at master. Master dancers shouldn't be falling-it was amusing during the entertainer tree but it makes putting on a good show impossible because we have no control over falls.




Yup. I agree with this 100%. Both issues are up there but falling is much more important because I cannot control it in any way. At least LAMErs I can control to a degree -- if they start doing it and I am group leader I can boot 'em. If not I can leave the group and, if necessary, the venue. There are a few cantinas where this seems to be done and others where it doesn't... I can just go to the ones where it isn't done.

But falling, there is nothing I can do about. I can't wear better clothes that don't tangle me up as much to decrease falling. I can't drop back to an "easier" dance to decrease falling. I can't learn a "falling prevention" skill to decrease the falling rate.

And you know what really ticks me off? If we fall SO MUCH (it seems to be at least 5% of the time and often more) why the heck do musicians never -- and I mean not EVER -- hit a flat note?

Either we need to stop falling or they need to be forced to make mistakes at the same rate... otherwise it's just not fair. A musician can play all night, any song, and never make a mistake, but a "Master" Dancer falls on her booty once a minute?? Something is wrong.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Ilooli
Wed Sep 03, 2003 9:59 am
#13

Number one issue is no access to game content, which is designed exclusively for fighting professions. It basically forces a decision between acquiring a fighting profession as your second one or remaining permanently outside the quests and galactic conflict.




Eiloo'li Ze-Zasu
Twi'lek of Eclipse
Master Of Dancing and Fencing
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