Dancer Archive

Thread: Suggestion for the Upcoming Profession Specific Buffs....

ZinaTheMaker
Fri Aug 12, 2005 9:17 am
#1

First off, my comments are not meant to offend anyone, period. However, if you look at the pure functionality of dancers and musicians right now, there is no true marketable commodity that they have to offer. There is also, at this point in time, arguably a poor trade off per skill point. Master dancer takes 2 full lines in entertainer, and the dancer tree (from novice to master) costs as much as other much more functional and useful professions.


Now, with that being said, it appears as though entertainers are being geared towards profession specific buffs inorder to provide a service or commodity.


Before I even jump into that, lets take a look at the only real true service an entertainer can offer, and that, is a general "inspiration buff". While the experience bonus is very visible, something like "crafting success" is not.


My suggestion, for the upcoming "profession specific" buffs, would be to make sure that entertainers got "visible" buffs that were highly noticable.


Many times in this game, people look back and say...hmm, does this work? or is the difference not that noticable...


Give entertainers buffs that are noticable.





Zina
Best served chilled
Panthu
Fri Aug 12, 2005 5:03 pm
#2

Do you mean visually noticeable? Like with particle effects such as a ring around the wrist or something? Or do you mean very high impactfor gameplay?


I think they want to keep the impact thing in check because they don't want to have any particular thing or profession "needed" for access to content. Hopefully the new buffs will be desirable enough that people will want them though for whatever they are intended to affect.


The particle effects would probably be pretty easy to ask for if that's what you meant though. I think they are pretty easy to get in compared to 3d art.


:scratches Zina behind the ear

/cookie Zina




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Anoewyn
Fri Aug 12, 2005 8:17 pm
#3

For me, I read the notion of "visibility" being something thata player can quantify, something that gives a specific and significant difference to the normal baseline of stats or skills. The only thing though, and we all been downthis road - is where to find the middle ground between having buffs that are like a little bit of icing but not crucial (such as the inspiration buffs we have now) or buffs that everyone wants all the time (like the original mind buffs).


I agree with Zina, that our functionality vs. skillpoint ratio is pretty poor, and we definitely need something to make us a viable and valued member of the community. However, I am also concerned that if we ask for buffs that everyone is going to want all the time that we will see the majority of buffbots back in full force, and maybe in greater numbers.


So what kinda buffs would be suitable, but are not at either extremes? I wouldn't mind seeing something that adds not only new content for us, but also something for our patrons to enjoy. For instance, many dancers work closely with tailors: what if they dance and in a way inspired the tailor into temporarily creating clothes in a new metallic pallette (give tailors a temporary color pallette with special colors or patters for a short period of time or limited to a number of clothing articles?). Or something like that - Chefs are amazed at our agility and grace that perhaps they create a special kind of food, or architects gain access to temporary schematics (limited to 3-5 uses maybe). Maybe we can encourage IDs to have the ability to give limited application tattoos to people's shoulders?


I dunno - I'm just rattling off and throwing all this out there, whether its helpful or not





_________________________________________
lAnoewynl
Master Dancer, Sunrunner
Fashion Militia - New Suntir
-I support ATK people and playstyles
_________________________________________
Rhodizite
Sat Aug 13, 2005 6:14 pm
#4

as long as there is a point to being a dancer, and 'inspirations' is a good way to improve on any one person's mission or whathave you, im up for it. Dancing now is rather borring and pointless. (though i supppose it isnt so bad if there are people actually talking in cantinas, but how often is that?)





"all that needs to be done now
is to decide what to do with the time that is given to us"
BuzzBot
Sun Aug 14, 2005 1:50 am
#5

Inspiration buffs help a TON (in almost everything I currently do in-game) and I am very greatful to those ATK entertainers who are sticking it out. I try to engage friendly conversation and liven the dead cantinas a little.



I appreciate y'all very much!





    /       \              /       \
| OO \ / o O |
| \ \ / / |
| |\/\/\/ \/\/\/| |
| | | |
| | Teh Aivinatorr | |
| | Ussiv the Sock Puppet| |
| | | |



Anoewyn
Sun Aug 14, 2005 6:48 am
#6

Actually, I think there was a thread a while back that looked into these ideas as to what kinds of buffs we might like to compliment our inspiration ones. Didn't one of the Devs Chrysalide (sp) come in and thank us too for our contributions? Sorry guys, been away for a while and still catching up on the old "news" as well as the more recent stuff - and for the life of me I can't find that thread on our ideas for other types of dancer buffs **laughs** If I find it, I'll link it



_________________________________________
lAnoewynl
Master Dancer, Sunrunner
Fashion Militia - New Suntir
-I support ATK people and playstyles
_________________________________________
Oblox
Mon Aug 15, 2005 1:22 am
#7

You can casually watch ANY ent for inspiration buffs, for grinding they are nice but not necessary, for smugglers they are useful, for crafters they are useful but not necessary (why find a dancer when foods will do?).

We either need Passive buffs and massive SP reduction or very noticable targeted buffs (ala the old mind buff) that we choose who gets not any old bod whos listening. The buffs need to be an interactive process too to avoid bots coming back just for this, rather than just dance with one command why not assign buffs to dances and routines?

Example

Well being buff (Resist states, poison/disease absorb and resists)

Dancer must perform dances to the on screen flourishes. /tar person or group with them then type /wellbeing to start the process, the person must be watching and the dancer must then perform the flourishes that appear on screen (random) alongside effects given (random) and at the end the dancer is rated and the appropriate buff level given.

Outstanding performance - 50% resists for 50 mins (roughly in line with docs)

Good performance - 30% resists for 30 mins

Basic - 10% resists for 15 mins

Poor - No effect

This would allow buffs to be skill based as well as accounting for how well the person can do in the performance so a buffbot in theory couldnt be written as the routines are random and it would make the buffs an interactive affair and hopefully challenging to get the top level buff for those not used to timing flourishes and linking in visual effects.

It would use similar code to the theatrical performances to rate it but instead of speaking to audiences to get the right flourishes its displayed on screen as well as changing dances along the way.

Message Edited by Oblox on 08-15-2005 11:15 AM



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
ZinaTheMaker
Mon Aug 15, 2005 8:32 am
#8






Panthu wrote:

Do you mean visually noticeable? Like with particle effects such as a ring around the wrist or something? Or do you mean very high impactfor gameplay?


I think they want to keep the impact thing in check because they don't want to have any particular thing or profession "needed" for access to content. Hopefully the new buffs will be desirable enough that people will want them though for whatever they are intended to affect.


The particle effects would probably be pretty easy to ask for if that's what you meant though. I think they are pretty easy to get in compared to 3d art.


:scratches Zina behind the ear

/cookie Zina






*tickles panthu*


My point, is that...you want buffs that people KNOW are working, and that the difference IS noticable. You don't want something that people will say,"Hmm...I don't notice any difference".


Too many skill or character "modifiers" in this game...are almost a grey area. People are not sure how well (if at all) that they are working. I would just want to see dancer (and musician for that matter) rewarded with a buff that becomes "visible" or "noticable" to the user. When I say visible, lets say...you add in an experimentation buff for weaponsmiths. Without the buff, if you do 50 experimentations, you get 45 great successes, 4 amazings and 1 good. With the buff, lets say you do 50 experimentations, you get 40 great successes, 9 amazings and 1 good. More or less, the chance, or effect of the buff, should be "visible" or "noticable" to whomever is using it.







Zina
Best served chilled
DanceRulez
Mon Aug 15, 2005 12:53 pm
#9

Here ya go, Anoewyn. *clicky*



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

Anoewyn
Tue Aug 16, 2005 9:43 pm
#10






DanceRulez wrote:
Here ya go, Anoewyn. *clicky*





That's the one!! Cheers Shi'ann



_________________________________________
lAnoewynl
Master Dancer, Sunrunner
Fashion Militia - New Suntir
-I support ATK people and playstyles
_________________________________________
faarsider
Sat Aug 20, 2005 7:32 pm
#11

oblox wrote



You can casually watch ANY ent for inspiration buffs, for grinding they are nice but not necessary, for smugglers they are useful, for crafters they are useful but not necessary (why find a dancer when foods will do?).

We either need Passive buffs and massive SP reduction or very noticable targeted buffs (ala the old mind buff) that we choose who gets not any old bod whos listening. The buffs need to be an interactive process too to avoid bots coming back just for this, rather than just dance with one command why not assign buffs to dances and routines?

Example

Well being buff (Resist states, poison/disease absorb and resists)

Dancer must perform dances to the on screen flourishes. /tar person or group with them then type /wellbeing to start the process, the person must be watching and the dancer must then perform the flourishes that appear on screen (random) alongside effects given (random) and at the end the dancer is rated and the appropriate buff level given.

Outstanding performance - 50% resists for 50 mins (roughly in line with docs)

Good performance - 30% resists for 30 mins

Basic - 10% resists for 15 mins

Poor - No effect

This would allow buffs to be skill based as well as accounting for how well the person can do in the performance so a buffbot in theory couldnt be written as the routines are random and it would make the buffs an interactive affair and hopefully challenging to get the top level buff for those not used to timing flourishes and linking in visual effects.

It would use similar code to the theatrical performances to rate it but instead of speaking to audiences to get the right flourishes its displayed on screen as well as changing dances along the way.





I love this idea exactly what we need an interactive buff system that can't be duplicated by the zombies and actually takes some skill to complete to the highest levels

I enjoyed the theatrical n western quests for these reasons adding this into a buff scenario would be a great way for dancers/musicians to gain popularity and fame and with it kicking the afk-bots in the teeth its even sweeter

Rhodizite
Sun Aug 21, 2005 9:38 pm
#12

As long asI can be of use again as a dancer i'll be happy. Bring on the profession-specific buffs (and for the sake of us all - make sure they are worth having!). Dancing is boring now. As part of the Star Wars galaxy, there should be something everyone can contribute (especially since this is a game).



"all that needs to be done now
is to decide what to do with the time that is given to us"
ShazamVenesre
Mon Aug 22, 2005 1:09 am
#13

After 8 months of not playing SWG I finally decided to come back. My little dancer was almost master. I was pleased to see some new interesting dances and thought the props were an amazing idea. I was stunned that there weren't that many afk entertainers anymore....... I was stunned there weren't that many people in the cantina at all anymore.


Then the biggest shocker happens, I find out the buff we had has been replaced with this inspiration buff. Instantly I think, it can't be that good no one is here to get it. Then I also find out you can dance outside the cantina and give this buff. So I try that. I went to the streets in front of the Theed Starport and danced. No one talked to me and I have no clue if they bothered to watch at all. Oh yeah and I guess I don't have to mention no one tipped me at all.


Now back in the cantina I start searching for hints that dancers have a better future. Will there be more buffs, better buffs in the future.. no one knew. Did they maybe do something for dancers with force abilities... NO. I searched and questioned people for 4 days straight. I had gotten that /respec thing and my dancing career was on the line.


I had allready started to form a new clientelle. I had allready made a little over 2 million credits in those days. People didn't want to see me go. But I left anyway. I didn't seea "need" for me there as a dancer.


Now I'm just playing around with that /respec to see what sort of profession I would like. I have Novice entertainer and just watch myself dance for 6 minutes and there you go I have a 3 hour inspiration buff. That just rubs it in deeper. Now anyone with an extra 15 skill points can give that buff, anywhere they want. No one has to go to a Cantina anymore to get that buff. And well honestly I don't know why it says that it improves experimentation, I've had more critical errors with the buff on. Maybe it was just my bad luck.


If they were to do something like oblox wrote. The Well Being Buff. I'd be willing to grind that skill once again. There is allready something similar in game with that theatre quest for the new dance.


I don't see why there's also no big quest where dancers are necessary. They came up with a whole planet in the game, full of quests. I didn't do any yet but I'm willing to bet none of them need a dancer to distract a guard so the rest of the party can get in to retrieve an item or activatesomething. It wouldn't be very hardagain to do the same thing as they did for the theatre quest. You perform the flourishes shown, a certain skill level is needed to even begin to distract the guard. You fail this mission, since this is a dangerous mission, you get executed and your party mates better start running because that guard is calling reinforcements.


Well, I'm sad to not be a dancer anymore. I will keep hope that some day things will be better.



Shazam from Kauri --- profession still unkown
Page 1 of 2
Previous Next