Dancer Archive
Thread: Suggestion for the Upcoming Profession Specific Buffs....
Do you mean visually noticeable? Like with particle effects such as a ring around the wrist or something? Or do you mean very high impactfor gameplay?
I think they want to keep the impact thing in check because they don't want to have any particular thing or profession "needed" for access to content. Hopefully the new buffs will be desirable enough that people will want them though for whatever they are intended to affect.
The particle effects would probably be pretty easy to ask for if that's what you meant though. I think they are pretty easy to get in compared to 3d art.
For me, I read the notion of "visibility" being something thata player can quantify, something that gives a specific and significant difference to the normal baseline of stats or skills. The only thing though, and we all been downthis road - is where to find the middle ground between having buffs that are like a little bit of icing but not crucial (such as the inspiration buffs we have now) or buffs that everyone wants all the time (like the original mind buffs).
I agree with Zina, that our functionality vs. skillpoint ratio is pretty poor, and we definitely need something to make us a viable and valued member of the community. However, I am also concerned that if we ask for buffs that everyone is going to want all the time that we will see the majority of buffbots back in full force, and maybe in greater numbers.
So what kinda buffs would be suitable, but are not at either extremes? I wouldn't mind seeing something that adds not only new content for us, but also something for our patrons to enjoy. For instance, many dancers work closely with tailors: what if they dance and in a way inspired the tailor into temporarily creating clothes in a new metallic pallette (give tailors a temporary color pallette with special colors or patters for a short period of time or limited to a number of clothing articles?). Or something like that - Chefs are amazed at our agility and grace that perhaps they create a special kind of food, or architects gain access to temporary schematics (limited to 3-5 uses maybe). Maybe we can encourage IDs to have the ability to give limited application tattoos to people's shoulders?
I dunno - I'm just rattling off and throwing all this out there, whether its helpful or not ![]()
Inspiration buffs help a TON (in almost everything I currently do in-game) and I am very greatful to those ATK entertainers who are sticking it out. I try to engage friendly conversation and liven the dead cantinas a little.
I appreciate y'all very much! ![]()
We either need Passive buffs and massive SP reduction or very noticable targeted buffs (ala the old mind buff) that we choose who gets not any old bod whos listening. The buffs need to be an interactive process too to avoid bots coming back just for this, rather than just dance with one command why not assign buffs to dances and routines?
Example
Well being buff (Resist states, poison/disease absorb and resists)
Dancer must perform dances to the on screen flourishes. /tar person or group with them then type /wellbeing to start the process, the person must be watching and the dancer must then perform the flourishes that appear on screen (random) alongside effects given (random) and at the end the dancer is rated and the appropriate buff level given.
Outstanding performance - 50% resists for 50 mins (roughly in line with docs)
Good performance - 30% resists for 30 mins
Basic - 10% resists for 15 mins
Poor - No effect
This would allow buffs to be skill based as well as accounting for how well the person can do in the performance so a buffbot in theory couldnt be written as the routines are random and it would make the buffs an interactive affair and hopefully challenging to get the top level buff for those not used to timing flourishes and linking in visual effects.
It would use similar code to the theatrical performances to rate it but instead of speaking to audiences to get the right flourishes its displayed on screen as well as changing dances along the way.
Message Edited by Oblox on 08-15-2005 11:15 AM
Panthu wrote:
Do you mean visually noticeable? Like with particle effects such as a ring around the wrist or something? Or do you mean very high impactfor gameplay?
I think they want to keep the impact thing in check because they don't want to have any particular thing or profession "needed" for access to content. Hopefully the new buffs will be desirable enough that people will want them though for whatever they are intended to affect.
The particle effects would probably be pretty easy to ask for if that's what you meant though. I think they are pretty easy to get in compared to 3d art.
:scratches Zina behind the ear
/cookie Zina
DanceRulez wrote:
Here ya go, Anoewyn. *clicky*
That's the one!! Cheers Shi'ann
oblox wrote
We either need Passive buffs and massive SP reduction or very noticable targeted buffs (ala the old mind buff) that we choose who gets not any old bod whos listening. The buffs need to be an interactive process too to avoid bots coming back just for this, rather than just dance with one command why not assign buffs to dances and routines?
Example
Well being buff (Resist states, poison/disease absorb and resists)
Dancer must perform dances to the on screen flourishes. /tar person or group with them then type /wellbeing to start the process, the person must be watching and the dancer must then perform the flourishes that appear on screen (random) alongside effects given (random) and at the end the dancer is rated and the appropriate buff level given.
Outstanding performance - 50% resists for 50 mins (roughly in line with docs)
Good performance - 30% resists for 30 mins
Basic - 10% resists for 15 mins
Poor - No effect
This would allow buffs to be skill based as well as accounting for how well the person can do in the performance so a buffbot in theory couldnt be written as the routines are random and it would make the buffs an interactive affair and hopefully challenging to get the top level buff for those not used to timing flourishes and linking in visual effects.
It would use similar code to the theatrical performances to rate it but instead of speaking to audiences to get the right flourishes its displayed on screen as well as changing dances along the way.
After 8 months of not playing SWG I finally decided to come back. My little dancer was almost master. I was pleased to see some new interesting dances and thought the props were an amazing idea. I was stunned that there weren't that many afk entertainers anymore....... I was stunned there weren't that many people in the cantina at all anymore.
Then the biggest shocker happens, I find out the buff we had has been replaced with this inspiration buff. Instantly I think, it can't be that good no one is here to get it. Then I also find out you can dance outside the cantina and give this buff. So I try that. I went to the streets in front of the Theed Starport and danced. No one talked to me and I have no clue if they bothered to watch at all. Oh yeah and I guess I don't have to mention no one tipped me at all.
Now back in the cantina I start searching for hints that dancers have a better future. Will there be more buffs, better buffs in the future.. no one knew. Did they maybe do something for dancers with force abilities... NO. I searched and questioned people for 4 days straight. I had gotten that /respec thing and my dancing career was on the line.
I had allready started to form a new clientelle. I had allready made a little over 2 million credits in those days. People didn't want to see me go. But I left anyway. I didn't seea "need" for me there as a dancer.
Now I'm just playing around with that /respec to see what sort of profession I would like. I have Novice entertainer and just watch myself dance for 6 minutes and there you go I have a 3 hour inspiration buff. That just rubs it in deeper. Now anyone with an extra 15 skill points can give that buff, anywhere they want. No one has to go to a Cantina anymore to get that buff. And well honestly I don't know why it says that it improves experimentation, I've had more critical errors with the buff on. Maybe it was just my bad luck.
If they were to do something like oblox wrote. The Well Being Buff. I'd be willing to grind that skill once again. There is allready something similar in game with that theatre quest for the new dance.
I don't see why there's also no big quest where dancers are necessary. They came up with a whole planet in the game, full of quests. I didn't do any yet but I'm willing to bet none of them need a dancer to distract a guard so the rest of the party can get in to retrieve an item or activatesomething. It wouldn't be very hardagain to do the same thing as they did for the theatre quest. You perform the flourishes shown, a certain skill level is needed to even begin to distract the guard. You fail this mission, since this is a dangerous mission, you get executed and your party mates better start running because that guard is calling reinforcements.
Well, I'm sad to not be a dancer anymore. I will keep hope that some day things will be better.